-
Posts
7,370 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by CobaltWolf
-
[1.9] Completely Non-Aggressive Rocketry - V2 Rocket Add-on
CobaltWolf replied to DylanSemrau's topic in KSP1 Mod Releases
firts -
If anyone missed it, yeah the boosters attach to the skirt like on an Atlas IIAS I think the proper sized boosters (based on the scale written in the diagram) are Emeralds (GEM-46s) but the GEM-60s might look a bit closer to the actual drawing. Have you tried the one from the Titan 1? The big red one? Also, a couple things - one, y'all should check out the Castor-120 since it now has *4* variants, with mesh switching! The base Castor-120, the air lit version for the Carrack, the shorter but higher thrust SR-118, and the slightly higher performance Castor-120XL! This is something I really wanted to do for last update but didn't want to add separate parts for. Now that B9 has module switching I can add them without feeling bad! Secondly - I added two new texture variants to the Titan IV upper stage - one based on the Commercial Titan 3 (which used a Titan IV upper stage, fun fact) and a gray one that should match with the Titan 2/3 tanks more. I want to do a proper Titan 3C version as well.
-
Yeah, that's mostly because I just wasn't compressing textures to DDS. I actually did that last night for the entire Bluedog_DB folder, so it should be smaller now. Still should be several hundred mb though. EDIT: Just downloaded the Github dev branch, it was 219 mb More LDC texture variants... incidentally, all the texture variants for the Titan and LDC are prunable for your pleasure.
-
Where are the telescope mount truss pieces in BDB?
CobaltWolf replied to zit's topic in KSP1 Mods Discussions
The BDB telescope was made before robotics were widely supported, it has its own probe core built in. Once you're in orbit, you can undock it and redock it to the proper node. -
Saturn is likely just going to get remade from scratch, and yes currently I am planning to use 4... I don't remember the decimal, it doesn't matter right now, and 6.25m for the cores. Assuming nothing changes in KSP2, which is partially why I'm waiting - Saturn and Apollo are supposed to be the main feature of the mod, and if I'm going to redo it "once and for all" I'd rather wait for KSP2 and get settled down into that art style first rather than trying to adapt existing stuff.
-
So, I don't know when a Saturn revamp would happen, but suffice to say it's on my mind. Now, I'm not planning on doing all the C-series, nor am I planning on doing anything Nova related. I don't have a list of parts yet but the focus would be more on direct upgrades and modifications to the Saturn 1 and Saturn V rather than entirely new launch vehicles - I don't intend to add additional diameters past what is needed for the Saturn V, for example. I will say, right now, I'm pretty sure that revamping the Saturn, Apollo and LM (along with expanding them - think about how much Titan has been expanded this update) will wait until KSP2. And also, yes! Reusability was on a lot of people's minds in the 50s and 60s. There was a lot of talk of reusing / recovering launch vehicle stages, not to mention wanting to refurbish Gemini and Apollo capsules for reuse. Generally the pace of the 60s meant that time and money wasn't spent on reusability when it came up, and the desire was eventually reflected in the space shuttle. Speaking of things that I *do* want to try to do...
-
I think the easiest thing would be to get Tweakscale, I don't think there's anything that just gets the scales lined up, unfortunately. For what it's worth BDB's scaling is more accurate generally (1.875m is 3m IRL which is the correct scale of the Atlas and Titan, for instance) than FASA's, BDB is generally more accurate/realistic (with the pods being a notable exception, FASA's are far better still), better balanced, has more parts (though FASA has a lot BDB doesn't have) etc. In general I'd say that FASA/RN series and BDB exist in sort of separate circles and you'll have some dissonance trying to use them together.
-
Somewhere in the neighborhood of 520 I think, not including the stuff remaining for this release, and not counting the deprecated stuff. Man, RS-1C would look so much better with dedicated parts but that's outside my field. I really wasn't planning on making texture variants for DCSS, just because it would be really wasteful of RAM - the foam portion is only like 10-20% of the texture sheet and the rest would be wasted. I've always had a soft spot for Delta III, it's just got such a cool/unique aesthetic and twice the GTO payload of a Delta II is nothing to sneeze at... it had a lot of teething problems in its short lifespan, but looking at the relatively issue free Delta II and Delta IV I'm confident that it could have improved significantly if it had stuck around.
-
Some more stuff to share... unfortunately won't be able to get anything more in game until this weekend, but most of the remaining new parts should be in game by the end of it I had a lot of space left over on the DCSS interstage texture sheet, decided to whip up a 2.5m fairing base and some payload adapters... LDC has a bunch of new parts to come this weekend as well... Closer look at the 3.125m fairing base and decoupler