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Everything posted by Cmdr. Arn1e
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No problem, happy to help I recommend you check out the Jool-5 Challenge by Ziv, if you start at the begining and read as far as you are able to stand then jump to more recent pages, you will get a good idea of how a seemingly simple challenge idea can take off! I see this as excellent practice for the Jool-5, and might just do it in sandbox to give you some examples Oh, and you might not know, but specifically banning use of the debug (cheat) menu will help, as well as some sort of scoring - career mode can be scored easily by funds, rep and science earnt, while sandbox can be done on levels similar to Ziv's - taking more than one kerbal to the surface (with a cap on how many count for scoing) would mean a higher 'rank' earned... And if you talk to Ziv, he might be nice and make a badge for completing your challenge, if you like his badges! (You might see them around the forum... and probably in challengers signatures' when theytake part
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So how is this scored? you have no 'rules' or 'scoreboards'... this reads more like a craft request intended for the Rocket Builders forum... which would return what you state you are looking for...
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I don't think someone has read the guide... http://forum.kerbalspaceprogram.com/threads/24898-Challenge-Submission-Guide We get this so much... and on this occasion, no Kudos, as it sounds like something you have dreamt up and thought would be a good challenge without trying it yourself...
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The Jericho 'Rocket' from Iron Man 1
Cmdr. Arn1e replied to Oberyn Martell's topic in KSP1 Challenges & Mission ideas
If you are patient, he will be updating on the prompting of both other forum users and a mod! IMO, just a simple scoreboard would work for now... highest height reached and most amount of 'warheads'? (Just suggesting ) -
Wow... we see this so much... Welcome to the Forums! and must say, your challenge is certainly much better than some that are posted as a 1st post... they usually go along the lines of "I thought of a brilliant plan, Take some kerbals and take them to Laythe!" with not much else, so much kudos for probably having read the submission guide I think there is a little bit of neatening up to do to the OP (and, by the way, it's good form to hit 'edit post' if no-one has replied since your last post - keeps things tidier for the admins!) Biggest one bieng; where did you get that difficulty rating? If you just made it up, may as well remove it, as a lot of players will have thier own idea of how difficult something is... (Some people find the Jool-5 challenge easy, I seem to over-engineer everything so much I'm just about ready to launch when the new update hits!!) Lastly, just a warning; if your challenge becomes popular (and I think it could, it seems like the stepping stone some playrs might need to ramp up to a full Jool-5 Challenge Mission!) then you might find you have to spend a lot of time judging entries and updating scoreboards... I think I will be participating in this one, as I said it seems like a good logical stepping-stone on the way back to the full Jool-5, which I intend to do as soon as my career lets me!
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Extend the physics distance in atmosphere
Cmdr. Arn1e replied to Anthlon's topic in KSP1 Suggestions & Development Discussion
I think it's the LazorSystems mod or seomthing that increases physics range? max is still only 7.5 km or so though, so you can run into the same problem even with that! As others have stated, either landing them both together would work (I have an old ship up on the rocketbuilders forum that would happily take 3 Kerbals to LKO, then perform a bit of an aerial ballet with all 3 pods seperating and drifting down on their own 'chutes - this works as they stay within the 2.5km default range) or making sure your pusher-ship gets back into a semi-stable orbit above 30km before switching back to the craft that is landing/returning. -
Christmas tree for the holidays?
Cmdr. Arn1e replied to OopsThatNotWork's topic in KSP1 Mods Discussions
If you like the ones so far, just wait a short while, another will be along shortly -
The little AR-202 case that could! lol... what would be even creepier is if you quit the game, went back in... and it was landed somewhere random back on kerbin...
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is now the equivalent of getting your Kerbal to actually put his hands on the controls... as funny as this sounds, do you think this has been the way it's been all along, or a new thing? (I know what it is in RL, but how will you be RP'ing it? or not?) I've certainly had a few moments when I've wondered "Do the kerbals in my ships have absolutely no sense of self-preservation at all?" I look forward to reading your varied ideas
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Kerbal Cargo Bay
Cmdr. Arn1e replied to silvereagle2061's topic in KSP1 Gameplay Questions and Tutorials
Erm... I'll just leave this here! and this... -
Aren't the O-10's and Verners Hugo's work? If so, they are already in, and will only get tweaks... (such as the O-10 size, which was done for 0.25)
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Such whinge! Much Moan! /Ontopic I think it will break saves, but why do so many of you who have been about longer than me not know you can just copy your 0.25 game folder to another place on your hard-drive and carry on as you were?! This way, you can still finish off what you were doing without worrying about broken craft files, AND try out some of the new stuff!
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What missions would you say are the most enjoyable?
Cmdr. Arn1e replied to Rainbowtrout's topic in KSP1 Discussion
I like Mun and Minmus a lot, but I have recently been doing a few missions to Duna, and it's nice there with EVE -
Ah, some of those mods disqualify you, unless you are wanting to enter under honourable mentions/gatecrashers I know Realchutes has been discussed, and KW is definitely not allowed... I guess you could copy your save, double check which mods are allowed, and delete all but the allowed mods just to make sure you qualify for one or more of the levels... (I think the original post has the current list, Ziv is very good at keeping this up to date ) The other option is to wait for Ziv to get back from his holidays to check specifics with him, but that's gonna be a while
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1) It all depends on how much you use on landing and ascent; for example I have recently landed on Duna and needed less than the usual 1380dV to return to low orbit... As your fuel tanks empty, the more efficient the engine/s will be, so it can be hard to tell! but 6,218m/s sounds like plenty... 2) again, it varies - this time on orbit and hohman transfer used. are you going to be using aerobraking on Laythe? if so, a more direct and time-saving transfer can be used while still saving some dV on the aerobrake maneuver... 3) as long as it is carried by the jool ship and returns (doesn't transmit the data) it's within the rules, yes 4)Seems like you are o.k... which mods are you using, by the way? Deadly Re-entry and TAC Life Support?
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Actually, I've already had a quick read-through of some of the parts of your adventure already; all looks good from the brief look I've had, you even have all the Delta-V readouts open in Engineer, which Ziv will find very useful Fairly sure you can use the imgur tag with just the code on the end of the album address, that should help your post stick out a bit more for Ziv's return from holiday, hopefully make it obvious it's an entry that he didn't get to before he left for vacation
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The Unofficial Kerbal Space Program Forum Steam Group
Cmdr. Arn1e replied to Volcanix's topic in The Lounge
bumpity-bump-bump, as the sales have attracted new players and members to the forum! and I'm off work recovering from a minor operation, I'm about a lot more over the next week or two... -
The Heavy Booster Challenge
Cmdr. Arn1e replied to linuxgurugamer's topic in KSP1 Challenges & Mission ideas
cool as and getting you to confirm that just helps to make it as obvious as possible what you mean - now no-one else can argue it, you have already stated exactly what you mean by it I will post my current Launch Vehicles soon... one uses only 2x of the largest Kerbodyne tanks and the SLS engine to lift about 20 tons (EDIT; but just re-read the rules and will need to tweak them so they can do the extra orbital maneuvers...) -
smallest ship for grand tour without refuling.
Cmdr. Arn1e replied to magnemoe's topic in KSP1 Challenges & Mission ideas
Nor in my opinion either, but that's why this needs to be pointed out - too many will use it and not say anything, which defeats the object of the challenge, and can falsely make someone feel superior to others in some way :-/ Luckily this is a very nice community, and if it wasn't me that had said someting, you can guarantee someone else would... but maybe without the disclaimer bit at the bottom about not intending offense (maybe I should add it to my signature, as others have lol!) -
KSP Space Shuttle Megathread!
Cmdr. Arn1e replied to zekes's topic in KSP1 Challenges & Mission ideas
You want to check out some of Overfloater's work - he seems to have the hobby of making rediculous spaceplanes that can seemingly go anywhere... when ARM came out he just retro-fitted a tow-bar to one of his existing designs and grabbed one that way! (looks for a link...) EDIT: AHA! his own signature came to my rescue! http://forum.kerbalspaceprogram.com/threads/92342-Interplanetary-SSTO-cargo-delivery-planes-and-more -
KSP Space Shuttle Megathread!
Cmdr. Arn1e replied to zekes's topic in KSP1 Challenges & Mission ideas
Think he meant 'Hardest possible' - I think there have been various challenges an attempts at it, but they have fallen just short of gaining orbit for some reason or other... apart from one, and I can't currently remember who pulled it of now! >.<