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Angelo Kerman

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Everything posted by Angelo Kerman

  1. Now if I had time to make this... And yes, I have the orthos for it, and have it at the back of my todo list.
  2. @Shnyrik Outstanding! Now all you need do is flip the hangar deck upside down. Those ducted fans were indeed inspired by that movie... I'll have to look when I get home. Thanks for pointing it out.
  3. You can definitely move IVAs along with the external part, but I haven't tried IVA with props, though I suspect you can do thhat too. It would take a custom plugin.
  4. Glad you like them. It sounds like I can safely call this an UNREP then. Standard procedure is for the resupply ship to grab the target ship's engineering gondola, because if you look closely at the pic, the Akron's cargo elevator is positioned just above the Fulton's helipad- perfect for loading and unloading, but no parking. Story-wise, the airships slow to about 5m/s when docking and/or transferring dry goods and bulk items, but if it's just fuel then they can go faster. I figure that is slow enough to transfer stuff without the kerbals getting blown off the deck.
  5. Hm. Ok, Both the GondoHab and GondoLab do exist in the bundle, but in the VAB/SPH, they are set to unresearchable and their category to none. That way, existing craft won't be affected, but new ones can't be built. So if you saw that warning in the VAB/SPH, that would explain it. If you change their category to Utility and TechRequired to, say, advExploration, and then add "(DEPRECATED" to their title without the quotes, you can build your existing craft files in the VAB/SPH. I'd then recommend using the newer versions of the parts on your existing craft files.
  6. You were saying that you had some issues with Heisenberg parts that are missing? Does it happen in 1.3? Also, now that I've revised the recycling system, I'm looking at making a new Buffalo recycler part for those situations when your kerbals aren't skilled enough to do the recycling.
  7. Interesting! I guess I'm technically doind a mid-air refueling, but I can transfer snacks and KIS inventory items too, so it's probably a combination of both. In my case, the Fulton is both larger and heavier than the Akron. It carries twice the fuel load, so the Navy would shun me. Then again, the Fulton is the one with the claw, so it does the cozy. For the aircraft, you could always stick a construction pad aboard- the part with the "H" on it- and build them via Extraplanetary Launchpads. The KSS Long Beach reference craft does that. It has 46000+ RocketParts just for that purpose.
  8. And here is DSEV 2.1.3. It fixes NREs related to KSP 1.3. Also, I changed Pathfinder's part recycling so that you don't needed to turn on resource distribution. That should help with @Space Kadet's recycling woes.
  9. Nice! Glad you're getting to enjoy the game again. Heisenberg 2.7.1 fixes some NREs related to KSP 1.3, and adds the KSS Long Beach nuclear-powered aircraft carrier to the sample craft. At 200+ parts she's a handful, but I have an idea for a semi-procedural airship hangar part that will let you vary its width and toggle the flight deck too. That would reduce the Long Beach's part count significantly; I can reduce 9 parts down to just 1, cutting 45 parts from the craft once I make the new procedural hangar deck.
  10. Yup, you got it. Pathfinder 1.9.3 should fix a few NREs resulting from KSP 1.3. Also, I changed part scrapping so that you won't need to turn on resource distribution to gain the recycled resources.
  11. @Space Kadet Just saw Karborundrum Quest 27, loved it. I heard you had trouble with recycling spacecraft; did you turn on resource distribution? Part recycling requires resource distribution to be turned on and for the storage tanks set to either Share or Consume. I'm guessing that's not intuitive, so I changed it so that you don't have to have resource distribution turned on in order to receive the recycled resources.
  12. It's great practice for learning how to waffle. The code to do the spinning is in DSEVUtils. In the Centrifuge folder, there's WBICentrifuge for the external part, and WBIIVARotationHelper for the internal view. If you look at DSEV's D2Centrifuge, you'll see how I set it up. Hope that helps.
  13. Nice, congratulations! Non-VTOL landing on the deck of a carrier is a challenge. To get those two airships to dock, I had to first air park the Akron, then fly the Fulton underneath and grab on with the klaw- no way I was going to try it with docking ports, the airships are just too massive. Doable if you don't mind a lot of struggle. With the airships linked, I can do some dragging across the ocean. Dragging in my verse involves the carrier dragging the support ship (in reality apparently dragging is when a tanker refuels aircraft); if I used Infernal Robotics, it would be the other way around. The fuel flow priority is set up so that the Fulton's tanks are drained before the Akron's, and if I had GPO Speed Pump installed, I'd have the Fulton auto-refuel the Akron as well. Where I'm headed next there are no Kerbinside airports, and having the support ship docked means I don't have to make the same flight twice. If you have an island on one side, then the airship will list. The Macon sample craft has counter-balanced ore tanks to help offset the weight; the Long Beach has one of its storage bins filled with lead for the same reason. Forgot to mention about the AirPark: It's a known issue with AirPark, I have my own experimental version of AirPark built into the Heisenberg, but it's not quite up to snuff yet. I did that linkup over land.
  14. Not beyond what the game gives. In other words, no Module Lift like an aerospace wing has. Heisenberg 2.7.1 should fix the NRE issues.
  15. Interlude: Briefings “So after recovering the Brumby 2 mission,” Gene Kerman, Flight Director at Kerbal Space Center continued, “the Akron headed south to investigate the southern-most anomaly. Like the first one they encountered, the second anomaly turned out to be a giant atomic powered tracking station of unknown origin.” “And you say this one is tracking our satellites?” President Kenny couldn’t believe what he’d heard. “Yes, Mr. President,” Gene responded. “Unlike the first tracking station, the second one appears to be in working order. We’ve also flagged the first one as a navigational hazard to aircraft.” “I see. Go on.” “Yes Sir. We sent a second team in after the Akron left, and they spotted some writings on the base of the installation. One of our linguists recognized the glyphs as Ancient Kerman. It translated to ‘Mesa South.’ We believe it’s the name of the facility.” “So you’re saying that ancient kermans built the thing?” “It’s not likely, Mr. President,” Gene continued. “We have no records of such an advanced ancient civilization, but apparently they did name it, or somebody versed in ancient Kerman did. Ancient Kerman goes back about four thousand years, and records clearly show stone working as the most advanced technology of the time. They got pretty adept at it.” “But it’s made of konkrete, so couldn’t they have built the structure? “That’s partially true, Sir, they did have primitive konkrete back then, but the konkrete comprising the facilities looks brand new. Our scientists theorize that it’s self-maintaining, meaning that it repairs itself. Nobody on Kerbin has that level of technology.” “And you’re sure the vonKermans aren’t behind this? I mean, that Vehicle Assembly Building of yours is pretty big…” “Yes, Sir, it is,” Gene admitted, “and the vonKermans can make similar-sized structures. But not like the self-repairing tracking stations Captain James and his crew found. They’ve clearly been there for decades, if not hundreds of years, judging by the surrounding vegetation.” “So we don’t know who built them,” the President concluded, “and they’re powered by atomics. Swell. Speaking of atomics, has the Akron found any hidden caches?” “Not yet, Mr. President, but they’re still looking.” “Where are they now?” Gene put a map of the globe up on the screen that showed where the Akron had traveled. “They’re currently about half a kilometer from another tracking station, this one named the ‘Harvester Massif’ according to its ‘name plate’, for lack of a better term. The Akron is headed to the Kerbin Heart Science Center the day after tomorrow as part of its PR cover story, then on to Lushlands Airport to resupply and finally landing at Round Range International before investigating the next anomaly. As you can see from the map, there are quite a few to investigate, including 3 in the vonKerman Republic. We’ll need help getting overflight permissions to check those sites, Sir.” “I’ll have my staff work on that. What about that other airship, the Fuller?” “The Fulton, Sir,” Gene pointed out politely. “After spending a few days at Monolith Mountain Base, the Fulton’s science team finished their analysis of the second monolith and dug up the ‘graviolium’ substance, then the airship recovered at Sandy Shore. She’ll be headed to Round Range in the morning. We were able to sell off some of the graviolium to-“ “You did WHAT?” President Kenny thundered, he was not amused by Gene’s report. “Uh, Sir,” Phil Kerman, agent of KIA interjected, “We authorized KSC to sell a portion of the graviolium to the Sandy Shore Institute of History- for a tidy sum, too. Dr. Munvan’s classification of the stuff notwithstanding, the substance is inert but of little value except as a novelty item for jewelry and such. We had to sell some of it off to cover expenses. Operation K.E.E.P. is proving to be costlier than expected, and there’s no room in the black budget to increase its funding without going to Kongress.” “I see,” President Kenny said. Kongress wasn’t exactly is friend right now… “How much did you get?” “Well,” Gene handed the President a bill of sale and continued, “About 2 million Funds. We’ve got about 18000 left, and it’s worth about 6 million.” “Wow. Who would’ve thought that history would be lucrative,” the President mused. “And it’s from international territory, so we own it free and in the clear. But let me be clear: do not sell any of that stuff again. Period. It’s hard enough to keep this project a secret, and selling…” he looked at the bill of sale on his desk. “…Selling ‘blood of the kraken’ discovered out of nowhere is bound to raise questions. Speaking of which, we have some security leaks to discuss…” Second Monolith Discovered! Neida 39, 1966 Astronauts Payin Kerman, Dr. Munvan Kerman, and Lieutenant Kelbin Kerman (KAF), at the site of the second Monolith. Kerbal Space Center: Walt Kerman, head of Public Relations at the Kerbal Space Center, officially announced the discovery of a second Monolith after weeks of rumors and a series of images circulated on the Lattice. “The KSNS Akron,” Walt said, referring to the KSC airship touring the world for their Kerbin Elcano Exploration Project, “discovered the monolith in the Bruoso Mountain Range in Espa. The exact location is being kept secret for now at the request of the Espan government- they don’t want tourists trampling their natural preserve. Our science teams confirm that the second monolith is just like the first one, in that it is 1-meter thick, 4-meters wide, and 9-meters tall. It also appears to be made of polished black granite, and has radioactive elements, making it a health hazard. The science team…” Kerbal Space Program Announces ‘Munshot’ Program Neida 39, 1966 Kerbal Space Center: The Kerbal Space Program announced an ambitious plan to explore the Mun today...
  16. Annnd I have to make an emergency patch for Wild Blue Tools, because Squad fooked the converter code...
  17. DSEV 2.1.2 is now available: - WBT Update - Recompiled KerbalKISItems plugin.
  18. Heisenberg 2.7.0 is now available: Nuclear Option This release fulfills my initial vision for the mod; an airship with electric motors and a nuclear reactor for flying on other planets! It also makes it possible to create really big airships with huge hangar bays. NOTE: The Cyclone no longer requires Firespitter. You will find two versions of it in the catalog. One is marked (DEPRECATED). BE SURE TO UPDATE YOUR VAB/SPH CRAFT WITH THE NEW VERSION! It's the one without (DEPRECATED) in its title. Next release the (DEPRECATED) Cyclone won't be available in the catalog, but won't break any craft in the field. New Parts - Half-Side Flight Deck: one side is omitted to enable the creation of large hangar decks. - Half-Side Aircraft Elevator: one side is omitted to enable the creation of large hangar decks. - Top-Side Flight Deck: both sides are omitted to enable the creation of large hangar decks. - GTG-250-H: This part is a gas turbine generator that produces up to 250 EC/sec. Its output is controlled by the throttle setting. If the Buffalo mod is installed, then this part is automatically deprecated and unavailable to new vessels; there is an equivalent in the Buffalo mod. - Nuclear Gyro Ring: Combine the current gyro ring with a nuclear reactor capable of generating 1000 EC/sec, and you have the nuclear gyro ring. Just watch out for the sticker shock. - WB-50 "Jet Stream" Electric Prop: This Size 2 (2.5m) stack-mounted electric propeller produces huge amounts of thrust- and needs huge amounts of ElectricCharge as well. - WB-25 "Twister" Electric Prop: This is a smaller Size 1 (1.25m) stack-mounted electric propeller. Bug Fixes & Enhancements - The HL10 Side Elevator has new mesh options: Twin Elevator Railings, Left Rail, and Right Rail. For these options, the back wall of the elevator is omitted; great for making large hangars. - Increased power output on the Gyro Ring. - The Cyclone no longer depends upon Firespitter. NOTE: the Firespitter version of the Cyclone is still included, but only if you have Firespitter installed. It is marked (DEPRECATED). BE SURE TO REBUILD YOUR VAB/SPH CRAFT WITH THE NEW VERSION! - Fixed issues with forward/reverse thrust on the ducted fan. - Fixed issues with the HL-10 Gyro Ring not producing ElectricCharge. I didn't include the Long Beach-class airship in this release, but you can find it here. It will be included in a future update.
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