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Everything posted by Angelo Kerman
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Great chapter! It's interesting to see how the Panel came to their conclusions. And now Jeb is a fugative! Loving the new airship too, it's really nice to see more people using the Heisenberg mod. So glad that @JewelShisen took up the mantle of resurrecting Hooligan Labs; with out it, Heisenberg would be grounded.
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Thanks. I've actually done some digging into the stock resource converter, and I think I can manually run the recycler at mealtime for all unloaded vessels. The stock ModuleResourceConverter- the basis for the SnacksRecycler- has a "lastUpdated" property that I think I can update so that when the vessel is loaded into the scene, it's already caught up. Meanwhile, I've gotten rid of the years/months/days time format; even though months is accurate according to the official KSP wiki, it's causing confusion, so I opted for a years/days format instead. I'm also sorting through the inaccurate max crew estimate in the VAB/SPH. I'm pretty busy this week but might have something by Sunday. No promises though, deadlines come and go when it comes to modding...
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Thanks! I built the mod specifically so that I could travel around Kerbin and see what's there. I haven't done that before either. You can check out my progress in the KEEP thread. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I think I added a MM_Contracts file in Pathfinder. If so, it would be good to add that path to the file.- 3,523 replies
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Hey folks, I've finally got some time this week to fix up Snacks, and will be addressing as many issues as I can. I think the issue with recycling that @dtoxic mentioned is due to how the stock game runs converters; when a vessel is unfocused, the game won't run its converters. It's only when you focus on them again that the game runs a "catch up" mechanic, where the converter rapidly runs until it processes the amount of material that it should've converted during the time you were away. I'm thinking that might be one of the reasons that time estimates are off, but it sounds like there are other cases as well. Anyway, I'll be looking into these issues this week now that I'm settling into my new job.
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
In what context?- 3,523 replies
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Kerbin Elcano Exploration Project - Epilogue
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mission Reports
Catching up on what's been going on in my save beyond the Akron... Munar Science Rover Discovers Arch and Then Crashes Urla 30th, CY 1966 Kerbal Space Center: The Kerbal Space Program announced today that the Munar Science Rover discovered a strange arch on the munar surface. Shortly thereafter, the rover crashed after unsuccessfully navigating a crater. All communications with the rover were subsequently lost. “We feel the pain of losing the Armstrong,” Walt Kerman, KSP’s head of Public Relations said, referring to the name of the rover, “but we knew the terrain would be treacherous and planned for this contingency. We’ll have a backup, the Aldrin, ready to fly on Mundia. But the important thing is that we discovered that archway, right about where Bob and Valentina recorded their strange readings on [Brumby 2]. It appears to be a natural phenomenon, but we don’t yet know how it was formed.” Named after one of twelve mythical heroes from Scripture that went to the Mun to battle the Kraken, the Aldrin, officially known as the Munar Surface Rover 2, will carry on with the exploration of the Mun and pick up where MSR-1 left off. It will have additional sensors and communications equipment for redundancy. The Munar Surface Rover program is a follow on to the Munar Sample Return craft, the first vehicle to soft-land on the Mun and the first to return from the munar surface. The MSR program was tasked with finding good landing spots for a mun base, and to investigate some unusual mascon (mass concentration) readings discovered by Bob Kerman and Lt Cmdr Valentina Kerman (KN) and later confirmed by MunSCAN… MOLE-2 Launches Into Polar Orbit Urla 34th, CY 1966 Kerbal Space Center: The Kerbal Space Program launched MOLE-2, the second Mark One Laboratory Extension into polar orbit today. Crewed by Lieutenant Commander Valentina Kerman (KN) and Major Janchell Kerman (KAF), MOLE-2 is the second crewed flight into polar orbit and the first polar orbiting space station whose mission is to conduct thermal studies on various materials, test a new orbiting telescope, and test a Kerbal Maneuvering Unit (KMU) intended for future space station construction. It is veteran astronaut Valentina's second polar flight, and rookie astronaut Janchell's first spaceflight. "We wanted an experienced astronaut at the helm, and with Jeb recovering from his record-setting flight, Valentina was up next. The spacecraft had a couple of glitches after reaching orbit, but nothing we couldn't solve," says Walt Kerman, Head of Public Releations at KSC. "We don't need to dock modules together like we did with MORL-MOLE-1," Walt continued. "That saves launch costs on a single-use station. Once MOLE-2 completes its mission, Val will de-orbit the station before returning home." "It's kind of wasteful," notes Mortimer Kerman, Chief Financial Officer for KSP. "One-use stations cost a lot of Funds, only to be disposed of at the end of the mission. We're already reusing launch vehicles, why not do the same for station?" "Um, we're working on cargo freighters for station resupply," Walt pointed out. "Oh, I didn't know that! Excellent..." MOLE-2 also marked the final flight of the Titan I launch vehicle, first flown with the first Appaloosa flight, and having flown 16 times. MOLE-2 gave KSP engineers the opportunity to test the new WB-4 Sledgehammer modular solid rocket boosters and upgraded LV-T270 Fulcrum engines before flying them on the new Titan II. "I guess you could call it a one-off Titan IA," Walt admitted. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Heisenberg 2.5.0 is now available: New Part Cargo Gondola Type 2: This gondola component has gull-wing doors instead of slide-out doors, and it lacks a cargo ramp. Bug Fixes & Enhancements - Gondola Storage Units can now participate in Pathfinder's resource distribution. - Fixed Crash To Desktop issues experienced at startup that are associated with Kerbal Actuators. - Revised Kerbal Actuators GUI. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Pathfinder 1.8.8 is now available: - Fixed Crash To Desktop issues experienced at startup that are associated with Kerbal Actuators. - Revised Kerbal Actuators GUI. - You can now scrap parts and distribute the resources while in orbit. - You can no longer scrap kerbals. That's just mean. - Fixed NRE issues with the JetWing.- 3,523 replies
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Kerbin Elcano Exploration Project - Epilogue
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mission Reports
Thanks! This mission report is something I've wanted to do since the fall of last year, when I saw @EJ_SA's Kerbin Exploration Initiative on his Twitch stream. I've never explored Kerbin before and hadn't seen a mission report detailing kerbin's exploration, so I decided to do it. The Elcano Aviation Challenge gave me some ideas too, and before I knew it, I had an idea to go fly round Kerbin and check out the anomalies. I specifically built the Heisenberg mod and the Buffalo Wings update for the task. It almost didn't happen though. After the initial release of the Heisenberg, I almost shelved the project; forum users on the Heisenberg thread were trying to push me to implement their vision of the mod instead of mine, so the project went dormant until @Shnyrik posted pictures of his first aircraft carrier using the Heisenberg mod. Pictures of that first flying aircraft carrier are on the walls of the hangar deck's ready room. Once I had the Heisenberg mod pretty much finished and the Buffalo Wings update done, I could finally go aloft and see what's out there. So far it's been pretty fun. -
Kerbin Elcano Exploration Project - Epilogue
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mission Reports
World’s First Space Station Ends Mission Kerbal Space Center: “After setting a record 190-days in orbit and conducting several experiments, MORL-MOLE (The Mark One Research Laboratory – Mark One Laboratory Extension) complex has completed its mission,” says Walt Kerman, head of Public Relations at the Kerbal Space Center. “Jeb and Bob conducted research on space adaption, construction techniques, crystal growth, and evaluation of power tools. Jeb even took control of MSR-1- er, the Armstrong Munar Science Rover- when orbital mechanics didn’t permit drivers at KSC from controlling it.” With the conclusion of their mission, KSC flew a de-orbit stage to the complex, where Jeb took control and docked it to the station. Jeb and Bob then left the complex via their Brumby spacecraft and returned to Kerbin, leaving the station uninhabited. With the crew safely on the ground, KSC commanded the de-orbit motor to reduce the station’s orbital altitude until it re-entered the atmosphere. The station safely splashed down away from inhabited areas. “MORL-MOLE has served us well, but it’s not the end of space stations in Kerbin orbit,” Walt continued. “We are prepping MOLE-2 for launch in the coming weeks, which will be focused on studying thermal effects on various materials. It’s necessary research for long-term space habitation. We’ll also be testing a prototype Kerbal Maneuvering Unit with better endurance than the thruster packs that the astronauts use. “Unlike MORL-MOLE, MOLE-2 won’t require any subsequent launches to bring up the crew, and it will be flying a new space telescope generously provided by a third party, and we’ll be sending it to polar orbit. To give the extra thrust we’ll need, MOLE-2 will be using our new Sledgehammer solid rocket motors and upgraded Fulcrum and Corvette engines. Gosh, we’re really pushing the envelope on this one, aren’t we?” -
I, along with Gregmore, was totally blown away by that chapter.
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Sure, just send me a pull request and I'll include them in the project.- 3,523 replies
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
I will consider it, thoug I have other projects to work on right now. Thanks for the suggestions. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Simple answer is that I don't use USI-LS, and since nobody is willing to step up and rebalance the parts in my mods, the ModuleManager config files are inaccurate and out of date. I would remove them entirely, but people would complain bitterly. I already know the argument that it's so easy to balance the parts for USI-LS, but I'm also a firm believer that if you want something bad enough you'll put in the work. The apathy of people shows me that people don't want balanced parts bad enough. Hence the issues you are seeing.- 3,523 replies
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Uh, Gregmore, there's a- er, you've got something stuck in your ship's mouth.. Need a napkin?
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Ok, looks like I did set up the part scrapping to handle distribution while in orbit, but there's a bug. I should have that fixed by the next update.- 3,523 replies
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