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Angelo Kerman

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Everything posted by Angelo Kerman

  1. @IgorZ Loving the new direction for the KAS pipes. As a feature request, would it be possible for a single part to have multiple pipe connections? One example of that is Pathfinder's Gaslight, which serves as a 4-way junction. Right now, when you reload the game, for some reason you'll get multiple pipes drawn from the pipe endpoint transforms if the part has multiple KASModuleStrut modules, and they're all hooked up. I can't call this a bug because I'm using KAS in a way that it wasn't designed (namely, having multiple KASModuleStrut part modules in the part). I could just have multiple KAS pipe connectors, but having the ability to have multiple KASModuleStrut modules in one part helps with base construction because it cuts down on part count. Thanks again for keeping KIS/KAS going.
  2. No. sorry, what I meant was try 1.2.4 with the latest WBT. If that isn't working then there's something else going on.
  3. Try 1.2.4, see if that fixes it if you're also using Pathfinder or MOLE.
  4. It does, though it might be out of date. Happens to me too. It's one reason Pathfinder has a resource distribution system; you can make smaller bases that are less likely to get hit with the kraken that way.
  5. Even circus performers need a break. Looking forward to reading more when you have the time.
  6. Global climate change is causing a real mess. California and the southwest are getting epic drought, while where you're at is getting torrential rain. Thank you for your service, @Geschosskopf, were it not for folks like you, people would have it even worse.
  7. All I can say is that IVAs take a long time to make. For me, I find making parts without IVAs more rewarding. The amount of return on investment for IVAs is low, but parts definitely look nicer once you've finished them.
  8. Mitch says he's excited to be a part of the team. Danline is too, but scared speechless.
  9. 0.9.39 fixes a few bugs - You can climb into the Doc Science Lab again. - Part mass is now correctly calculated. - Updated formula for producing Glykerol.
  10. Here's Pathfinder 0.9.38! - All generators (Buckboards, HotSprings, SolarFlare) now list how much EC they are generating. - If a part is participating in resource distribution, and the resource isn't required by a converter or on the blacklist, then you can now individually set a resource to be shared, consumed, or ignored. - Added support for USI-LS to Buffalo parts. - Fixed some issues with JetWing
  11. DSEV 1.2.3 is now available - Updated to latest WBT. - You can now change the configration on tanks with symmetrical parts. In the SPH/VAB it will happen automatically when you select a new configuration. After launch, you'll have the option to change symmetrical tanks.
  12. Buffalo 0.6.1 is now available - Updated to latest WBT - Added support for USI-LS to Buffalo parts. - Fixed issues with the JetWing
  13. Some minor changes coming in the next Pathfinder mini-update. First up is resource distribution. As long as the resource isn't required by a converter and isn't on the blacklist, you can share, consume, or opt-out individual resources. If you choose not to participate, then none of the individual settings will matter. Thanks for the suggestion, @Geschosskopf! Next up, all generators now list the amount of power they're currently generating. Finally, I've verified that ElectricCharge is indeed being distributed:
  14. Thanks for the feedback, it helps. I'll have to think about how to configure individual resources for distribution/consumption. That may take some redesign. I thought EC was being distributed. last time I checked it was. You can manage the entire base in the field by clicking on the Pathfinder icon and pressing the Manage Operations button. I'll look into how to show how much EC the HotSprings (and for that matter the fusion plant) is generating. That's not something that is done in stock, so it make take some thought to figure out.
  15. Pathfinder uses the same resource chain as EL does. Simply change your drills to dig up MetalOre, then use the IronWorks (Hacienda template) to smelt the ore into Metal, and produce RocketParts from the Metal. :)
  16. Thanks for updating SCANSat! I've been using it in my career, and it's been awhile since I've done so. Loving the interface! I have a gameplay question: How do you detect anomalies in orbit? Is there a special part I need?
  17. Sadly PsystemSetup.SpaceCenterFacility doesn't give me the ability to set the level. So far I haven't found an API that gets me access to the SpaceCenterFacility object. Any ideas?
  18. How do you get an instance of the SpaceCenterBuilding? I haven't been able to find it.
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