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Angelo Kerman

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Everything posted by Angelo Kerman

  1. Yup, just figured that out. Now to find the output file.. Aha! Found it under "AssetBundles" in my Unity project folder.
  2. D'Oh! Yup, that worked, now I can select the prefabs. Apparently I need an "AssetBundles" path though, hitting Build All isn't currently working. Almost there! Edit: scratch that, found the assets compiler.
  3. for Category, I typed "mole" and for Subcategory I typed "science" without the quotes. for Part Tools I have KSP 11_2.
  4. Yup! Here's what it looks like: mole is the asset bundle.
  5. @DMagic Thanks for creating the KSPedia tutorial, it's definitely helped. Unfortunately I'm totally stuck. I can't seem to set the title screens or any screen for that matter. Here's what I have thus far: Any ideas on what's wrong? Currently I have a Template.Panel and a MOLE_Home prefab based on your tutorial, but none of them show up in the Title Screen dropdown. Thanks for the help!
  6. Looking pretty good. Sorry to hear about the Switchbacks, I'm investigating solutions. The Doc's hatch issues have been fixed and will be available next release. As for the Flex Fuel Power Pack, make sure you choose a configuration that can work on airless moons.
  7. It occurs to me that A Jool Odyssey just might experience another disturbance in the persistence. Would it be the first time an ongoing story has experienced two KSP upgrades?
  8. Yup, check out the Templates directory, it has all the information. The wiki is a bit out of date but here is an example of one of the template pages. Each page describes the resource cost to configure the template and any converters it has. If you have any questions, let me know. Thanks for the help. https://github.com/Angel-125/Pathfinder/wiki/Claim-Jumper
  9. I'm kinda busy right now but if you like you could edit the wiki and add the information.
  10. Yup, that's about right. The Ironworks has a converter to make Equipment from Ore, RareMetals, and ExoticMinerals. It's called "Make Equipment"
  11. Finally got some info on a long standing issue with the odd pipe behavior you see when the Gaslight and Saddle are hooked up to multiple different connectors. KIS doesn't support having multiple pipe connectors on one part, so what you're seeing isn't so much as bug as it is Pathfinder's issue of having too many connectors. Next release I'll have to refactor the Gaslight and Saddle to support only one connector.
  12. I'm curious to know more about the space between the collider and the attachment node, do you have a link?
  13. @DStaal Love the delivery vehicle and rover design. I wonder who will win the debate. Dropping parts on the ground via KIS can cause them to explode. No idea why. Happens with every part including stock ones.
  14. I think you might need to check your install. I just downloaded DSEV 1.2.4 and verified that in sandbox, the engine will upgrade properly. I've also verified that the code I wrote is pretty old, heh. I've learned a lot since then...
  15. I no longer have the download. You might try asking someone on the ASET Props page.
  16. Ah, ok, I've seen that before. Happens when you're in the IVA and the craft bounces around on the ground. Haven't figured out why it happens yet though.
  17. Thanks! I found that making a 3-stage Jool V would have a ridiculous amount of delta-v, and if I were to use 5m tanks for the lower stage, it would be even worse. So went for a design that would be reminiscent of the iconic vehicle but were made for KSP's unique environment. Nice to see that I pulled it off. I've almost research all the tech I need to light these off in my story/MOLE career play test, and have 12 missions planned thus far using the Jool I/Jool V. One is an uncrewed test flight akin to Orion's EM-1, another is a mission to the Mun orbiting Das Goot space station that the vonKerman Republic built.
  18. I'm working on a story with a story arc that's loosely based on the Apollo Applications Challenge. I've been playing the game and writing the story in-between working on my MOLE mod for KSP. Anyway, I made some blueprints today, this is the hardware used for the missions: I have a mission list but that would be giving away too many spoilers. But you can infer a few things from the above sheets. Thanks for a great challenge.
  19. Hm. Actually DSEV does appear to have support for CLS. I'll expand it.
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