-
Posts
8,734 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Angelo Kerman
-
Yay! Thanks for letting me know.
-
KSP 1.1 mod conversion update: happy to report that things are looking good.
- 6,461 replies
-
- 11
-
-
- totm mar 2024
- kerbfleet
-
(and 2 more)
Tagged with:
-
@Kuzzter I was making props for Pathfinder's Hacienda IVA, and came up with this: Inspired of course by Kerbfleet: A Jool Odyssey.
- 6,461 replies
-
- 6
-
-
- totm mar 2024
- kerbfleet
-
(and 2 more)
Tagged with:
-
Say Hello to The Rep Grand Group! [07/19/16 UPDATE!]
Angelo Kerman replied to Endersmens's topic in Kerbal Network
Oh, wow! Cool! Thanks for the props!- 929 replies
-
- reputation
- forums
-
(and 1 more)
Tagged with:
-
[1.1.1] [FINAL UPDATE CactEye Telescopes Continued 7.1.0
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Looks like max science is 0.3 x multiplier for the planet. Multipliers are here: http://wiki.kerbalspaceprogram.com/wiki/Science#Celestial_body_multipliers I believe you use the in-space high column. If you use the FungEye, multiply the result by 0.25. Here's to hoping the models all carry over into 1.1! -
[1.1] Trails - Standalone Gemini Spacecraft [Released!]
Angelo Kerman replied to Beale's topic in KSP1 Mod Releases
Looks nIce! -
[1.1.1] [FINAL UPDATE CactEye Telescopes Continued 7.1.0
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Not sure why that is. Only thing I can think of is that you've visited the Mun and Minmus before. Have you tried aiming at one of the planets you haven't visited? -
[1.1.1] [FINAL UPDATE CactEye Telescopes Continued 7.1.0
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
1. Probably when I finish the artwork for the DenEye scope for Mark One Laboratory Extensions. 2. Hopefully it means science defs for Outer Planets Mod. 3. The existing asteroid scanner is meant to improve your chances of detecting new asteroids. I don't know how RubberDucky set that up, so don't really know if it's currently working. 4. I'm guessing maybe, but it depends upon how the asteroid camera is set up. What you're supposed to be able to do is point the telescope at a planet with a wide field camera, take a picture, and you'll get science. I believe there's a science experiment for the camera. Last I checked it worked, but it's been awhile. Right now CactEye Telescopes is in limbo until 1.1 is released. My plan is to keep the mod compiled for the latest KSP until I have a chance to work on it. My biggest concern is how KSP 1.1 will handle the existing models; I do not have access to the source files. It's quite possible that I may have to toss the current 3D models and start over, but we'll see what happens. -
Way cool seeing all that's left... and those IVAs, holy smokes those are good. My hats off to @Nils277, that's some really good stuff.
- 1,675 replies
-
- 2
-
-
- fanfiction
- graphic novel
-
(and 1 more)
Tagged with:
-
Yup, looking forward to the new release. Back on topic, can't wait to see what @Kuzzter does next! Will there be another story while the Intrepid makes her way to Jool?
- 6,461 replies
-
- totm mar 2024
- kerbfleet
-
(and 2 more)
Tagged with:
-
Here's a clip from the stream. I'm hoping that updating my mods won't be too bad to do. @RoverDude apparently is already done with his mods (helps to be one of the devs, heh), so I'm guessing it can't be too bad to do. Anyway, Evil Mitch is looking forward to updating the plasma screens for the tantalus ASAP, mostly to avoid getting agonized by Evil Bill.
- 6,461 replies
-
- 4
-
-
- totm mar 2024
- kerbfleet
-
(and 2 more)
Tagged with:
-
I hate riddles, but I'm guessing something wonderful terrifying. nud nud NUD! NUD NUUUDDDD! A Looj Yessydo. BTW, I saw Squadcast last night and EJ had a 600-part vessel on the stream. 1.1 was humming along at 25 frames per second. And the IVA mode gave you a look inside the cockpit of a stock cargo plane complete with kerbals- no extra stealth kerbals needed to get those interesting shots.
- 6,461 replies
-
- 2
-
-
- totm mar 2024
- kerbfleet
-
(and 2 more)
Tagged with:
-
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Development
Ah, that's good to know! That should be something I can investigate and fix as soon as 1.1 is available. Thanks for the report. -
Personally I'm rooting for Martystu to save the day... And it occurs to me that if the Kermulans have plasma screens... There must be an Evil Mitch!
- 6,461 replies
-
- 1
-
-
- totm mar 2024
- kerbfleet
-
(and 2 more)
Tagged with:
-
[1.1.1] [FINAL UPDATE CactEye Telescopes Continued 7.1.0
Angelo Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
One thing I need to do is figure out how RubberDucky set up the initial install directory and make it easier to use. I also want to set up CKAN so that you can install it that way (though TBH I don't like CKAN, it gives me support headaches). -
I love how Bill turned his space capsule design into a solid fuel booster.
- 66 replies
-
- 1
-
-
- career
- missionreport
-
(and 1 more)
Tagged with: