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lancefoxcia

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Everything posted by lancefoxcia

  1. The textures can be changed very easily. Since they're PNG's they can be edited by any editing program.
  2. Fox Defense Contracts. It's on the Add-on Development section of the forums
  3. If you're using mods and Tanks are fine. My mod adds a lot of tank turrets + some Anti air. The only mod you need for them to work is BDAc.
  4. Fox Defense Contracts is both in itself a mod and an Expansion of BDArmory Plus. The main goal is to add in much more tank turrets for both the KSP war communities and the creative community. (It is not a contract mod!) - Think of it like contractors E.G: Lockheed Martain, GeneralDynamics Etc. I would love to hear suggestions about what to add in and what to change. Requires: BDArmory Plus V1.6.11 or later. Download Here: SpaceDock Link (2.1) Github Releases Link (2.1) - In case spacedock fails Installation: Delete any existing FoxDefenseContracts and FDC_Armor folders. Then drag and drop the new one into the GameData folder. This is to decrease any incompatibility issues or any parts not found issues! Changelogs: Update 2.1 Add Duct Tape - Updated to work with BDAc Plus - Added Bombs (100, 250, 500, 1000, 2000, 5000 - Lbs) - Bullet Def Changes - More Turret changes (Deviation, Reload, Turret Speed, etc - Fixed Luft40c tilt angle to 0 degree instead of -9.2 degree Update 2.0 Military Expansion - Added 38 new turrets - America (M109A6, M163) - Britain (Challenger 2, Chieftain Mk10, Comet-1, Conqueror MK2, Crusader AA MK2, Falcon, Marksmen, Rooikat ZA-35) - China (PGZ09, PTZ89, WMA301, ZLT11, ZSD63, ZTZ99_Stage_III) - France (AMX13-105, AMX13-FM, Amx-30 DCA, AMX-40, E.B.R, Leclerc) - Italy (Ariete, M14/41, Centauro 120, L3/33 CC, AB 41, 47/32 L40, M42 Contraereo, R3 T20, OTOMATIC) - Japan (Type 10, Type 90, Type 16, Type 74 (E), Type 87 RCV,Type 87 AA) - Sweeden (Bkan 1C) - E.R.A is back and functional - Bullet Def changes (Plus if you're using the older version of BDAC Runway such as Version: v1.4.6.2 then you'll have that versions Bullet Definitions as well in the github page) - Redone Ammo Box Texture - Added MMPatch for BDAc Armor parts to use FDC armor textures. - Added AGM-119 Penguin Missle (+ 1 hidden fun missle) - Lots of balance changes to turret rotation speed, fire rate and other misc stuff - Removed Sounds (Ready to fire, reloading sounds) Update 1.4 Sweden's Uprising - Added 9 new turrets (Elden40, Luft42, Luft9040c, Pvkv43, Spjfm43, Strids42Delat, Strids74, Strids101, Stridsvagn122B) - Ammo box fixes with missing ammo - Check the Github page for x256 textures for reduction - Quality of life changes. Such as Placing bullet definitions in respective nations. - Bullet def changes. Update 1.2 Germans Strike Back - Updated to new verions of BDAc Runway Project 1.4 and Above - Less configs, Less turrets in menu. - WARNING turrets name have changed so most will not load with old names. Open .craft files and edit the turret names to match new names. - 7 new tank turrets (DickerMax, Wirbelwind, SdKfz5cm, Ru251, Panzer2C, Leopard2A5, Leopard1) - Redesign Flak88 - Removed Pak 36/40 - Bullet def changes - LEGACY Ammobox Removed Update 1.1 American Frontier - New sounds - New Ammo - 7 new tank turrets (HSTV-LT, M4 Sherman, M42 Duster, M103, T34, M4A3 Sherman 105, M24 Chaffee) - Fixed up Bullet defs for a few tanks - LEGACY Ammobox for fdc is still in until next release. *Official 1.0 Release* - Modern turrets added (M1A2 Abrams, T-64, BMP3, Bradly) - Reduced amount of CFG files, and reduced their sizes - All turrets have descriptions - Ammo Boxes have been changed -- Legacy Ammo box is still there and will be removed in next update! Version 0.9.0: General Update, The last WIP update - More Armor pieces for FDC_Armor, 1x1 half pipe, quarter pipe, 45 degree pipe, 2x1, 0.5, 1.5, variants as well - Added Landmines (beta test, works relatively well.) - Refined folder structure - Added in AA Variants, 76mm 50mm 40mm and 37mm (Bullet cfg and resources has been added. Version 0.8.0: Graphics update 2, The Electric Boogaloo - Mainly went from PNG to DDS (Massive loading and Memory Reduction) - Added in The KV-1 Turret as well as M36 Jackson Slugger Turret (With respective Resource and Bullets CFG Changes) - FDC Armor has some new panels 2x3, 2x4, 2x5, 3x4, 3x5, 4x5, 5x5, 1x5, 1Hx5, Slope1x5, Slope5x5 0.7.5 The Radio and Lights Update - Some turrets features lights that do shine and track with the turrets movement - Turrets that have an antenna or module that sticks out like one has a feature to receive radar Data - License changes. Version 0.7.0: Graphics update - Graphics changes for most turrets (Added bumpmapping) - Added in the Sturm Tiger 380MM canon with BulletCFG and Resources updated - FDC Armor got some changes to textures, native texture switching. (6 Textures to choose from) Version 0.6.0: Artillery update - Fixed some sounds - Added in 5 new guns (SU-5, SU-14, M41HMC, Sexton, StermPanzer II ) - Updated bulletscfg - Updated Bullet resources Version 0.5.5: Tank Destroyer Pack - Added in new guns (FCM36Pak, FT_AC, Marder38T, PanzerJager I, StugIII, T3HMC, T56GMC, Tortoise, UC2Pdr, ValentineAT) - Fixed Batchat25T - Removed E.R.A part until a fix is made - Changed a few numbers and variables, so just re-add the turret onto your tank for the changes Version 0.5: An Epic Update - Added 26 New Turrets to the mod - Scaling changes again - weight and Ammo changes - Tank turrets added (7tp, amx50B, AmxElcBis, Arl44, Batchat25T, Chi-nu, Chi-Ri, Cromwell, Is-2, M10 Wolverine, M18 Hellcat, MBT-70, O-I, Panther, PantherII, Panzer III ausf J, PanzerIV, Panzer 38T, RenaultFT 13.2mm, ST vz. 39T, Su100Y, T92HMC, T-95, Tiger I, Type-97) - added a universal Ammo box for FDC - New armor panels Version 0.3.4: Compatibility Update - Updated for BDAc 1.1 and 1.2 Version 0.3.2: Soviet Pack - Added 6 New Turrets from Mother Russia - Full Scaling changes across all turrets - Tank Turrets Added (BT-7, T-34-85, T-44-122, T-54, T-10/IS-8, KV-2) Version 0.2.3: Semi-Scale Fix (Plus more) - Added 1 new sound - Added The FV4005 Stage II Turret (Death in yo face) - Made some scaling changes to some turrets, expect more in the next update! - Added an ERA Moduel. Currently it doesn't have much use except for props. Expect a new BDAc update to make this module functional. Version: 0.2.0: Bullet variety Update! - Added M60A3 105MM Turret, and 120MM turret (Stat changes) - Added Bullet Definitions and Penetration values for all tank turrets - There are now new bullet types for the older turrets resulting adding tons of turrets for variety. AP, APDS, APC, APCBC, HE, HESH, HEAT, HEATFS, APFSDS, etc Version: 0.1.1: - Changed T57 Shell weight, Shell velocity, and minor turret speed changes to Real life values. - Changed T26E4 Shell weight, Shell velocity, and minor turret speed changes to Real life values. Version: 0.1.0: Added: Lots of Sounds Crusader Flak88 IS1 JadgPanther JadgTiger(128MM) M3Stuart Maus Pak36 Pak40 ShermanFirefly ShermanJumbo T26E4 T57 TigerII TOGII* More to come! Videos Featuring my Mod!: Lights: These are mainly the turrets that have the lighting system. Special credit to Kerbin Nerd123 for a lot of the values for tanks turrets such as bullets and turret rotation speed! License:
  5. Hey @Acea So I found a bug with Torpedos. They are having huge particle emitters that are even seen when zoomed out in space. So I decided to make a fresh KSP 1.2.2 install. Got the Bare Essential mods that are needed to run NAS. The Images are in the Spoiler so that I don't make a huge forum post filled with pictures. And Those who are not able to keep torpedos from sinking. I'd suggest going into their Configuration files and setting Buoyancy to either 0.5 or 1, Mass can Stay the same.
  6. Hello, I wanted to share my KSP-Sm64 War series here on the forums. I also created a Google Doc, Though Sparse at the Moment, but has some Details if needed, I'll provide more there. Link to the Google Document Here's the Trailer for the Series. Here's the First turn as well.
  7. Hello, I wanted to share my KSP-Sm64 War series here on the forums. I also created a Google Doc, Though Sparse at the Moment, but has some Details if needed, I'll provide more there. Link to the Google Document Here's the Trailer for the Series. Which now I have the first turn done. Here: WHOOPS Wrong area to post in!!!!!!! Mods please delete this thread!
  8. I don't run Linux. However I do pair my Ryzen 7 with a GTX 1080, and as anything. On the Launch pad I get around 120fps with just 1 vehicle. However if I have 12 war tanks it'll drop to about 20-30fps Edit: Saw your little text stating intel. Lel I don't mind either AMD or intel. I just need a lot of cores. Amd had a good price to core ratio so I got it. Now I'm going to get me threadripper or epyc when it comes out. Lol
  9. I have G.skill Aegis Ram, Stable at 2933 Though I have 32gb only because of the insane work I do. But yeah It works very well.
  10. I own a Ryzen 7 1700 cpu, Upgrading to 1.2.2 improved framerates a lot. Kerbal Join reinforcement works in 1.2.2 and I'm using a lot of mods as well. BDarmory and assortment of mods with it. I had 1.1.2 and then upgraded to 1.2.2 and by doing that frame times improved because of the better multithreading
  11. Upgrading to 1.2.2 fixed all of my issues and actually made the game run much more smooth even with lots of warships. one problem was all of my custom bases were gone when switching (Using kerbal konstructs) however it isn't much of a setback. Marking as answered. Now gotta figure out how to use Unity. if you got a discord or Skype @SpannerMonkey(smce) Pm me, I'd love to get a more hands on experience (I tend to learn better with a hands on experience, I have most of the things ready)
  12. Ok, thats sweet, Ill look into this once I get everything back up and running for my series. I've always had an itch to see if I could put my own turrets into the game so that I could have much more diverse looking, and if they're good and functioning well, I'll send them over to you so that you could add them to your packs. I've done some modding myself, especially in old games where I need to use a Hex editor to add in a model. For an example.
  13. Alright, seeing that none of this will hurt my work i'm currently doing (A video series with it), I'm all up toe modifying a lot of setting configurations since I've been doing that for a lot of the parts. So I'll be setting that up right now. Also I was wondering how I could import my own turrets into the game. I have the modeling knowledge and I know how to animate in a 3d workspace (Not in blender but in Maya, however animations in maya should carry over).
  14. unsatisfactory results. I tried many different weldings. hmm, Well it's the I got a mod pack from thebeardypenguin on youtube and decided to use that pack. But i know 1.2.2 would be the better version to use, however BDarmory has some weird changes to armor in the game, but I'm guessing there's a fix for that?
  15. I'll test it with my little Panzer tanks first to see if it affects their armor. EDIT: Welding Mod didn't work as well. However I decided to recreate one of the ships. However reduced the amount of clipping by putting larger parts instead of the smaller parts. Made a huge difference (For now One ship) Open Spoiler for pics
  16. Alright I'll try that out. Also reducing the amount of clipping on my ships could also reduce the chance of kraken attacks right? because if welding doesn't work I'll see if I could reduce the amount of clipping.
  17. So I've been having issues with loading in Warships in Kerbal Space Program. Going from Tracking Station to the Ship, or having a vehicle come into physics range causes ships to randomly explode. I've been trying to figure out why my ships are exploding for last couple of days and seeing if I could find the source. I have Kerbal Join reinforcement as well as Airpark. Mods List here: Link to Mods list (Idk how to add images, I'm having issues with that atm) System Specs: AMD Ryzen 1700 (3.2 Ghtz) EVGA GTX 1080 SSC 32GB G.Skill Aegis Ram 850 Watt PSU OS: Windows 7 SSD 256GB Samsung 840 Evo (Holds OS and the KSP Folder) 2x512gb HDD 1x2TB HDD
  18. hey any chance we could do a PVP with Darkmultiplayer? i tried to fire rockets at my friend (mod) and a regular drop bombs (stock small solid rocket booster) this server was a lan server so i could test and see if it would show me trying to blow up a live rocket.
  19. If windows use dxtory cost money but very good in performance when recording.
  20. Almost done with episode 3 i was just busy with work and all.
  21. Make episode 3 of my Super mario 64 Space corps which is on my channel (marhfg)
  22. http://www.nasa.gov/mission_pages/ladee/main/index.html#.UiqCIsasg40 (doesn't want to spam it but) Nasa is about to launch a satellite to the moon. in 1 hr
  23. http://www.nasa.gov/mission_pages/ladee/main/index.html#.UiqCIsasg40 is to see it live. count down clock to the right.
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