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Everything posted by Curveball Anders
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Previously I managed to get a ship, with a lab and crew into orbit around Eve. Able to dip down into "low in space" and grab science until I get bored. The expedition also had a lander, aimed for Gilly. It "landed" (or barely connected) on Gilly and I even managed an Eva on the "ground", using up serious amount of Eve fuel to stay down... Now that lander, and it's crew, is re-united with Eve-One in orbit, but with an issue, they don't have fuel to get back to Kerbin. So, I designed a return craft, with just space to get my people (and their science) home, and sent it off. And despite doing deep research and many calculations, I took the same design but replaced all crew and science with spare fuel and send it the same way. It never hurts to have a jerry can...
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Will KSP 2 have better file/data formats?
Curveball Anders replied to kfsone's topic in Prelaunch KSP2 Discussion
But you miss the beauty of XML. It is a general markup language which means that it's not locked into any software solution. Regardless of architecture, platform or language. -
Will KSP 2 have better file/data formats?
Curveball Anders replied to kfsone's topic in Prelaunch KSP2 Discussion
I agree. But from a programmer perspective plain text is a pain that has to be parsed and inserted into a DB structure to be handled anyway. -
NVME is a pcie card with a controller and an SSD attached to it. The thing is that currently most SSDs are attached to your computer using an interface (SATAx) designed to deal with old hard drives. The end result is that the transfer rates between the SSD and memory is c:a 5x faster. But what that actually means to your overall performance is unknown. (If your computer is less than 10yo than it most likely has pcie slots).
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And having friends means that you have to play the same game? (I don't know anyone in my social circuit who plays KSP, even my own kids frown at it and when I try to explain I'm met with a dead stare and "ok boomer")
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Will KSP 2 have better file/data formats?
Curveball Anders replied to kfsone's topic in Prelaunch KSP2 Discussion
Ignore the DB, the question was file/data format. No. Please explain further. -
Will KSP 2 have better file/data formats?
Curveball Anders replied to kfsone's topic in Prelaunch KSP2 Discussion
Why? -
Will KSP 2 have better file/data formats?
Curveball Anders replied to kfsone's topic in Prelaunch KSP2 Discussion
XML and a public schema -
While I fully agree with this statement one should also look at what that's actually slowing your game down. CPU power, divided over single-core and multi-core. GPU power, doesn't really mean much in KSP except when it's integrated and uses shared memory Available RAM. critical in KSP since it tends to eat RAM like nuts. RAM bandwidth, an often forgotten issue, (also see integrated graphics above). Available disk, not really an issue, either you have enough or you don't. Disk bandwidth, a more critical issue since it doesn't only matter for load times, but also for general performance. And then there is Unity's annoying behavior of looking for drives that aren't actually used by the game but might actually be available. I actually got rid of several annoying delays by un-mounting my gdrive (which was not used by the game in any way what so ever). As a side note and only for Linux I switched my /tmp to tmpfs and it was a major boost. Not only for KSP but in general, there's a lot of pipes and other 'virtual' files on /tmp, and tmpfs is lovely for that (and reduces unnecessary access to my SSD).
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Best place to start is here: the addon develpment section
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Nailed a class D asteroid and plunked down a miner on it. Also used EVA Struts to allow the resident engineer to strut up the connection. The miner/interceptor will be able to bring the D down to useful orbit and provide fuel that I don't have to lift from Kerbin.
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Describe your "standard" Kerbin re-entry profile...
Curveball Anders replied to Hotel26's topic in KSP1 Discussion
In career I tend to design standard return vehicles, normally called "Up Down Taxi" or "Soyuz". It's rare for any other vehicle ever to attempt re-entry. Kerbals, Science or other stuff are shuffled around while docked at ISS/KSS or similar. -
Describe your "standard" Kerbin re-entry profile...
Curveball Anders replied to Hotel26's topic in KSP1 Discussion
I agree with ever point, but with an addition: "Space planes are fun", but not in KSP -
It's actually development standard, and has been discussed and explained to death
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How many boosters do you use (if any)?
Curveball Anders replied to Vectura's topic in KSP1 Discussion
I usually go with 4 SRB's. tweaked so they drop at around 20, just when the core is powering back up after Max Q. -
Was another warning
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The fact that a total of 7 countries are listed and Belgium is one of them is somewhat confusing. And when continents are added the author list North and and South America (missing the bit in the middle). And Australia when quite a bit of people living in the neighborhood of Australia would rather choke on roll of toilet paper then regard them self as Australians. Has OP pondered a basic course in geography?
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My location as Location: Mlohkcots, Nedews Should be enough for anyone who understands Kerbal
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Describe your "standard" Kerbin re-entry profile...
Curveball Anders replied to Hotel26's topic in KSP1 Discussion
Setting Pe at 75, the circularize it, go retrograde and plan for a burn towards 35 at about 150E. Normally it drops my standard up-down taxi more or less at KSC. -
Missed the moment