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Curveball Anders

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Everything posted by Curveball Anders

  1. " Exactly. The contract says "put a satellite in a specified synchronous Duna orbit" and stay there for 10 seconds. It doesn't say anything about your satellite being crashed in to Ike or flung out of orbit after 11 seconds ...
  2. Multicore/thread within a vehicle isn't an easy thing. It's not about optimizing, it's about doing it all from the bottom. And while KSP2 is a completely new game, I wonder if they'll write a physics engine all by them self, or use an existing one.
  3. No it won't. The thing is that if your CPU and Motherboard supports dynamic overclocking (or boost as it's often called in BIOS). Then you can reduce the number of cores used and increase the speed of those in use. But as I said, in BIOS, not but reducing their use in the OS. Reducing the number of core used by an application (as KSP) will only slow it down. KSP does use multiple cores/threads, but not for one single craft.
  4. A couple of things: A Kerbonaut on EVA has 5 m/s dv available, quite a lot but don't run out of gas! Getting your craft within grabbing distance of an out of gas Kerbonaut is not easy... Unless on a console or avoiding mods then @Snark's Indicator Lights provides a nice little beacon that can be added next to the hatch/ladder. (Personally I set them to blink at 1000/500 to make them easy to spot in the dark.) Also once your rescue craft is near the rescuee then try to position you craft so it's entry faces you incoming new crew member. Edit: The jetpack does push down (and up) use your throttle controls (left shift / left ctrl).
  5. It does use multiple cores for other stuff, but as Harry states each individual craft is single core. The only way around it would be, if your cpu, mobo and bios allows it, to drop the number of cores/threads and increase the boost freq.
  6. I've started to ponder if it might be possible to create an auto pitch thingy with kOS.
  7. Transmit doesn't allow you to reset Goo or Jr modules. You'll need a Scientist on EVA, a Lab module or a mod for that,
  8. It will be a poor lonesome Kerbal i a command/crew module without any control. The solution is to rendezvous with the target (as close as you dare, I aim for 50m) with a craft with at least one free slot. Then switch to the target and EVA the Kerbonaut and use the her/his RCS to board the rescue craft. It's not that hard, since you don't have to dock, and the reward is a free kerbonaut, worth quite a bit compared to hire one (and some extra cash and rep). Personally I (ab)use those contracts as much as I can.
  9. The player.log is much more helpful- KSP versions 1.8.0 and above: Windows: C:\Users\<username>\AppData\LocalLow\Squad\Kerbal Space Program\Player.log - This folder is usually hidden so you should enable the view hidden folders option (more information). Mac OSX: Open Console, on the left side of the window there is a menu that says 'Reports'. Scroll down the list and find the one which says "Log Reports", click that. A list of files will be displayed in the top part of the window, in there will be Player.Log ( Files>~/Library/Logs>Unity>Player.log ). Right-click on it and select "Reveal in Finder". Linux: The log is written to ~/.config/unity3d/Squad/Kerbal Space Program/Player.log
  10. MiniAVC is broken sincea bit back. Remove all MiniAVC.dll or install ZeroMiniAVC
  11. 10:23:16 Between 2019-12-10 13:22:04 and 2019-12-10 23:45:20 according to my logs
  12. Or whatever on your keyboard, but might be adjusted in settings.
  13. If KSP2 turns out to appear good (and runnning on Linux) I'll buy it, otherwise I won't. Simple as that.
  14. "Corporate Ethics" is a contradiction in terms.
  15. Given that I've played KSP, almost daily, for 6 years. My hours are probably quite high. But since I don't use Steam and I didn't add timestamps to my startup script until 1 1/2 year ago I don't have hard data. Analysing the data for those 1 1/2 years give that I spend about 2h20m per day in average... So yes, I need a life
  16. If KSP2, whenever it is released (and I'm still alive), appears to be fun and runs natively on Linux then I will buy it. Otherwise no.
  17. Not that I know of yet (been looking for a similar thing). The issue isn't unique to KSP, it's a common issue with all prop (and fan) driven aircraft, actually even with boats... As you wrote, the effective angle of attack of any blade is relative to the airspeed. So either you select an airspeed where you prop/fan will be as most effective or you'll have to tweak it depending on the situation. As far as I know there's no current way to use airspeed as an input to the KAL, or any similar.
  18. Some people is getting their knickers in a twist because they don't (or don't want to) understand standard software versioning. 1.9.2 would mean a minor fix to 1.9.1, which isn't going to happen (see 1.10) 1.10 is a content update to 1.9.x announced to released at July 1:st (or 2020-07-01 for civilised people) 2.0 is a new game, by different studio, announced to be released, well, sometime next year.
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