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KSP2 Release Notes
Everything posted by Curveball Anders
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How can I get a copy of the KSP Demo?
Curveball Anders replied to Dr. Kerbal's topic in KSP1 Discussion
No idea since I consider Steam to be malware in it self More seriously I'm quite sure that all products on Steam is properly checked. Another issue is that the Demo is very very old. -
How can I get a copy of the KSP Demo?
Curveball Anders replied to Dr. Kerbal's topic in KSP1 Discussion
Downloaded from the official source, no. -
MechJeb and RCS efficiency
Curveball Anders replied to chd's topic in KSP1 Gameplay Questions and Tutorials
It's has a problem with over powered RCS. So one way to make it work more efficient is to dial down the power of the trusters. -
Costum flag not working
Curveball Anders replied to Randrico's topic in KSP1 Technical Support (PC, unmodded installs)
Your savefile shouldn't be overwritten since it's in it's own directory. As in "saves/<save name>/" But it's always a good idea to keep a copy of that somewhere safe. As a matter of fact the script I use to start KSP (on Linux) takes a backup of my saves (and copress them) every time I start the game. -
Costum flag not working
Curveball Anders replied to Randrico's topic in KSP1 Technical Support (PC, unmodded installs)
Either that or a partly mangled install since not even the stock flags are there. Are you sure that you don't have more than one install? -
Costum flag not working
Curveball Anders replied to Randrico's topic in KSP1 Technical Support (PC, unmodded installs)
It has to be the correct format. Try opening a one that works and paste your new design over it. Making sure that you keep the size and formats. btw, you need to upload your image to some external site (like imgur) and link it form there to have it accessible in the forum. (but the fact that your link says 713x538 hints at it being the wrong size) -
console players players that like to play stock players that hasn't found that mod
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KSP Crashes Randomly
Curveball Anders replied to kylelander's topic in KSP1 Technical Support (PC, modded installs)
According to the log you've got some serious issues with FAR. -
Costum flag not working
Curveball Anders replied to Randrico's topic in KSP1 Technical Support (PC, unmodded installs)
The stock ones are in Gamedata/SQUAD/Flags/ But the game will load any Gamedata/<whatever>/Flags/ -
DMagic's EVA Transfer mod does what people are shouting for. Don't leave home Kerbin without it. Unless you're stuck on console of course.
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Costum flag not working
Curveball Anders replied to Randrico's topic in KSP1 Technical Support (PC, unmodded installs)
One might create a directory in Gamedata and name it to 'MyOwn' or something, and then a Flags directory there and save you modified flag. That way it's easy to keep your own stuff over upgrades. -
I wondered over this at first. But actually they still work at Mun but not as OP as earlier. You can't just give a quick pulse to take off, you have to push it a bit more.
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Kerbin Comm Network in Career mode
Curveball Anders replied to alphaprior's topic in KSP1 Gameplay Questions and Tutorials
Yup, but the web version works for stock games and even for consoles -
Kerbin Comm Network in Career mode
Curveball Anders replied to alphaprior's topic in KSP1 Gameplay Questions and Tutorials
I've found the Resonant Orbit Calculator to be wonderful for setting up 3x comsats in a single launch. -
Had the same problem, and no, moving the window to the top isn't enough even with UI at 80. However I could reach the first crew member so I could fiddle them around until the correct one was on top. I had totally forgot that I could have clicked on the hatch instead, which would have saved me some juggling with Kerbals. But if I understand OP right there was no uncovered hatch, which makes things worse. Anyway, the windows obviously need scrollbar or collapsible cargo areas,
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No, it will add the ground features that you can explore (Boabab trees, mun rocks and such). As stated earlier, outposts are visible in the tracking station (unless filtered out) as long as there's a deployed experiment controller.
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Then most likely your save file has a line with 'ROCSeed = -1' . Which means that ground features are turned off. Make a copy of your savefile (saves/'name'/persitent.sfs) for safety. Then open it with your editor of choice and replace the ROCSeed line with this one. ROCSeed = 2125255626 It will enable ground features (The actual value isn't important, but I know that one works, since it's from my main save).
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There are piles of them on the grassland west of KSC, seen lots when attempting to land as close to KSC as possible. Actually almost dropped a capsule on top of one. How old is the save? Is it from before the addition of ground science?
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Just got up. Pretending to work but actually fiddling with @DMagic's wonderful EVA Tansfer and Struts
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Ah, they aren't trackable, you have to find them yourself.