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Curveball Anders

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Everything posted by Curveball Anders

  1. I use launch twr about 1.8, Q limit at 40k, pitch start at about 50 ms, pitch 42, target orbit 75k Works most of the times.
  2. Correct, but Ice cream is ice crystals
  3. Good question. It appears that Unity performs some form av sweep for possible drives, including network ones. So if there's unused but not disabled network adapter it hangs for quite some time before giving up.
  4. The only thing to check is if you have any unused but not disabled network adapters (firewire is a classic case).
  5. Indeed, remember that Unity and short time from idea to market was a critical part of KSP's existence ... Harvester was given a short amount of time (6 months?) to prove that it could be done. So Unity was his way forward, there's no way that he could have proven his business plan to his bosses that fast coding from scratch.
  6. The thing is that Squad doesn't have resources/skills to develop for consoles. So they've chosen to contract an external partner, with said resources/skills, to port/adapt their code to consoles. It's bread and butter in software development, But it also means that the external partner will not touch a target in motion, they will not get engaged until Squad says "this is the release". Made even more obvious by the fact that you can't post an "oops, sorry patch" on consoles since every release has to be evaluated of each console masterminds. CPU and GPU is irrelevant in most cases. PS4 and XBox have a quite different software environment, they don't run on standard Win/Mac/Linux. Which actually makes is easier to code for consoles, but messes up porting from Win/Mac/Linux. And few studios (or software developers at large) are actually coding for one platform anymore. Much more profit if the software, regardless of what, can run on as many platforms as possible.
  7. incorrect, those toys are computers. Just not very powerful ones.
  8. I'd say that it depends how good KSP2 is. If it manages to be KSP2 and still KSP, then KSP is dead. However, judging by many other games, the successors hasn't always managed to woo all the fans of the original. Just speaking from my own experience I can say that Civ3, Civ4, Civ5 (and some rabid Civ I or II, the only properCiv!) fans tend to diagree about almost everything. And so I think will be with KSP and KSP2
  9. The thing is that the console version is made by another company, after Squad has frozen their latest version. So, sadly, console versions will always come several months after the main releases. The only good thing is that you doesn't have to deal with xx.0, xx.1, xx.2 ...
  10. Exactly, unused RAM is wasted RAM. However, some platforms (erh, Windows), gets into severe page thrashing if getting close to full RAM, and either crashes or grinds to a halt. Personally I have current stats of my main box displayed on an old laptop, and if it looks that I'm heading into trouble I restart.
  11. Be careful with the Habsburgs, they tend to degenerate badly ...
  12. Remember radiators can only dissipate heat if the environment is cooler than the radiator. Otherwise it becomes a heater ...
  13. Unless you want (or have to) stay of mods then DMagic's EVA Transfer is golden for this. With this you don't have to actually connect, just get close enough and j.random engineer can grab a fuel hose and hike over to the target. (I've even MM-hacked it for further range, because I'm lazy). As a matter of fact, I basically add a EVA Transfer knob to every design, regardless, since it means that you can refuel anything anywhere, with the need for docking ports. And I find it far more realistic than using the OP Claw(s) for such things.
  14. Mine grabs far less, this is the Linux stats: Virtual Size | Resident Sixe 9862060 | 7242952 So a tad shy of 10 GB
  15. This bordering on 'out of KSP' but, getting a heli on Duna is hard. I managed with a quad and kind of cheated using the OP gyros and the KAL to level out the reaction. (On Duna, not Mars) I still regard it as "A Challenge(tm)"
  16. Technically (and I'll have to work to stay level here) there's no difference on where you get the mod. The key is to get the correct version of the mod for your version of KSP, and install it, and dependencies correct. So in the end, you use CKAN, or you're on your own,
  17. Ah, but designing a rover that isn't slow and lumbering (and doesn't flip over and die) is a "Challenge(tm)" Just look at Ginny and Percy at Duna Mars today. Like travelling ISRU (hrm, Moxie).
  18. Everyone is different. I prefer to do the special piloting once, after that it just becomes tedious work for me.
  19. Order Date: 2014-04-04 Total: $27.00 Tried the (already then outdated and crappy demo) for some days earlier.
  20. A bit hard to tell from the pics but simply. Core with fuel priority at 0 (of more than one tank, lower higher up) Decoupler with cross feed on. Booster tanks with fuel priority higher than any in the core (again lower higher up in the stack but lower than core). Staging set to fire both main and boosters, and then to stage the decouplers (when the boosters are empty, or automagic if using MJ). That way the engines will drain from the bottom booster tanks and up, and when the all booster tanks are empty, stage 'em.
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