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KSP2 Release Notes
Everything posted by Curveball Anders
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Correct, but Ice cream is ice crystals
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Of course you do
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Indeed, remember that Unity and short time from idea to market was a critical part of KSP's existence ... Harvester was given a short amount of time (6 months?) to prove that it could be done. So Unity was his way forward, there's no way that he could have proven his business plan to his bosses that fast coding from scratch.
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The thing is that Squad doesn't have resources/skills to develop for consoles. So they've chosen to contract an external partner, with said resources/skills, to port/adapt their code to consoles. It's bread and butter in software development, But it also means that the external partner will not touch a target in motion, they will not get engaged until Squad says "this is the release". Made even more obvious by the fact that you can't post an "oops, sorry patch" on consoles since every release has to be evaluated of each console masterminds. CPU and GPU is irrelevant in most cases. PS4 and XBox have a quite different software environment, they don't run on standard Win/Mac/Linux. Which actually makes is easier to code for consoles, but messes up porting from Win/Mac/Linux. And few studios (or software developers at large) are actually coding for one platform anymore. Much more profit if the software, regardless of what, can run on as many platforms as possible.
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incorrect, those toys are computers. Just not very powerful ones.
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Will the community abandon KSP 1 after KSP 2?
Curveball Anders replied to wpetula's topic in KSP1 Discussion
I'd say that it depends how good KSP2 is. If it manages to be KSP2 and still KSP, then KSP is dead. However, judging by many other games, the successors hasn't always managed to woo all the fans of the original. Just speaking from my own experience I can say that Civ3, Civ4, Civ5 (and some rabid Civ I or II, the only properCiv!) fans tend to diagree about almost everything. And so I think will be with KSP and KSP2 -
The thing is that the console version is made by another company, after Squad has frozen their latest version. So, sadly, console versions will always come several months after the main releases. The only good thing is that you doesn't have to deal with xx.0, xx.1, xx.2 ...
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Is this... normal RAM usage???
Curveball Anders replied to Frostiken's topic in KSP1 Gameplay Questions and Tutorials
Exactly, unused RAM is wasted RAM. However, some platforms (erh, Windows), gets into severe page thrashing if getting close to full RAM, and either crashes or grinds to a halt. Personally I have current stats of my main box displayed on an old laptop, and if it looks that I'm heading into trouble I restart. -
KSP Loading... Preview: New Solar Panels
Curveball Anders replied to StarSlay3r's topic in KSP1 The Daily Kerbal
Funky! -
Be careful with the Habsburgs, they tend to degenerate badly ...
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Atmospheric Heating and Mining Drills
Curveball Anders replied to BenKerman's topic in KSP1 Gameplay Questions and Tutorials
Remember radiators can only dissipate heat if the environment is cooler than the radiator. Otherwise it becomes a heater ... -
Surface Refuelling - another solution
Curveball Anders replied to pandaman's topic in KSP1 Tutorials
Unless you want (or have to) stay of mods then DMagic's EVA Transfer is golden for this. With this you don't have to actually connect, just get close enough and j.random engineer can grab a fuel hose and hike over to the target. (I've even MM-hacked it for further range, because I'm lazy). As a matter of fact, I basically add a EVA Transfer knob to every design, regardless, since it means that you can refuel anything anywhere, with the need for docking ports. And I find it far more realistic than using the OP Claw(s) for such things. -
Is this... normal RAM usage???
Curveball Anders replied to Frostiken's topic in KSP1 Gameplay Questions and Tutorials
Mine grabs far less, this is the Linux stats: Virtual Size | Resident Sixe 9862060 | 7242952 So a tad shy of 10 GB -
Am I the only one who likes exploring surfaces?
Curveball Anders replied to king of nowhere's topic in KSP1 Discussion
This bordering on 'out of KSP' but, getting a heli on Duna is hard. I managed with a quad and kind of cheated using the OP gyros and the KAL to level out the reaction. (On Duna, not Mars) I still regard it as "A Challenge(tm)" -
Am I the only one who likes exploring surfaces?
Curveball Anders replied to king of nowhere's topic in KSP1 Discussion
Ah, but designing a rover that isn't slow and lumbering (and doesn't flip over and die) is a "Challenge(tm)" Just look at Ginny and Percy at Duna Mars today. Like travelling ISRU (hrm, Moxie). -
KSP 1's 10th anniversary is a little over 2 months away...
Curveball Anders replied to GoldForest's topic in KSP1 Discussion
Order Date: 2014-04-04 Total: $27.00 Tried the (already then outdated and crappy demo) for some days earlier. -
KSP 1's 10th anniversary is a little over 2 months away...
Curveball Anders replied to GoldForest's topic in KSP1 Discussion
Erh? I've got a 15 yo grandson -
A bit hard to tell from the pics but simply. Core with fuel priority at 0 (of more than one tank, lower higher up) Decoupler with cross feed on. Booster tanks with fuel priority higher than any in the core (again lower higher up in the stack but lower than core). Staging set to fire both main and boosters, and then to stage the decouplers (when the boosters are empty, or automagic if using MJ). That way the engines will drain from the bottom booster tanks and up, and when the all booster tanks are empty, stage 'em.