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Everything posted by Curveball Anders
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Super glue.
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What kind of launch vehicles do you like to use?
Curveball Anders replied to skrpt kddz's topic in KSP1 Discussion
Same here, except that I slap LF tanks on top of the boosters (hybrid asparagus). Not really to save money but because it's such a funky setup -
Threads of the Month: January, 2021.
Curveball Anders replied to Vanamonde's topic in Threads of the Month
What? Your daughter has more legos than you? How odd, I've got much more than my kids (since I've been collecting far longer ) -
KSP is good at simulating rockets and space travel, it's not very good (as in awful) when it comes to aerodynamics. I'm glad that the game allows me to reduce atmospheric flight to short fractions of time to survive. Expecting KSP to expand into proper astronomy would be to expect your phone's auto correct to transform your feeble excuses for being late to a meeting into a Shakespearian sonnet. A spade is a spade, it's usable but very bad as a hammer.
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KSP 32Bit
Curveball Anders replied to Michel-Ange's topic in KSP1 Technical Support (PC, unmodded installs)
Note that a Core 2 Quad Q6600 can run the 64 bit version of the OS. -
Thanks for the heads up lgg. That file not only tends to be corrupted, it also have a bad habit of being created in the directory you start from, So if you are in ~/KSP and start 1.11.0/KSP.x86_64 then the PartDatabase.cfg appears in ~/KSP not in 1.11.0 ... Personally I'd call that "bad behavior", esp since many of us have several versions of KSP in both modded and non-modded version. I've added "PartDatabase.cfg" to the list of files that get nuked in my startup script.
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High-jumping Kerbals
Curveball Anders replied to KeaKaka's topic in KSP1 Technical Support (PC, modded installs)
Kerbals no longer carry a heavy rcs backpack by default. -
Fuel transfer between vessels
Curveball Anders replied to 18Watt's topic in KSP1 Gameplay Questions and Tutorials
No stock answer but it's exactly what the EVA Fuel Transfer mod does. One of DMagic's Modlets It has saved me for several complete failures. -
Given the nature of this release I just had to start a new save. Named "Intrepid Kerbal Exploration Agency." Their logo is blue and yellow ... (Meatballs might be used as snacks.)
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When did you start playing KSP?
Curveball Anders replied to Kerbal Productions's topic in KSP1 Discussion
2014-04-04 according to my records, but played with the demo for some days earlier. -
Are you sure that it's actually using the 6750 and not the (almost) GPU on the processor dice? I had exactly that behavior on a mini desktop with a similar CPU, but it went away when I managed find a low profile PCIe GPU card. And actually the same problem with a laptop with switchable graphics earlier.
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There's EVA Transfer among DMagic's Modlets I never let anything leave the ground without a little fuel knob and has saved countless doomed vessels by EVA refueling.
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KKKK
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Yes they can ...
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Or smashing an asteroid into the ground >:)
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KSP Loading...: Sharing Horizons with ESA
Curveball Anders replied to UomoCapra's topic in KSP1 The Daily Kerbal
No. Most likely sometime during July 1:st i UTC-5. -
Game won't launch
Curveball Anders replied to Guille2's topic in KSP1 Technical Support (PC, unmodded installs)
That indicates some mismatch between your gpu drivers and your hardware. Basically your OS tells your GPU to wake up, and it answers 'huh?' A quick search lead me to this advice from a good source (I've freed myself from windows for some years now). -
Frame rate
Curveball Anders replied to Leopard's topic in KSP1 Technical Support (PC, unmodded installs)
Check. Check. Ouch... While KSP is CPU heavy (and ridiculously RAM hungry) it has issue with most versions of integrated video. I assume that it's a laptop (otherwise, just get a GPU almost any will be better). What I have done when forced to play on some old lappie (vacations or travel) is to turn all graphic settings down to minimum, not just resolution. Then I tweak them up one by one until I get to a point when it's playable. The thing is the GPU bottlenecks differ between different designs. PS. I played on one quite similar to what you describe and it ran quite well, so long it didn't have to render and form of ground surface... So I had to change the camera view all the time to avoid rendering the ground, even at launch. It was fine in space but a horror driving rovers... DS.