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Everything posted by Curveball Anders
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Fuel transfer between vessels
Curveball Anders replied to 18Watt's topic in KSP1 Gameplay Questions and Tutorials
No stock answer but it's exactly what the EVA Fuel Transfer mod does. One of DMagic's Modlets It has saved me for several complete failures. -
Given the nature of this release I just had to start a new save. Named "Intrepid Kerbal Exploration Agency." Their logo is blue and yellow ... (Meatballs might be used as snacks.)
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When did you start playing KSP?
Curveball Anders replied to Kerbal Productions's topic in KSP1 Discussion
2014-04-04 according to my records, but played with the demo for some days earlier. -
Are you sure that it's actually using the 6750 and not the (almost) GPU on the processor dice? I had exactly that behavior on a mini desktop with a similar CPU, but it went away when I managed find a low profile PCIe GPU card. And actually the same problem with a laptop with switchable graphics earlier.
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KKKK
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Or smashing an asteroid into the ground >:)
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Game won't launch
Curveball Anders replied to Guille2's topic in KSP1 Technical Support (PC, unmodded installs)
That indicates some mismatch between your gpu drivers and your hardware. Basically your OS tells your GPU to wake up, and it answers 'huh?' A quick search lead me to this advice from a good source (I've freed myself from windows for some years now). -
Frame rate
Curveball Anders replied to Leopard's topic in KSP1 Technical Support (PC, unmodded installs)
Check. Check. Ouch... While KSP is CPU heavy (and ridiculously RAM hungry) it has issue with most versions of integrated video. I assume that it's a laptop (otherwise, just get a GPU almost any will be better). What I have done when forced to play on some old lappie (vacations or travel) is to turn all graphic settings down to minimum, not just resolution. Then I tweak them up one by one until I get to a point when it's playable. The thing is the GPU bottlenecks differ between different designs. PS. I played on one quite similar to what you describe and it ran quite well, so long it didn't have to render and form of ground surface... So I had to change the camera view all the time to avoid rendering the ground, even at launch. It was fine in space but a horror driving rovers... DS. -
Game won't launch
Curveball Anders replied to Guille2's topic in KSP1 Technical Support (PC, unmodded installs)
We're glad to help but a wee bit more data would be helpful. -
A new way to rescue kerbals?
Curveball Anders replied to Cant think of a username's topic in KSP1 Discussion
As a matter of fact I had 2 contracts up, one to rescue a Kerbal and one to rescue a piece of equipment (it was post reaching the Claw in the science tree). So I tweaked a craft to: Have a robotic core Room for one Kerbal (emtpy on launch) Claw at the top Gyros, Ec, Paras and yada to get it down in one piece. The key issue in my mission was to grab the gadget/capsule reasonably symmetric so my craft could re-entry without flipping around and trying to use the precious module as a heat shelld. And it worked Edit: Oh, I was using MJ to keep retro during descent since I didn't know what profession the rescue Kerbal was. But one still need devices and power to keep it retro. -
Mun 0° Longitude Placement vs Moon - Theories?
Curveball Anders replied to pquade's topic in KSP1 Discussion
I think that the main reason for Mün's and Minmus' orbit is that they work as easy targets for new players. With Mün it's inclination takes that out of the equation when travailing to and from it. With Minmus it adds the issue of inclination but due to it's low mass is more forgiving once you got the point. One could argue that Duna and Dres is the same thing, but one grade higher -
Parachute not deploying
Curveball Anders replied to exxaminer's topic in KSP1 Gameplay Questions and Tutorials
There's quite a lot more kinetic energy stored in your vessel coming back from Mün than coming down from a low Kerbin orbit. When I end up in that situation (it happens, a bit more often than I like to admit) I try to set a Kerbin Pe just inside the Atmosphere (with a quick save far out you can test how far in you can go without burning up). Then burn what dV you have left at Pe and use the aerobraking to to bring you home. -
Orbital insertion economics?
Curveball Anders replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
The paradox section of the Wikipedia article explains some, but I still don't fully get it. But I can confirm that "It works in KSP" -
Yep learned that trick long time ago, even built a special box for a customer because their computers clogged up with a very fine and clingy dust. (Their office sat on top of a candy factory ...) But at the same time I've rescued many dead or dying computers (including laptops) for customers and other people who hadn't learned the lesson
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Clogged up fans and/or the heatsinks are often the issue. Even more so if there's a pet (esp cat or bunny) anywhere near the computer
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Orbital insertion economics?
Curveball Anders replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
There is just one thing to keep in mind. Make sure to adjust your inclination to desired angle as far out/up as possible. Since the higher your orbital speed (or energy) the more expensive to adjust you inclination. -
What is Your Favorite Planet to Orbit/Land on
Curveball Anders replied to Little Kerbonaut!'s topic in KSP1 Discussion
Or single port RCS, a matter of taste I guess -
It runs with 4G ram, but you have to be careful with mods and number of parts. Edit: Just checked and my game with the BG DLC and very light modding draws 3G in flight with a 25 pcs ship. But just 1G is dangerously narrow for OS and support. Oh, and that's on Ubuntu 20.04, can't say anything about other OSes
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What to do with asteroids
Curveball Anders replied to jbdenney's topic in KSP1 Gameplay Questions and Tutorials
Well if you have the Breaking Ground DLC and have placed a Grand Slam Passive Seismometer on some surface you can use an asteroid as a massive impactor. For Science! of course (No one would such a thing just for fun ...) -
A wee bit more info maybe?