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KSP2 Release Notes
Everything posted by Curveball Anders
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Something like 160-170 ones
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KSP2 should have no optional features
Curveball Anders replied to a topic in Prelaunch KSP2 Discussion
Which doesn't add anything to your statement. -
KSP2 should have no optional features
Curveball Anders replied to a topic in Prelaunch KSP2 Discussion
That's not a definition of properly. -
A word of advice. never leave Eris out the list, note the Trojan War...
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How to make money
Curveball Anders replied to rpayne88's topic in KSP1 Gameplay Questions and Tutorials
I tend to look for good contracts and spend quite some time on optimizing craft for those missions. (Esp rescue and tourist missions). -
0% GPU
Curveball Anders replied to Hexical's topic in KSP1 Technical Support (PC, unmodded installs)
No it shouldn't, but it has previously appear that it does Edit: Unity seems to have some builtin "feature" that scans for possible drives/networks. -
KSP2 should have no optional features
Curveball Anders replied to a topic in Prelaunch KSP2 Discussion
Please define "properly". -
Docking trouble
Curveball Anders replied to arthur106's topic in KSP1 Gameplay Questions and Tutorials
Autostruts or EVA Struts depending on your personal choice. -
Technically there's a difference. Deleting means deleting the account and all related data. There's a global discussion about "the right to be forgotten". But it's a discussion better taken to other forums dedicated to those issues. As Senior Information Security Analyst (yes, that's what it says on my business card issued by a major player in the area), I follow those forums and I don't think this one is relevant in that area
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KSP versus Rockism (static stabillity)
Curveball Anders replied to Garrygirthoak's topic in KSP1 Discussion
The key differences are that Rocksim calculates a relatively simple rocket very exactly while KSP calculates a quite complicated rocket(s) in a quite relaxed manner too be able to handle that complex environment on a normal/decent computer/console. It's somewhat like comparing AstroGator and KSPTOT. Edit: For those who haven't tried both. Astrogator does a decent job using the data and resources available. KSPTOT use mathlab to bring your selected platform to it's knees (I've actually having to change the fan control of my computer because KSPTOT triggered an over heat... ) -
Doesn't the console version have backups?
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Slow game
Curveball Anders replied to Leiden28's topic in KSP1 Technical Support (PC, modded installs)
2 things to evaluate. - memory bandwidth, KSP loves RAM and CPU speed doesn't always correlate with RAM speed (and it's not on the package, it's what's actually used). - Unity has a very strange habit of checking all available and possible disks/networks/clouds. -
0% GPU
Curveball Anders replied to Hexical's topic in KSP1 Technical Support (PC, unmodded installs)
I've noticed similar hiccups. Do you have any mounted remote drive (like cloud drives or local LAN ones)? Or any unused network connectors? (firewire/wifi/bluetooth)? -
Given that I don't understand your post then it's most likely is.
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How do u get to duna?
Curveball Anders replied to BlockGaming06's topic in KSP1 Gameplay Questions and Tutorials
Basicly the same way but with more dV. -
KSP 2 - Multi-core optimization?
Curveball Anders replied to saxappeal89129's topic in Prelaunch KSP2 Discussion
Once upon a time I worked as sysadmin at Tech Uni. Two our departments (Mechanics and Fluid Dynamics) had been granted a joint sum of money to buy a new 'super' computer, While I had a lot of fun (not all of it actually related to what I was supposed to do) I learned that simulation of physics isn't always the same. The Mech dudes had a quite large but fixed data set that had to be iterated over and over again, and very easy to perform with a vector or parallel computer. The Fluid Dynamics gang had a quite small data set, but where every <redacted> node interacted, almost impossible to split into nice chunks to be process in parallel. The very nice computer we where allowed to test (it also doubled as heater) failed due to the second criteria. It told me that computational power isn't as easy as I believed, and that issues like memory and cross core/thread bandwidth is a real thing. -
KSP 2 - Multi-core optimization?
Curveball Anders replied to saxappeal89129's topic in Prelaunch KSP2 Discussion
Mobiles, including the foreseeable advance in tech, will still be very far from the performance and available memory of a potato-grade computer, or console. Not to mention the lack of control devices (touch and optional gyro doesn't quite cut it). Besides, anyone who want to play KSP on a 5" screen should ponder to contact a professional. -
As a neighboring Swede we have another name for them Edit: Note that the clip is from a Danish TV Series
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Early Access for KSP2 ?
Curveball Anders replied to Darkstar_IE's topic in Prelaunch KSP2 Discussion
No. -
Which you don't have.