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KSP2 Release Notes
Everything posted by Curveball Anders
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Welcome to orbit. May it be followed by many more
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Your Ideal "Final Update" for KSP
Curveball Anders replied to I_Killed_Jeb's topic in KSP1 Discussion
Releasing the source -
"Extensible Markup Language (XML) is a markup language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable" JSON (and HTML, and others) are subsets of XML. They are XML with predefined schemes. To say that XML is useless is to say that j.random alphabet is useless because it lacks context awareness and can be used to construct incomprehensible data. But I agree, data saved by KSP2 should be in XML with a published scheme.
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Possibly do it proper XML, otherwise I agree.
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Just alter and rename the PR/Marketing guy
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report a rock mun on ksc
Curveball Anders replied to Phoenix13's topic in Breaking Ground Discussion
Actually it's not in your inventory, a science report of if is. Just like when you take a surface sample. -
KSP2 Hype Train Thread
Curveball Anders replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
win7 will be out security updates befrore KSP2 launches- so make that a win10 dualboot -
Home Cockpit Support
Curveball Anders replied to CrushenatorNZA's topic in Prelaunch KSP2 Discussion
Now consider the amount of users who would actuality build a home cockpit vs normal users. Any answer is no (redacted) way, -
But it's hard to remove useless hard coded excrements that's added to comply with game play you don't asked for.
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But you can't remove stock game play. Well actually you can, but it's far deeper than removing parts...
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Remember that mods have one strength over stock. You can chose to add them. Se Lex.Firefox of adding crud to stock, and mods to remove idiotic stock features.
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Necessary sacrifice or just money fraud...?
Curveball Anders replied to Vegatoxi's topic in Prelaunch KSP2 Discussion
There's been a lot talking about the "monetization" . Ok I bought early but even if I've paid 30USD on KSP and 15USD each on the DLC, and now possibly 60 USD on KSP2 (and possibly more on possible DLCs). It's a complete urination in leeward's direction compared to the fun I've had so far, and the fun I expect from KSP2. That money equals to a couple of evening at the pub, it's equal to a local 30d travelpass. If you're a teenager without income, explain the value to your parents, everyone else, evaluate you expenses in fun per money. -
Add rotational gee forces
Curveball Anders replied to Xd the great's topic in Prelaunch KSP2 Discussion
Until they fall off yes. I know this by personal experience -
I did ship two newbie Kerbonauts on some kind of a trip. I needed a new Rover on Minmus and tried a new (and cruel) way of sending it. Rover, Skycrane, translunar (transminmus) injection and a lifter. But this time the poor sci/eng kerbals was dropped in the external seats on the rover, already at launch... (They did have the protection during the ascent). So they spent about 7 days sitting in their rover on their way to Minmus, and then some horrifying minutes of landing. The landing site was chosen because I had a contract to check the local temperature at some specific sites on Minmus. When coming in for landing I realise that it's a 20 degree slope (yes I use MJ and KER), so I activate the brakes on the rover, then thinking again I deactivate the brakes. I manage to land, separate the skycrane and send it back to orbit as spare fuel and manage to keep the rover from falling over. However, the rover is rolling at an increasing speed down a crater, backwards, in the dark. There are of course lights on the rover, both broad and pin (I'm not that stupid), but they are aimed forward, and I'm currently rolling backwards down a crater... If I hit the brakes the rover will flip, if I try to change direction, the rover will flip. After 3 sessions up and down the crater I manage to get the rover stable (and yes, I had RCS and upward thrusters). Now find the target and move towards is, without getting boored nor sending the rover tumbling.. After a couple of km the rover went tumbling, poor engineer fell out of her seat. It took her Comrade 5 minutes to regain control of the rover, and then she had walk (munwalk/minmuswalk) 350m to regain her seat. I they haven't even begun to do science
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KSP is dead, long live KSP
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Restoring the Goo and Science Jr.
Curveball Anders replied to jfknyc's topic in KSP1 Gameplay Questions and Tutorials
Remeber that they don't expire easily, so a "lost" Kerbal can be rescued some years later. -
KSP 2 Multiplayer Discussion Thread
Curveball Anders replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
I've never used a MP mod and I have absolutely no intention of ever using MP, stock or mod.- 1,629 replies
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KSP hangs entire system
Curveball Anders replied to Fraktal's topic in KSP1 Technical Support (PC, modded installs)
Stock KSP without any mods barely survives om 4GB RAM. Another issue is that you're stating 3.8GB, are you running a 32b OS? -
How will the developers handle consoles?
Curveball Anders replied to AeroAviation's topic in Prelaunch KSP2 Discussion
And this time they're coding with consoles in mind from day one. Not hacking it on to a (somewhat) completed game. -
Perfomance of KSP 2 in a laptop
Curveball Anders replied to TonybM's topic in Prelaunch KSP2 Discussion
My 11 yo Thinkpad T400 has 8GB RAM, the only thing that bogs it down is graphics. -
will ksp 2 have linux support?
Curveball Anders replied to toric5's topic in Prelaunch KSP2 Discussion
Exactly. The fact that they're talking about consoles is that console support is much harder to fix post design so it has to be included from scratch. Which doesn't mean that KSP2 will actually be launched for console at first light, there's the little issue of certification for each platform (and region in some cases). -
I think there will be plenty of essential mods where you can hide that power Edit: Unless it's actually included in the core game too ...
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Or SpudOS...