-
Posts
2,204 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Curveball Anders
-
KSP2 Flight UI from Developer Story Trailer
Curveball Anders replied to PistonMiner's topic in Prelaunch KSP2 Discussion
Most developers use two monitors, one for the software in question, one for coding. -
KSP 2 Multiplayer Discussion Thread
Curveball Anders replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
And how about all code written to support MP? You really think that will be completely separate from the SP code? That would be a completely insane way of coding, so the code will be integrated. Adding MP functionality without adding code complexity is impossible. The question is rather if they can hide that from the users.- 1,629 replies
-
- 1
-
- discussion
- multiplayer
-
(and 1 more)
Tagged with:
-
KSP 2 Multiplayer Discussion Thread
Curveball Anders replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
That's big question. Can they add MP without it changing anything else in the game?- 1,629 replies
-
- 1
-
- discussion
- multiplayer
-
(and 1 more)
Tagged with:
-
KSP2 Hype Train Thread
Curveball Anders replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
I'll be in the bar with a pint of good bitter. -
Very unlikely, but possible can be converted by 3:rd party tool. (knowing our beloved modders). Then you have like 4 months to upgrade before January 2020 when MS stops providing security updates for Win7. Which is well before KSP2 is released...
-
Will KSP2 have MacOS support at launch?
Curveball Anders replied to KerbalmyButtpleez505's topic in Prelaunch KSP2 Discussion
It's most likely their plan to include support for Linux & Mac but they don't want to promise anything yet. There could be some snag with either that could delay the entire release if they promised it too early. -
can you use Ksp save and play it on ksp 2
Curveball Anders replied to AstronomyTale's topic in Prelaunch KSP2 Discussion
With the collective ability of KSP modders and add-on creators I would be very surprised if a craft file converter didn't show up quite soon after the launch of KSP2. -
I know the power of the porkchop plot but I often find myself fiddling with it just to get best arrival date vs dV. Possibly because I don't plan too much into the future I'm always ending up trying to create a "Mars Express"-ish thingy. As in not really bothering about when to launch and travel time, I just want to get a simple graph showing arrival date vs dV. I assume that the data is there, behind the porkchop (or actually has to be) but it's not always very obvious due inconsistent axis Would it be possible to get a plot like that for the lazy and inpatient player?
- 4,948 replies
-
- ksptot
- mission planning
- (and 3 more)
-
HISHBN - How It Should Have Been Named
Curveball Anders replied to KerbMav's topic in KSP1 Discussion
Rather Melange then, should be frequent on Duna ... -
I think it depends on what you enjoy in KSP. I like to plan, design and build stuff. Then I only perform maneuvers once or twice, then I leave it to MechJeb. I don't care about FPS, I don't care about how it looks. I just want to see if my plan, design and build works. But everyone is different,, and that's how it should be. IM(nv)HO
- 310 replies
-
- kerbal space program enhanced edition
- consoles
- (and 3 more)
-
I'm currently just larkin' around ...
-
A couple of months into my new Breaking Grounds career I decided it was time to establish some new fancy ground based science on Mun and Minmus. Since I'd just added a Minmus Science Station in orbit and needed some science for it I started with the Minmus base. Designed a lander with science instruments and a cargo container. Worked as a charm, ground installation placed and activated and good science brought back to the station. Time to repeat it on the mun. Everything smooth until I'm about to leave the Mun, a quick glance on the dV readout tells me that there's no chance in Gehenna that this craft will get back into orbit. Ok, redesign a Mun lander with more fuel and w/o the science cargo container and send it to rescue the stranded pioneers. Thanks to MecJeb I get a perfect parallel parking 30m from the stranded craft, and using EVA Fuel Transfer (I always add it to every craft as soon as possible) I transfer most of the remaining fuel from the stranded lander, ship the crew and the science over, takes off and docks at the Munar Science Station in Orbit. But I didn't transmit _all_ the fuel from the failed lander, I left some for a purpose. Since I almost always add a spare control core even to manned crafts I could remote control the failure straight up to 10k and then had it crash back almost on top of the passive seismic experiment. So the failed lander became a successful impactor
-
Oldtimer KSP Humor
Curveball Anders replied to bewing's topic in KSP1 Gameplay Questions and Tutorials
Well all we need is a biomass digester and some gas powered engines/generators. Or did you want to have them powered by live kerbals? -
Do You Prefer Rockets or Planes More In KSP?
Curveball Anders replied to Johnster_Space_Program's topic in KSP1 Discussion
I like to build and fly planes, in X-Plane. In KSP I've done it once, and will most likely not try again. -
Which DLC, if any, do you like the most?
Curveball Anders replied to Johnster_Space_Program's topic in KSP1 Discussion
BG all the way, didn't even bother with the other one.- 23 replies
-
What does your GameData folder look like?
Curveball Anders replied to colfighter's topic in KSP1 Discussion
-
Breaking Ground Suits: WHY?!?!?!?!?
Curveball Anders replied to Geschosskopf's topic in Breaking Ground Discussion
With some Romulan ale? -
Kerbal Space Program Breaks Ground with a New DLC!
Curveball Anders replied to UomoCapra's topic in 2019
I've got no issues with added bling. It's a different team after all. My only issue would be that I could turn the bling off and not having to buy a new GPU for no other reason.- 1,121 replies
-
- announcement
- dlc
-
(and 3 more)
Tagged with:
-
Kerbal Space Program Breaks Ground with a New DLC!
Curveball Anders replied to UomoCapra's topic in 2019
I hope not, function before bling any day of the week.- 1,121 replies
-
- 2
-
- announcement
- dlc
-
(and 3 more)
Tagged with:
-
Help Building Large Aircraft
Curveball Anders replied to Mister_Spaceman's topic in KSP1 Gameplay Questions and Tutorials
Note that if you get to a high bank angle and turn rate (if you have the structural integrity) you might actually need opposite rudder to keep your nose at the horizon (or actually over it since you 're most likely loosing height). -
Those issues with OS upgrades are almost always related to drivers being reverted to default. So the first thing to check after an OS upgrade (regardless of OS) is the status of drivers, esp graphic and sound ones.
- 12 replies
-
What should i use for ksp?
Curveball Anders replied to PuffTheCloud's topic in KSP1 Technical Support (PC, unmodded installs)
Stock (and light modding) survives on 4GB, but a 64b OS is required. I've heard that you should be able to upgrade your OS to 64b using the same key as you currently have (but I haven't tried myself, stopped using Windows).