Jump to content

Kartoffelkuchen

Members
  • Posts

    1,651
  • Joined

  • Last visited

Everything posted by Kartoffelkuchen

  1. Yes, it is and exceeding memory will be the cause. It often already crashes at 3.5GB. I can unfortunately only recommend you to lower your graphics settings, or remove mods. ://
  2. Does it happen with all the rockets? So when you use the included .craft files the game crashes after recovering/going to space center and when you build the rockets yourself it works fine? That's a bit strange indeed. Seems like you're running out of memory from what I can see, but I don't really know if there's anything else which makes bad things. Maybe try to set graphics a step back? :/
  3. Version 2.1 released! Not much changed, but anyway! Added F9R nosecone Added new paintjob for Falcon Heavy Added "Burned" texture to Falcon 9 Fixed Octaweb Fixed various .craft files Download from Kerbalstuff Also Landing Zone 1 is now available too! Side note regarding the other rockets: I am not very confident that I will get actually *anything* of it ready for KSP 1.0.5. It's just sooooo much stuff to do, and seriously, when I see a excrementsty, liquid looking model like this I would love to simply delete the everything (ok, Delta III is looking mostly ok for me, but the other stuff which I've done months ago (Delta II, Atlas V), and completely start from zero again with those. That was my plan anyway, though I'd have done that when 1.1 would have been released and they are at least working in 1.0.5, but I'd really hate it to release these old models again. So I hope you understand me that there's only the SpaceX stuff available for now.
  4. Yes, Elon said Falcons won't have second stage reusability. Though yeah, since Falcon 5 is a concept too, why not? Would be an option.
  5. It was a concept of SpaceX, but the work on it was stopped to work on Falcon 9 instead. Falcon 5 would have used 5 Merlin 1C engines in its first stage and one Merlin 1CV in its upper stage as far as I understand, and had to possbile options for fairings: 3.6m fairing and 5.2m fairing (-> normal Falcon 9 fairing). The overall launch vehicle diameter would have been 3.66m (same as F9), but it would have been shorter (47m) than F9. Payload to LEO would be about 4t and to GTO 1t at a launch cost of 18 Million USD. That's what some sources say, some say different things, but it could be a nice launcher for smaller payloads I think. Also, I just finished a paintjob for Falcon Heavy as you can see on SpaceX's website: I personally like the paintjob with the "SpaceX" on the complete core more than with the SpaceX only on the bottom of the tank for Falcon Heavy. We'll see how FH will turn out in 2016. :))
  6. Presenting the SpaceX Landing Zone 1! It works practically the same way as the ASDS. It is a probe, it has a poweful reaction wheel for rotating, a xenon powered engine and a big xenon tank, so you can move it around. Will be available soon. Thinking about doing Falcon 5 and Falcon 1e right now, it's only very low effort. Delta II coming along nicely too.
  7. Hey @sciencepanda maybe I have a solution for some small glitches with the launch towers. Maybe you should just remove the LaunchClamp module from all the towers configs. This will prevent things like towers floating around in the air (see KottabosGames video) and probably also the bug where the Falcon Heavy launch tower falls to one side. You could use ModuleAnimatedDecoupler to play the decoupling animation (the retract of the launchclamps) when the rocket/tower is seperated. Maybe you want to give it a try. Otherwise, very neat work. Here's the review from KottabosGames https://www.youtube.com/watch?v=wxssqhdElgM
  8. Patch for SpaceX Launch Vehicle Pack released! Hey guys, I've just released a small patch for SpaceX Launch Vehicle Pack. I've fixed the Octaweb (now the covers on its bottom are in the right position again) and added the burned textures you saw on the image above. I've also fixed the Falcon Heavy craft file (used Falcon 9 1.1 RCS for the Interstage) and the Falcon 9 Full Thrust Reusable craft file (Used Falcon 9 1.1 RCS for Interstage and had the wrong Interstage paintjob). To install, simply put the two folders into your KSP main folder and hit "replace" when asked. This replaces the old files with the new fixed ones. http://www./download/51aed4bo5luu46p/KK_SpaceXLVP_Patch.zip Thanks! Yes, I am working on it. Will add it with the upcoming new version which will include the configs for 6.4x scale solar system.
  9. No, scale will be the same. It's thrust, fuel and in some cases mass which will change.
  10. Is somebody interested in configs for 6.4x rescaled Kerbin mod? I am working on these right now, and maybe you also want a configfor another size? P
  11. SpaceX puts ULA under pressure, surely. Their launch costs are below ULA's, and ULA just leaned back, watching SpaceX, but they did nothing to be able to really compete with SX nowadays. That's their problem now. If reusability concept would work out, ULA will have major problems, if not, they'll have trouble too. So yeah
  12. They won't. They would need to modify the core booster too much to make it strong enough to support the additional weight, and a new rocket is simply more efficient there I guess. When to expect BFR? When the announcement was made, and when there's actual information about it available. DarthVader, my god, what a beast!
  13. It should be in GameData/Launchers Pack/Rockets Sure that it says something different in The readme? What are chords? Coordinates? Don't know, do a test launch and figure out where the stage will impact.
  14. Yes, I've found the issue. Just forgot to rotate a part. Is the folder structure correct?
  15. Well, I've done some research, and it seems like we can't use another texture for the heatshild blackening. So we would need a plugin for that to work... Anyway, here it is:
  16. Oh dude. Guess what I am just working on! I wanted to post this later this evening when it's finished, but now that you already took this here...
  17. Version 2.0.1 released Changelog: Modified Octaweb model Modified Falcon 9 Full Thrust upper stage model Modified Falcon 9 Full Thrust interstage model Modified Falcon 9 Full Thrust texture Added Falcon 9 Full Thrust RCS thrusters Download from Kerbalstuff
  18. Thank you so much everybody!! :]] The landing legs behave a bit strange when your horizontal movement is bigger like 2 or something. Simply due to my laziness of fuguring out how to setup a landing leg. But they work pretty fine for me most times.
  19. Yes, it's today (22nd)! I can't think of a better birthday present than a landed Falcon first stage! THANK YOU SpaceX!! :)))
  20. Oh man! Thank you so much SpaceX! I can't think of a better birthday present than a landed first stage!! WOOHOO
  21. Yeah, though the 2nd stage can throttle down to 39% which should lower the loads on the payload quite much. But the question now comes up, SpaceX already launched 6 of those satellites for Orbcomm, and there the payload weighted much less. OK, the engines were upgraded to now run at their maximal thrust setting, but that can't change the acceleration by that much that SpaceX lets the fairings on the launch vehicle until SECO, since on their first orbcomm mission, the fairings were deployed as usual (shortly after stage 2 ignition), right? EDIT: "Falcon 9 fairing separation time clarified. As expected, fairing comes off just after 2nd stage ignition about 3 minutes into flight." - Stephen Clark on Twitter So yeah, seems like a simple printing error. A very strange on though...
  22. SpaceX just released the presskit for this mission: http://www.spacex.com/sites/spacex/files/spacex_orbcomm_press_kit_final.pdf 00:01 Max Q (moment of peak mechanical stress on the rocket) 00:02:20 1st stage engine shutdown/main engine cutoff (MECO) 00:02:24 1st and 2nd stages separate 00:02:35 2nd stage engine starts 00:04 1st stage boostback burn 00:08 1st stage re-entry burn 00:10 2nd stage engine cutoff (SECO) 00:10 1st stage landing 00:12 Fairing deployment 00:15 ORBCOMM satellites begin deployment 00:20 ORBCOMM satellites end deployment 00:26 1st satellite completes antenna & solar array deployment & starts transmitting 00:31 All satellites complete antenna & solar array deployment & start transmitting Which is very interesting to point out is that the second stage will shut down first and *then* deploy the payload fairings. There's no practical reason for doing that on the first guess, since it decreases second stage delta-v. Maybe they have a camera in the fairing or something to capture some on-orbit images of the satellite deployment or something? Or they have installed a Attitude control system in the fairing and now want to test it out? I mean, it's already proven that the fairings can survive the re-entry in one piece (mostly), at last when they are deployed on a suborbital trajectory. Really no idea why they are doing this, but I am sure we'll find out!
×
×
  • Create New...