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KSP2 Release Notes
Everything posted by Kartoffelkuchen
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Version 1.1 released! Added Star 5C Added Star 6B Added Star 20 Added Star 37FM Added Star 48B Added Star 63D Download(Images will follow as soon as I can upload them, as you can see (or more not see , Imgur is over capacity right now...)
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Thanks guys for the amazing feedback! Yes, Castor and GEM series are planned too. The parts belonging to ATK from Launchers Pack will be moved in this mod too, and since I already have all GEM motors (GEM-40, GEM-46, GEM-60) for the Delta II and Delta IV, the GEM series is already done! They are currently not included, since I am still working on the balancing, so that they work good with the Launchers Pack rockets. Generally, I am going to make the different series of ATK (maybe not each variant of every series ), but I am planning to do the most important things. And more if I want to . This is a long time project, and I hope I can update regulary. If you have any wishes regarding a motor you would like to have in this pack, feel free to post and I will make the motor(s) you want (If I can)!
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This mod adds various solid rocket motors of Orbital ATK (Thiokol) to the game with a low memory footprint. Real Solar System / Realism Overhaul is supported, thanks to @raidernick for making the configs. To use with RO, simply download RO, install this mod, and let RO patch all these parts to its real numbers! Contents Star 3 Star 4G Star 5C Star 6B Star 9 Star 13B Star 15G Star 17A Star 20 Star 27 Star 27H Star 30BP Star 31 Star 37FM Star 48B Star 63 Castor 4A Castor 30A GEM-40 (GL & AL) GEM-46 (GL & AL) GEM-60 GEM-63 & GEM-63XL Pictures: https://imgur.com/a/BhlKt Download: SpaceDock Changelog Version 4 - 14th June 2019 Support for KSP 1.7.2 New GEM-40 model & textures (Air- & Ground-lit) Added GEM-60, GEM-63, GEM-63 XL New model for the Star 48B and Star 48BV General rebalancing of the parts Version 3.9 - 14th June 2019 Support for KSP 1.6.1 Version 3 - 13th March 2016 Redone colliders Uploaded to SpaceDock Version 2 Version 1.1b - 28th August 2015 Version 1.1 - 9th July 2015 Version 1 - 7th August 2015 License All rights reserved. Rights for the booster name & concepts of course belong to Orbital ATK. Upon request (by PM), I allow other users to include some of these motors in their own mods, but they need to name me as the original author of these parts.
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You should really do all 3 engine modes. One with 9 engines for launch, the 2nd with the center engine and two surrounding engines for the boostback manuever and the 3rd mode with only the center engine firing. Also, just to say, it is no big memory footprint if you split up the engines from the tank. In fact, if they share one UV Map, the footprint is about 500kb, referring to hoe big the size of your model is. Having all the engines as singles allows you to make the "engine-out capatability" like on the real Falcon, meaning that if one engine fails (for example if you'd use DangIt!) you can still safely go to orbit. And the biggest argument of course is that you can use the engine in other creations then too. I had to think about the same thing when I was working on my Falcon 9 for SELV, and came to that solution. It's just my opinion.
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[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
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[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I'm sorry, but I can't help you there. There are no official RO configs, so I can't help you, sorry. -
Space Shuttle Pack for ksp 1.0.4 dev thread
Kartoffelkuchen replied to Mike-NZ's topic in KSP1 Mod Development
Great Mike! I am especially waiting for that 747 to fly with... http://forum.kerbalspaceprogram.com/...ad/page26#post2026916 You maybe also want to give it a shot for carrying the Dreamchaser. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
And you use the Test Version I linked above your post Viruzzz? It tends to flip over sometimes if you decouple below 40km, so I recommend you to choose a higher ascent profile, so that you seperate over 40km. Oh, and the Merlin 1C is almost ready. It will need some minimal tweaking here and there (Turbopump actuator connection), but I think I really got it now. Now moving over to Merlin 1C Vacuum. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Kartoffelkuchen replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Here's the link to a 1.0.4 compatible test version, it works pretty well: http://forum.kerbalspaceprogram.com/threads/78741-0-90-Launchers-Pack-V-4-Atlas-V-now-1-0-2-compatible%21-Check-page26-for-Download/page26#post2026916 -
DECQ, could you please clean your inbox? Thanks!
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Changelog Fixed two critical bugs: Fixed Bug where SpaceK Long & Medium Fuel Tank and SpaceK FCU & SpaceK Nosecone were rescaling to 1 after Quickloading or Reverting Flights Fixed Kerlin 1D clipping bug (This bug happened when you put the K1D's in the Engine Housing, they were clipping inside of each other, which caused collider errors, long loading times, performance hits, and exploding engines or even disintegrating rockets Further Tweaks: Tweaked performance of the SpaceK engines (lowered Isp and Thrust) Increased amount of Fuel in SpaceK upper stage tank DOWNLOAD
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[WIP] Vanguard Astrodynamics - Current project completed
Kartoffelkuchen replied to Randazzo's topic in KSP1 Mod Development
The Conformal solar panels are a great idea! And the other parts are also looking very nice! I hope you will release this! -
Yes, they are supposed to do that. I didn't want Merlins without the exhaust pipes, they are very unique, so there was no other way to make the exhaust pipe not clipping through the bottom. But I think they also do that in real F9, but they are rotated inside so they can't be seen from the outside, and I would suggest doing the same.
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As for fuel capacity, I usually take a stock fuel tank, look how much fuel fits in it, then I look how heigh my fuel tank is, what diameter it has and then I guess a bit. But I am basing my things on stock.
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@v8dave: That's in that point the same. Integrated or not, it is used to get the spacecraft away. I hope they will find new information quickly and share them!
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Sorry, Falcon 9 is not yet integrated into Career Mode, I will do this later, I wanted to release this now, I will be on holiday for the next week. Gridfins are not yet included, I will have to find a way of how I can actually make them useful in KSP. I hope you'll like it! And @Sideswiper22: You'll get your version without the SpaceK!
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Press conference started.
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The press conference was again pushed back. Wow. "No earlier than 1PM ET".