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Everything posted by Yukon0009
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totm june 2018 Work-in-Progress [WIP] Design Thread
Yukon0009 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Which mod part is that on the wing tip? -
Ok, for this week's Spacecraft Friday, we have.... Ray/ Ray HS long-range flying wing by Dr Farnsworth Flies like a dream, and looks awesome. Also a pretty sweet range for a decently small plane. 100% Scale Stock Boeing 777-200ER by Gman_builder Didn't testfly this one much due to it's massive part count, but it's just amazing in both size and looks. KRS Persistence N-S II: Single Stage to Anywhere Rocketship by DarkwarriorJ Low part count and easy to fly, overall a good design. Only thing that's missing is Kerbin return capable. Jool-in-the-Crown - Jool 5 craft by Foxter A well designed craft, it flies really smooth and has lots of dV in case you screw up. Swivel VTOL Plane by evader evader didn't release a craft file for this one so I couldn't testfly it, however a stock tilt engine VTOL SSTO is impressive.
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totm june 2018 Work-in-Progress [WIP] Design Thread
Yukon0009 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Interesting. I'll give that a try. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Yukon0009 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
:3 My first SSTO that has actual usage. 4K dV on orbit, can do Minmus landings with ease. -
Mini Star Destroyer- updated for 1.3
Yukon0009 replied to Yukon0009's topic in KSP1 The Spacecraft Exchange
A bunch of clipped fuel cells and batteries. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Yukon0009 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Another of my WIPs. The main problem with this ship is that Kerbals can't EVA from it, with the hatches all blocked. Still trying to work around that. Any suggestions? Offsetting one of the pods to stick out of the ship might work, but it's a lot uglier. -
Mine might be released soon, as my Dragon is 90% finished. (Disclaimer: "Soon" in Valve time)
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totm june 2018 Work-in-Progress [WIP] Design Thread
Yukon0009 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Looks good! I'd say a custom cockpit might look better but given the way your plane's nose is built, it might be a bit harder. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Yukon0009 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Clocking in at about 520 parts and dosent have a docking port. But it does have enough dV to get to orbit and land. Both stages reusable. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Yukon0009 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
The small fixed solar panels and a reaction wheel, with themometer to hold it in place, seems to work fine. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Yukon0009 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
WIP Falcon 9 reusable. Still working on getting it to orbit with enough fuel to return. Also I finally created a reliable small hinge, even though it's a lot bigger than Majorjim's ant engine hinge. -
Nice! Can it land on the skids?
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Try print screen?
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totm june 2018 Work-in-Progress [WIP] Design Thread
Yukon0009 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Now that I have time to play KSP, here are some more WIPS I have been working on. Dragon v2, B-29, Tiangong 1+ CZ-2f and Gemini Titan. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Yukon0009 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
An updated Falcon 1 rocket soars towards space. -
Actually, where is the report button on the new forum layout?
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Harlequin - Modular Mothership
Yukon0009 replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
I smell the Tantive corvette on one of these designs. -
Wow, it's been a while since i went through this, there's so many new chapters!
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The Dunatian, Playable Save File (Like a Scenario)
Yukon0009 replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
Unfortunately I may or may not have lost some of my craft files. I'll see if it's there though. Sojourner probably won't work in 1.1. -
I'm thinking 2D mostly. Thanks for the suggestions by the way.