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KSP2 Release Notes
Everything posted by Enceos
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It's certainly mod related. I launch with no problem. Have only high load time if I have Procedural Parts in the vessel.
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I see all the resources on my install. Scrubber and climate control work as expected. Food, EC and oxygen deplete over time. Shielding is present. Life Support resources are added by an MM patch, they're mod independent. If you have them missing, then you probably installed a conflicting mod, which strips the pods of their resources to add his own.
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Didn't know that. I'm playing happily on 1.1.1. :3
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1.1.1 Introduced many crashes. Even DasValdez had crashes right after he updated to 1.1.1. He runs a bare minimum amount of mods. I had crashes related to vessel thumbnail generation. Though played for 3 hours today without any problem.
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That's gonna be very difficult I think. There's only one mod which could pull that off, the "recover to VAB" option of Kerbal Construction Time. Works fine for stock vessels and simple parts, but not friendly with heavily modded installs.
- 238 replies
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- sfs
- save file editor
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@ShotgunNinja This one is getting popular . We love what you're doing!
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Its been a while since I visited the thread. I love the chaotic busy look of the station very Kerbal!
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You know what makes progress easier/harder? ) The amount of science you can get from Mun and Minmus. I installed a mod called Celestial Body Science Editor (by DMagic), and reduced science gain from Mun and Minmus by 70% to encourage myself to get science from other planets. That has really made my progress "tight", try it out.
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@neochief At least first steps to adapt RT are made, that's great.
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@neochief Thanks for your endeavor. May I ask, does it feature a connection blackout during coronal mass ejections?
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Looks like the Kerbalism conflicts with KIS helmet removal badly, making it impossible to remove the helmet in a breathable atmosphere. The helmet flickers on try but stays. That looks especially silly with TextureReplacer: Maybe it would be wise to let KIS and TextureReplacer do their thing when they're installed?
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When you edit your OP you'll see two extra lines: Title and Tags. You can change everything there.
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AFAIK Texture Replacer also had this feature.
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just let myself become lazy for a second
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Enceos replied to Angelo Kerman's topic in KSP1 Mod Releases
That's super odd. Would you please try moving away other mods and see if the problem persists?- 3,523 replies
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Dear Atomontage, if you want your issue resolved faster, please help the developers to find a conflicting mod. To do this you need to: move away half of the mods start a new sandbox save and check if the problem is still present. If yes - then move away more mods and check your game until the problem disappears. If no, then start adding mods at small bunches until you find the culprit. Report the conflicting mod to the authors so they can implement a fix. (Usually it is done by the author of the conflicting mod) This is the usual way to go when you have so many mods installed. I once found this way a trio of mods who introduce a problem only when all 3 are present, it would take ages for the authors to find this. And the issue was resolved in a couple of days. VeselMover and HyperEdit mods can help to setup the testing environment much faster.
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EDIT: With my laziness good if I duplicated the issue, shame, I quadruplicated it : D
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The grabbed part orientation is wrong on those nodes, it clips inside the part I'm trying to attach it to. I usually have to fix this by rotating the part in my hand by 180°. P.S.There are only 2 stock parts with the "front" and "back" nodes: the Station Hub and the Micronode.
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I downloaded from curseforge and installed the lastest KIS into a virgin KSP copy. Both issues: disappearing nodes and flipped "front/back" nodes confirmed.
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The KIS version file which lies in the "Plugins" folder reads: { "KSP_VERSION": { "MAJOR": 1, "MINOR": 1, "PATCH": 0 }, "NAME": "KIS", "URL": "https://raw.githubusercontent.com/KospY/KIS/master/kis.version", "VERSION": { "BUILD": 6, "MAJOR": 1, "MINOR": 2, "PATCH": 7 } } It's not a model issue, you can see the stock Station Hub in the post above also doesn't show its nodes.