raxo2222
Members-
Posts
1,092 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by raxo2222
-
[1.12.x] Freight Transport Technologies [v0.6.0]
raxo2222 replied to RoverDude's topic in KSP1 Mod Releases
This 5m SAS is very useful for Interstellar Stock SAS is orders of magnitude too weak for thousand ton interstellar starship -
KSP Interstellar Extended Continued Development Thread
raxo2222 replied to FreeThinker's topic in KSP1 Mod Development
Well down side of bigass rocket is need for USI 5m SAS Edit: OMG apparently 16 5 meter sized antimatter reactors can produce more energy per second, that humanity currently consumes! Thats how much humanity consumes electricity per year! http://en.wikipedia.org/wiki/Orders_of_magnitude_%28power%29#terawatt_.281012_watts.29 -
KSP Interstellar Extended Continued Development Thread
raxo2222 replied to FreeThinker's topic in KSP1 Mod Development
Plasma thrusters with quantum vacuum mode doesn't use any fuel though. You just need few tons of antimatter, if you are using 9 antimatter reactors to power 10m plasma thruster -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
raxo2222 replied to RoverDude's topic in KSP1 Mod Releases
Well what about Elo? I went here but I think I didn't took other scanners. I landed in bad spot - it would take 1000 years to mine and fill big carnister with it with 4 drills lol http://imgur.com/a/7MyUc -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
raxo2222 replied to RoverDude's topic in KSP1 Mod Releases
Well I cheated money so I can test things - its something like sandbox now I'm going to Eeloo Isn't my hovercraft pretty big? -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
raxo2222 replied to RoverDude's topic in KSP1 Mod Releases
Where I can find it? Well there are small tanks with it. Getting there and back with interstellar ships still should be easy enough -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
raxo2222 replied to RoverDude's topic in KSP1 Mod Releases
So Karbodium = Unobtanium? Or other element of exotic matter (exotic matter is used for KSPI warp drives)? Torch drive still stomps KSP - Interstellar like Interstellar stomps Near Future Here is torch drive. Completely unhindered by Kerbins atmosphere. And here is vista engine from interstellar -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
raxo2222 replied to RoverDude's topic in KSP1 Mod Releases
Antimatter is hard to get too. It seems like karbodrunium is some sort of nuclear katalizator - like mix of hydrogen isotopes. Also engine has ultra high energy efficiency. And no heat production too. I'm trying to recreate it with vista engine now. It has modest energy/tritium/deutrium consumption. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
raxo2222 replied to RoverDude's topic in KSP1 Mod Releases
That torch drive is OP even comparing with KSP Interstellar engines! It is like someone combined technologies of plasma/thermal/vista/magnetic engines into one! At least make ISP go down with thrust Karbodium seems to be tritium. -
Plasma flyer. Good at travelling trough lower atmosphere and space. I upgraded it later so it can hover. It burns too easily on standard reentry, but I can slow it down using quantum engines before hovering down Rovercopter. Can fly into space causally. If I added plasma thrusters at sides I could go into orbit.
-
KSP Interstellar Extended Continued Development Thread
raxo2222 replied to FreeThinker's topic in KSP1 Mod Development
This antimatter powered nitrogen fueled plasma is pretty fly. I'm in test career mode. Wonder if its possible to land on airless planets. -
KSP Interstellar Extended Continued Development Thread
raxo2222 replied to FreeThinker's topic in KSP1 Mod Development
Can we have all reactors ranging in size from 0.625m to 5m? -
KSP Interstellar Extended Continued Development Thread
raxo2222 replied to FreeThinker's topic in KSP1 Mod Development
Send as big SSTO with intakes as you can to Jool - its MADE from hydrogen (80%) and helium. Just be careful when you reenter atmosphere - bring airbrakes. On other hand hydrogen is so light, that you won't be able to fill a lot of it in tanks. -
KSP Interstellar Extended Continued Development Thread
raxo2222 replied to FreeThinker's topic in KSP1 Mod Development
There are atmospheric scoops - you can fly your plasma engine aircraft like it was running on thermal atmospheric engine, although thrust would be smaller. ---------------- @Freethinker, can you make heat manager calculate waste heat from generators and not reactors? You end with too big radiators with reactors that produce charged particles mostly. Also reactors without generators should be ignored. Thermal generators are like 40%-50% efficient and charged particles generator are like 85% efficient. Also it would be nice if for example 1.25 (and other sizes) plasma thrusters wanted exactly enough energy, that upgraded antimatter reactor can produce. -
KSP Interstellar Extended Continued Development Thread
raxo2222 replied to FreeThinker's topic in KSP1 Mod Development
I built bigass rocket, but it has waaaaaay too much inertia - stock RCS and these torque wheels even with tweak scale were completely useless - I couldn't rotate at all.... On other hand this 10m plasma engine with nine antimatter reactors pack nice punch - ~1 G with quantum plasma and up to 15 G with CO2 Heres ship: http://www18.zippyshare.com/v/NLG3fs3v/file.html You may need ship manifest to get antimatter though Edit: So can you make 10x - 1000x stronger supercharged RCS/torque wheel for big rockets? -
KSP Interstellar Extended Continued Development Thread
raxo2222 replied to FreeThinker's topic in KSP1 Mod Development
Is this normal for 10 meter vistas overheat and explode in 3 seconds? Also 10m wide tanks of liquid hydrogen would be nice to see. -
KSP Interstellar Extended Continued Development Thread
raxo2222 replied to FreeThinker's topic in KSP1 Mod Development
Hmm I remember building one with vista engines, which could make grand tour on all planets (counting landing on all of them except Jool, where I descended deeply into atmosphere) with that It had kethane drill and converter. But that was big and laggy. Wonder how tiny SSTA (A stants for Anywhere) you can build. Warp drives are fine too, but you usually spend 20000 m/s of DV when slowing down -
KSP Interstellar Extended Continued Development Thread
raxo2222 replied to FreeThinker's topic in KSP1 Mod Development
Can you build example plane/rocket, that can go from Kerbin to anywhere to show off what Interstellar can do? FAR has some nice example ships -
Cities Skylines is 64bit (doesn't have 32 bit version) game made in Unity.... idk if they used Unity 5 though. So its possible, but laptop/mac/linux users are out of luck - its less stable on these platforms. But on Windows 7 64bit, that I have it works perfectly.
-
Can be this added to CKAN?
-
Epic mod manager It reminds me Skyrim Mod Organizer. Also it would to see download ETA and size of download in megabytes not megabits. Also can't install FAR trough CKAN >.> Edit: removed FAR ships (that came with earlier install) and now I can install FAR trough CKAN Whats about these mods: MehanicKASCompability V5: http://forum.kerbalspaceprogram.com/threads/71683-A-Mechanic-Is-Jeb-or-KAS-For-Almost-Everything LoadonDemand V3.2: http://forum.kerbalspaceprogram.com/threads/73236-WIP-Loading-textures-only-as-required ResearchThemAll V1.1: http://forum.kerbalspaceprogram.com/threads/78067-0-23-5-Research-Them-All-1-0-%28April-27%29 000_Toolbar V1.7.4: http://forum.kerbalspaceprogram.com/threads/60066-0-23-5-Toolbar-Plugin-1-7-1-Common-API-for-draggable-resizable-buttons-toolbar AIES_Aerospace V1.5.1: http://forum.kerbalspaceprogram.com/threads/35383-0-21-1-AIES-Aerospace-v1-4-2 blizzy (Achievements) V1.6.0: http://forum.kerbalspaceprogram.com/threads/52535-0-23-5-Achievements-1-6-0-Earn-136-achievements-while-playing BobCatind (HOME) V3: http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products BoulderCo (EVE/Better Atmospheres) V5M: http://forum.kerbalspaceprogram.com/threads/77523-Better-Atmospheres-V4-April-23rd-2014 CoolRockets V0.5: http://forum.kerbalspaceprogram.com/threads/68196-CoolRockets!-Cryo-and-Launch-Particle-FX EnvironmentalVisualEnhancements V7.3: http://forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-3-EnvironmentalVisualEnhancements-NEW!-VolumetricClouds! EvaLoading (EVA Parachutes) EvaMechJeb V2-20: http://forum.kerbalspaceprogram.com/threads/70328-EVAMechJeb-%282014-02-20%29 ForScience V0.24-1: http://forum.kerbalspaceprogram.com/threads/76437-WIP-Plugin-For-Science!-Automated-experiments-data-collection-%28May-2-2014%29 FShangarExtender V1.1: http://forum.kerbalspaceprogram.com/threads/65747-0-23-Hangar-Extender HullCameraVDS V0.3: http://forum.kerbalspaceprogram.com/threads/46365-0-23-5-Hullcam-VDS-Converted-DEA-to-MU-Updated-29-Apr ImprovedChaseCamera V1.3.1: http://forum.kerbalspaceprogram.com/threads/80112-0-23-5-Improved-Chase-Camera-v1-2 JSI (RPM) V0.16: http://forum.kerbalspaceprogram.com/threads/57603 KittopiaSpace (Terraforming Tools) V0.141: http://forum.kerbalspaceprogram.com/threads/68619-Plugin-WIP-KittopiaTech-Ingame-Terraforming-Tools-V0-131 KSPScienceLibrary V1.2: http://forum.kerbalspaceprogram.com/threads/78305-0-23-5-Science-Library-v1-1 MagicSmokeIndustries (Infernal Robotics) V0.16.5a: http://forum.kerbalspaceprogram.com/threads/37707-0-23-5-Magic-Smoke-Industries-Parts-Infernal-Robotics-0-14-stable%29 ModsByTal (Cargo Tansportion) V0.3.4: http://forum.kerbalspaceprogram.com/threads/77505-Cargo-Transportation-Solutions-%28WIP%29 Protractor V2.4.7: http://forum.kerbalspaceprogram.com/threads/83173-23-5-Protractor-Continued-Rendezvous-Plugin-v2-4-7-%28June-14th-2014%29 RftS (Early space race) V2: http://forum.kerbalspaceprogram.com/threads/57833 ROMFARER (Lazor) V33: http://forum.kerbalspaceprogram.com/threads/9923-0-23-5-Lazor-System-v33-%28April-17%29 SmokeScreen V2.0.1.0: http://forum.kerbalspaceprogram.com/threads/71630-0-23-SmokeScreen-Extended-FX-plugin SovietPack: http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products Timmers (KeepFit): V1.0.44: http://forum.kerbalspaceprogram.com/threads/67739-0-23-WIP-PLUGIN-KeepFit-Kerbal-fitness-degradation-mod-v1-0-43 TriggerTech (Alt. Resource Display) V2.4.0.0: http://forum.kerbalspaceprogram.com/threads/60227-0-23-5-KSP-Alternate-Resource-Panel-v2-2-0-0-%28April-19%29 VNG V1.2: http://forum.kerbalspaceprogram.com/threads/25305-0-23-Vanguard-Technologies-EVA-parachutes-23!-Sry-4-not-fixing-earlier-%28Dec-30%29 WarpPlugin (Interstellar) V0.11: http://forum.kerbalspaceprogram.com/threads/43839-0-23-5-KSP-Interstellar-%28Toolbar-Integration-New-Models-New-Tech%29-Version-0-11 WorldCup2014 V2: http://forum.kerbalspaceprogram.com/threads/82936-SQUAD-S-Kerbin-Cup-Add-On-Discussion-Thread
-
You need x64 version of VCREDIST for x64 LoD and KSP
-
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
raxo2222 replied to MedievalNerd's topic in KSP1 Mod Releases
Are Hooligan Labs mods supported? They add airships and submarines, so you could shift trough atmosphere like zeppelin. It looks like this mod removes cerian nodes: REMOVENODE { name = node5_actuators } REMOVENODE { name = node4_spaceExploration } REMOVENODE { name = node5_advExploration } REMOVENODE { name = node8_aerospaceTech } REMOVENODE { name = node8_experimentalMotors } REMOVENODE { name = node7_advancedMotors } REMOVENODE { name = node6_advAerodynamics } REMOVENODE { name = node2_stability } REMOVENODE { name = node8_experimentalAerodynamics } REMOVENODE { name = node7_advUnmanned } REMOVENODE { name = node8_experimentalMotors } REMOVENODE { name = node8_experimentalAerodynamics } REMOVENODE { name = node8_aerospaceTech } REMOVENODE { name = node6_advAerodynamics } REMOVENODE { name = node7_advUnmanned } REMOVENODE { name = node5_actuators } REMOVENODE { name = node7_advancedMotors } REMOVENODE { name = node5_advExploration } REMOVENODE { name = node4_spaceExploration } REMOVENODE { name = node2_stability } What happens, if part is unlocked of these nodes? Are they moved somewhere else automatically? Here is my transdimensional infinite wall of mods (40 or so add parts) MehanicKASCompability V5: http://forum.kerbalspaceprogram.com/threads/71683-A-Mechanic-Is-Jeb-or-KAS-For-Almost-Everything LoadonDemand V3.1: http://forum.kerbalspaceprogram.com/threads/73236-WIP-Loading-textures-only-as-required ModuleManager V2.1.5: http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-1-5-6-%28Jan-6%29 ResearchThemAll V1.1: http://forum.kerbalspaceprogram.com/threads/78067-0-23-5-Research-Them-All-1-0-%28April-27%29 000_Toolbar V1.7.2: http://forum.kerbalspaceprogram.com/threads/60066-0-23-5-Toolbar-Plugin-1-7-1-Common-API-for-draggable-resizable-buttons-toolbar AerojetKerbodyne V1.1: http://forum.kerbalspaceprogram.com/threads/76170-0-23-5-Aerojet-Kerodyne-%28Service-Module-NASA-Extension%29 AIES_Aerospace V1.5.1: http://forum.kerbalspaceprogram.com/threads/35383-0-21-1-AIES-Aerospace-v1-4-2 AJE (Realistic jet engines) V1.4: http://forum.kerbalspaceprogram.com/threads/70008 B9_Aerospace V4.0c: http://forum.kerbalspaceprogram.com/threads/25241-0-22-B9-Aerospace-Pack-R4-0c-New-pods-IVAs-engines-fuselages-structures BahaSP (Taurus) v1.1: http://forum.kerbalspaceprogram.com/threads/75074-Taurus-HCV-3-75-m-Stock-ish-Crew-Pod-now-with-internals!-v1-0-1-April-20-2014 blizzy (Achievements) V1.6.0: http://forum.kerbalspaceprogram.com/threads/52535-0-23-5-Achievements-1-6-0-Earn-136-achievements-while-playing BobCatind (HOME) V2: http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products BoJaN (Q Struts) 27-2: http://forum.kerbalspaceprogram.com/threads/71030-Quantum-Struts-Continued-%282014-02-27%29-Tweakables-KAS-grab-attach BoulderCo (EVE/Better Atmospheres) V5M: http://forum.kerbalspaceprogram.com/threads/77523-Better-Atmospheres-V4-April-23rd-2014 ConnectedLivingSpace V1.0.6.0: http://forum.kerbalspaceprogram.com/threads/70161. CoolRockets V0.5: http://forum.kerbalspaceprogram.com/threads/68196-CoolRockets!-Cryo-and-Launch-Particle-FX CustomAsteroids V1.0.0: http://forum.kerbalspaceprogram.com/threads/80483-0-23-5-Custom-Asteroids-1-0-0 DeadlyReentry V4.7: http://forum.kerbalspaceprogram.com/threads/54954-0-23-5-Deadly-Reentry-Continued-v4-7-5-5-14 DistantObjectEnhancement V1.3: http://forum.kerbalspaceprogram.com/threads/69907-0-23-Distant-Object-Enhancement-v1-3-Planets-satellites-in-the-night-sky!-%283-3%29 EditorExtensions V1.1: http://forum.kerbalspaceprogram.com/threads/38768-0-23-5-Editor-Extensions-v1-1-2-Apr-2014-%28EdTools-Editor-Tools-replacement%29 EngineIgnitor V3.2.0: http://forum.kerbalspaceprogram.com/threads/51880 EnvironmentalVisualEnhancements V7.3: http://forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-3-EnvironmentalVisualEnhancements-NEW!-VolumetricClouds! EvaLoading (EVA Parachutes) EvaMechJeb V2-20: http://forum.kerbalspaceprogram.com/threads/70328-EVAMechJeb-%282014-02-20%29 ExsurgentEngineering (B9's plugin): http://forum.kerbalspaceprogram.com/threads/66020-B9-0-23-fixes ExtraplanetaryLaunchpads V4.1.2: http://forum.kerbalspaceprogram.com/threads/59545-Extraplanetary-Launchpads-v3-4 FASA V4.91: http://forum.kerbalspaceprogram.com/threads/24867-22-FASA-2-42-Now-With-Science!-Oct-30th FerramAerospaceResearch V0.13.3: http://forum.kerbalspaceprogram.com/threads/20451-0-23-5-Ferram-Aerospace-Research-v0-13-3-4-30-14 Firesplatter V7.0 PRE2: http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-3-%28May-6th%29-for-KSP-0-23-5 ForScience V2: http://forum.kerbalspaceprogram.com/threads/76437-WIP-Plugin-For-Science!-Automated-experiments-data-collection-%28May-2-2014%29 FShangarExtender V1.1: http://forum.kerbalspaceprogram.com/threads/65747-0-23-Hangar-Extender HabitPack V0.4: http://forum.kerbalspaceprogram.com/threads/64442 HooliganLabs (Airships/Subs/SQUID) V2.6/1.3/1.5.1: http://forum.kerbalspaceprogram.com/threads/53961-0-23-5-HL-Mods-on-Curse HullCameraVDS V0.3: http://forum.kerbalspaceprogram.com/threads/46365-0-23-5-Hullcam-VDS-Converted-DEA-to-MU-Updated-29-Apr ImprovedChaseCamera V1.3.1: http://forum.kerbalspaceprogram.com/threads/80112-0-23-5-Improved-Chase-Camera-v1-2 JSI (RPM) V0.16: http://forum.kerbalspaceprogram.com/threads/57603 KerbalAttachmentSystem V0.4.7: http://forum.kerbalspaceprogram.com/threads/53134-Kerbal-Attachment-System KerbalConstructionTime V6a: http://forum.kerbalspaceprogram.com/threads/69310-WIP-0-23-5-Kerbal-Construction-Time-PreRelease-5-%284-30-14%29 KerbalFlightIndicators V2: http://forum.kerbalspaceprogram.com/threads/80277-Kerbal-Flight-Indicators-%2817-05-2014%29 KerbalJointReinforcement V2.3: http://forum.kerbalspaceprogram.com/threads/55657-0-23-5-Kerbal-Joint-Reinforcement-v2-3-4-14-14 Kethane V0.8.6: http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-5-Find-it-mine-it-burn-it!-0-23-5-%28ARM%29-compatibility-update KineTechAnimation (B9) KittopiaSpace (Terraforming Tools) V0.141: http://forum.kerbalspaceprogram.com/threads/68619-Plugin-WIP-KittopiaTech-Ingame-Terraforming-Tools-V0-131 Klockheed_Martian (Asteroids) V0.5: http://forum.kerbalspaceprogram.com/threads/79675-Klockheed-Martian-Asteroid-Cities-V0-2-Improved-conversion-and-detection KSPScienceLibrary V1.1: http://forum.kerbalspaceprogram.com/threads/78305-0-23-5-Science-Library-v1-1 KWRocketry V2.5.6B: http://forum.kerbalspaceprogram.com/threads/51037-0-21-X-KW-Rocketry-v2-5-29-09-2013 LoadOnDemand (CFG + Cache) MagicSmokeIndustries (Infernal Robotics) V0.16.2: http://forum.kerbalspaceprogram.com/threads/37707-0-23-5-Magic-Smoke-Industries-Parts-Infernal-Robotics-0-14-stable%29 MechJeb V2.2.1 (Build 261): http://forum.kerbalspaceprogram.com/threads/12384-PART-0-23-5-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-2-1 MechJeb2RPM ModsByTal (Cargo Tansportion) V0.3.4: http://forum.kerbalspaceprogram.com/threads/77505-Cargo-Transportation-Solutions-%28WIP%29 ModuleRCSFX V04: http://forum.kerbalspaceprogram.com/threads/77398 ModZero: B9 KSPI Fix MP_Nazzari (Hot Rockets) V7.1: http://forum.kerbalspaceprogram.com/threads/65754-HotRockets!-Particle-FX-Replacement-Tutorial NasaMission (Stock) Nereid (Final Frontier) V0.4.5: http://forum.kerbalspaceprogram.com/threads/67246-0-23-Final-Frontier-0-3-9 NovaPunch V2.05: http://forum.kerbalspaceprogram.com/threads/3870 OpenResourceSystem V1.1.0: http://forum.kerbalspaceprogram.com/threads/64595-Open-Resource-System-%28ORS%29-Mod-Resource-API-version-1-1-0 PartCatalog V3.0 RC4: http://forum.kerbalspaceprogram.com/threads/35018-0-23-5-PartCatalog-2-4-3-0-RC2-released ProcedualDynamics V0.7: http://forum.kerbalspaceprogram.com/threads/29862-0-23-Procedural-Dynamics-Procedural-Wing-0-7 ProceduralFairings V3.05: http://forum.kerbalspaceprogram.com/threads/39512-0-23-Procedural-Fairings-2-4-4-tech-tree-and-minor-improvements-%28March-31%29 ProcedualParts V0.9.14: http://forum.kerbalspaceprogram.com/threads/70676-WIP-Procedural-Parts-Parts-the-way-you-want-em Protractor V2.4.7: http://forum.kerbalspaceprogram.com/threads/83173-23-5-Protractor-Continued-Rendezvous-Plugin-v2-4-7-%28June-14th-2014%29 R&SCapsuledyne (Taurus) V1.1: http://forum.kerbalspaceprogram.com/threads/75074-Taurus-HCV-3-75-m-Stock-ish-Crew-Pod-now-with-internals!-v1-0-1-April-20-2014 RealChute V1.1.0.1: http://forum.kerbalspaceprogram.com/threads/57988-0-23-x-RealChute-Parachute-Systems-Presets!-v1-1-0-1-27-04-14 RealFuels V6.2: http://forum.kerbalspaceprogram.com/threads/64118 RealismOverhaul V5.1: http://forum.kerbalspaceprogram.com/threads/59207-0-23-5-Realism-Overhaul-ROv5-1-Modlist-for-RSS-5-7-14 RealSystemPlugin (BA Atmosphere fix) RemoteTech2 V1.4.0: http://forum.kerbalspaceprogram.com/threads/83305-Development-Resumed-RemoteTech-2 ResGen V0.28: http://forum.kerbalspaceprogram.com/threads/28895-0-20-2-Resource-Generation-Module-%280-28%29 RftS (Early space race) V2: http://forum.kerbalspaceprogram.com/threads/57833 ROMFARER (Lazor) V33: http://forum.kerbalspaceprogram.com/threads/9923-0-23-5-Lazor-System-v33-%28April-17%29 RPL_Tweak_Pack V19e: http://forum.kerbalspaceprogram.com/threads/58135-TechTree-0-23-5-MS19e-Realistic-Progression-LITE-%282014-05-11%29 SCANSat V7 RC2.4: http://forum.kerbalspaceprogram.com/threads/80369 SCANSatRPM ScienceAlert V1.5: http://forum.kerbalspaceprogram.com/threads/76793-0-23-5-ScienceAlert-1-5-Experiment-availability-feedback-%28April-26%29 ShipManifest V0.23.5.3.3: http://forum.kerbalspaceprogram.com/threads/62270-0-23-5-Ship-Manifest-%28Crew-Science-Resources%29-v0-23-5-3-2-3-11-May-14 SmokeScreen V2.0.1.0: http://forum.kerbalspaceprogram.com/threads/71630-0-23-SmokeScreen-Extended-FX-plugin SovietPack: http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products Squad (Stock) TextureReplacer V1.5.10: http://forum.kerbalspaceprogram.com/threads/60961-0-23-5-TextureReplacer-1-5-10-%287-6-2014%29-IVA-Helmets-Removal/ ThunderAreospace (Life Support) V0.8: http://forum.kerbalspaceprogram.com/threads/40667-0-23-0-23-5-WIP-TAC-Life-Support-0-8-22Dec TimeControl V11.1: http://forum.kerbalspaceprogram.com/threads/69363-0-23-5-Time-Control-4-23-14-v11-1 Timmers (KeepFit): V1.0.44: http://forum.kerbalspaceprogram.com/threads/67739-0-23-WIP-PLUGIN-KeepFit-Kerbal-fitness-degradation-mod-v1-0-43 ToadicusTools (Tweakables Plugin) TreeLoader V1.0: http://forum.kerbalspaceprogram.com/threads/53192-0-22-TreeLoader-Custom-Career-Tech-tree-Loader-1-0 TriggerTech (Alt. Resource Display) V2.2.3.0: http://forum.kerbalspaceprogram.com/threads/60227-0-23-5-KSP-Alternate-Resource-Panel-v2-2-0-0-%28April-19%29 TweakableEverything V1.2: http://forum.kerbalspaceprogram.com/threads/64711-0-23-TweakableEverything-For-all-your-part-tweaking-needs TweakScale: V1.20: http://forum.kerbalspaceprogram.com/threads/80234-TweakScale-Rescale-Everything!-%28Version-1-19-Updated-2014-06-06-10-56-UTC%29 UmbraSpaceIndustries (MKS) V0.17.0 (Airbags V0.1.3): http://forum.kerbalspaceprogram.com/threads/79588 / http://forum.kerbalspaceprogram.com/threads/83134-23-5-Deployable-Airbags-%28plugin-version%29-v0-1-3-2014-06-18 US_Core (Universal Storage) V0.71: http://forum.kerbalspaceprogram.com/threads/75129-Universal-Storage-0-7-%28For-KSP-0-23-5%29-1st-June-2014 US_KAS (US KAS Support) V0.7 US_PartCatalog V0.7 VNG V1.2: http://forum.kerbalspaceprogram.com/threads/25305-0-23-Vanguard-Technologies-EVA-parachutes-23!-Sry-4-not-fixing-earlier-%28Dec-30%29 WarpPlugin (Interstellar) V0.11: http://forum.kerbalspaceprogram.com/threads/43839-0-23-5-KSP-Interstellar-%28Toolbar-Integration-New-Models-New-Tech%29-Version-0-11 WorldCup2014 V2: http://forum.kerbalspaceprogram.com/threads/82936-SQUAD-S-Kerbin-Cup-Add-On-Discussion-Thread