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protonv

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Everything posted by protonv

  1. Does this mod still work with 1.11?
  2. Wow, thank you very much. I was wondering why all stock craft files I download have missing part and can't launch. I never thought its because procedural fairings mod.
  3. Does this will work with 64bit build in 1.1?
  4. You mean this mod have new 2.5 fuel tank but somehow it won't show up. In case you misunderstanding something, the stock 2.5m is still there. I just did clean install recently, here is my mods list http://i.imgur.com/oz6Yg1e.jpg
  5. Thank you guy. I'm playing as career, so I when to research center and unlock all tech. Now here is what it look like. Is this mod don't contain any 2.5m part? only 5m and 7.5m? http://i.imgur.com/jyYN85Q.jpg
  6. noob question here. I have been used KW rocketry from a long time ago. Now it a bit outdated so I remove and try this mod. I installed both SpaceY Heavy Lifters and SpaceY Expanded but there only 6 new fuel tank show up in the game, there a plenty of engine and other stuff though. Is this how the mod supposed to work or I install something wrong? If that how is it, anyone know alternative mod like KW rocketery? cause I want more fuel tank. and sorry for my bad english.
  7. edit: ops, nevermind, I just check out first page. Sorry:P
  8. What about opposite? If for some reason I have to uninstall this mod, does existing save file still work ?
  9. This is dump question and I know this maybe have been ask many time. But does this mod work with 1.0.4? I'm just come back to play KSP again and haven't update any news since 1.0
  10. Thank you guy above. I guess I will use this mod. Anyone have N1 Lunar .craft file for 1.0.2?. The old craft file is break.
  11. oh, sorry my bad. I'm using this mod since 0.25 with save game already unlock all stock part. I just start a new game in 1.0 and thought this mod will unlock all part in tech tree with one click )
  12. Not relate to this thread but can someone give me a advice. Should I use this or FASA pack. I'm used both in 0.25 but since 1.0 no longer support 64bit so I guess I can only use one because memory limit. What pack cost more ram?
  13. Stupid question. But why it not need anymore in 0.90. I still have to click a lot button to unlock entire tech tree
  14. Does it work with 1.0.3? edit: tested, not working. dialog not show up:(
  15. noob question. How to use the hinge? I can adjust it in VAB but how to control it outside?
  16. Just install new fresh KSP and this mod and it working. But I guess I will stay with "american stuff" since this soviet stuff cause much trouble for me.it great mod, love soviet stuff. I defenitely will use this mod when find a solution for crash problem:(
  17. Yeah,a BoulderCo folder come from EnvironmentalVisualEnhancements-7-4. I'm still using Astronomer's Visual Pack - Edge of Oblivion. Beside that all other mods are up to date. So I delete KSO, KWrocketry and try run KSP 32bit. It take 15 minute to loading ,I guess ActiveTextureManagement is compressing texture. Then it crash, never make it into main menu:(. I'm using GTX 756m. But it normal when a games recognized it like intel hd graphics card because nvidia optimus thing... FASA is only tower clamp, and KSO is only space shuttle and station, no other stuff. I can run it all in 32bit with ActiveTextureManagement Aggressive. don't know what mod JSI come from @@.
  18. All of mods already up to date for 0.90. I deleted 2 old MM. dll. Still crash:(. Any other suggesting?
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