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klesh

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Everything posted by klesh

  1. NathanKell says it's not possible. Hmm. but you did it... Alright pal, what manner of trickery are you using! I've found a problem at the get-go. For starters I've been using the big floating node above to connect to the bottom of the rocket bell in the upper stage. In your example, you say "place your payload into the floating top node." I don't have a payload, just trying to cover the engine bell. I've been connecting the bell to the floating node. When I de-couple, it stays connected. If I connect it to the big node in the center at the base of the interstage fairing, I can reduce the radius (the fairing shape gets large around the bell), but it too stays connected upon de-coupling. Pic 2, it does look like that. Pic 3, yes yes and yes. Pic 4, 5, 6 yes. Pic 7, no. Edit: The only way I can seem to achieve this is to put a stock TR-2V on the bottom of the bell first, then do everything as normal. It's as if the decoupler in the fairing isn't doing anything?
  2. Updated, I fired up a few existing ships in orbits and no strange behaviors. It shaved a clean 15 seconds off my load time! Amazing!
  3. Thanks! See, thats exactly how I do it! Thank god I'm not as crazy as I thought. I've tried it in every configuration under the sun. To me it should work exactly as you have it, but it doesn't. I'm going to play a bit today, and have a look. I will show the same steps and see what happens. Man, this is twilight zone; thats exactly what I do!
  4. Rather, its a feature of career mode. In .90 career mode, repair to rover wheels is now an ability that only certain-level-engineers can perform. In sandbox, they're just letting you do whatever you want.
  5. Yes it is Texture Replacer that will do it. It's pretty easy to edit the suits in photoshop or gimp, save them as .png's and simply put them in the proper folders so they will be configurable within TextureReplacer. You fire up the game, TR has a nice window that lets you set specific suits for individual Kerbals or by role (scientist, pilot etc), even experience, and off you go. The next scientist you choose, for example, will come in his shiny new scientist suit. Check my suits here. Download it if you like so you can see the file and folder structure required to achieve the above. Simply name your files the same and you're good! Good luck!
  6. I'm trying to achieve something with the interstage adapter, and for some reason, I cannot get it to work just the dorky way I want it to. Any help would be great. I've tried various combos of decoupler fairings vs structural, turning the decoulpler on and off on the interstage fairing itself. I want to be able to stage my rocket, and have stage 2's engine inside a one-piece cylindrical fairing that stays attached to the jettisoned stage.
  7. No one dies in my space program. They're all heroes.
  8. I am a sucker for anything .625m. I'm going to try this too.
  9. + rep all around. Thanks fellas. Sorry for the dumb questions, but I'm trying to figure it out by my lonesome.
  10. What is ISRU and USI? Edit: Wait, you mean these? http://bobpalmer.github.io/UmbraSpaceIndustries/ Yeah I don't use any of those. I'm trying to find some mods to maybe try resources and like scanning of planets and such, and its kind of confusing to figure out what I should go with.
  11. Help me to understand. Is this resource/layout for modders to use, or ... it seems like you guys are all using it now? Are we supposed to use this mod as its available in the OP, or wait for moders to take it and run with it?
  12. Depending on the orbit heights required, you could bring the ship + probe to the probe orbit, decouple it from the side/top whatever, then move the station to its own orbit.
  13. Were I trying to do that, I would be all over it with the offset tool. Use that little yellow dot on the radial engine up top to assure proper alignment.
  14. If you use Texture Replacer, you could try these: http://forum.kerbalspaceprogram.com/threads/60961-BROKEN-0-90-TextureReplacer-2-1-2-%2820-12-2014%29?p=1643285&viewfull=1#post1643285
  15. Yup. They even have a feature to scan your current install and replace individual files that come up corrupted and or incomplete.
  16. Edit, I should read the entire thread... Does this mean you cannot use the welding mod if you use these others, or does it mean don't try to weld procedural parts or anything from IR? http://forum.kerbalspaceprogram.com/threads/107273-0-90-UbioZur-Welding-Ltd-Continued-2-1-1-%282015-01-14%29?p=1670371&viewfull=1#post1670371
  17. 1. Yes. KSP on Steam is very forgiving about extra copies and such. 2. It overwrites. Before it overwrites you can literally copy the entire KSP folder and paste it somewhere else, forever preserving a functioning copy of that version. Welcome to the game and forums.
  18. I made this silly little "science outpost" with parts from KAS and stock that I can bring with and assemble manually anywhere. Its a whole contraption I build on top of a probe core that I drop on the ground, so it wont be debris and get deleted. Its a fun set of goodies I have to figure out how to bring to various funky locations. Its been a challenge and quite fun. You can of course use any of the science instruments you attach to it, so I kind of pretend there is a reason to actually build it, lol. Gives something for the Engineer class to do too. So far in .90 I've put it on the summits of K2 and Mt Kraken, the north poles of Kerbin and the Mun, the Island Airfield and on the Great Flats of Minmus. http://steamcommunity.com/sharedfiles/filedetails/?id=374733789 http://steamcommunity.com/sharedfiles/filedetails/?id=371435656 http://steamcommunity.com/sharedfiles/filedetails/?id=370823562 http://steamcommunity.com/sharedfiles/filedetails/?id=367900130 http://steamcommunity.com/sharedfiles/filedetails/?id=367506837
  19. So his tweet is that a well-designed plane should fly in either version of the aerodynamics. Maybe it's me, but I kind of presumed that, no? Maybe a slight adjust of a wing by a degree or two if lift and atmo density is different, but for the most part a sound design is a sound design.
  20. I've played so much of this game, and there is so much more to be done, that I feel like I owe squad another $15 or whatever ludicrously low price I paid for it on steam in around July of 2013.
  21. I like that lander capsule. I ended up sliding 2 Mk-1 Lander Cans together to get a 2-man lander that could fit inside a 2.5m fairing for my Mun lander. http://cloud-4.steamusercontent.com/ugc/541887967093701201/B46051BB18C4392A160F06ED050ACC9C8F1FCD51/
  22. What were the roles of the crew members during your tests? Perhaps it is preferring to put a specific role in the bottom (or top) seat(s)?
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