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Everything posted by Iguas
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Hey guys, today i need some help ! There's not a lot of people playing in x6.4 size, so getting help from existing post is pretty hard ! So basically i'm trying to make an SSTO capable of getting crew to a 200km space station, but it's not easy ! Even though i'm using SMURFF, the Delta V is VERY hard to get, so i went with a RAPIER + Wofhound design and i manage to get ALMOST enough Delta V, but i'd like some tips if you guys can do it easily ! My second issue come when i try to reenter, Deadly Reentry just slowly destroy my ship at about 80km even when i reenter at 40°, that's very frustrating, so what setting should i use for x6.4 size (5.5km/s orbital speed) Thank you guys for helping me, and if you have other tips, i'll be happy to hear them ! Here's a little picture of da boy
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I went with Engineering Tech Tree, it works fine ! (except it's very hard) Thank you !
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Hey guys, i'd just like to know if there's a mod working on 1.4.5 that gives us the probes before crew cabins in tech tree, i've seen mods for 1.3, 1.6, but no 1.4 Thank you !!
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
Iguas replied to _Zee's topic in KSP1 Mod Releases
Hey any version for 1.4.5 ? -
Yea, but it still a difficult thing to do, SpaceX stopped considering this because of conplexity i think, and i'm pretty sure only the shuttle used it.
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Mysterious Extras folder in mods
Iguas replied to Iguas's topic in KSP1 Technical Support (PC, modded installs)
Alright, so do i put the Extra in GameData, or only it's content ? -
I'm not making any existing rocket, but i really like the look (and lifting capabilities) of BIG boosters using liquid fuel engines, and with those mods, it works great ! i use a timer that set the main engine thrust to 40% after 40 sec (to keep high TWR at liftoff) and when the boosters are empty, a ressource detector sets back the main engine to 100% (thanks to Throttle Liit Extended) It really works great, and the main stage burns for a very long time without using unrealistic fuel lines !
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Thanks a lot !! i'll take a look at all those mods, but no, i really don't script ^^ Ok, Smart Parts look like a good one for my problem, thank you dude !
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Hello, i'm currently doing a rocket that work a bit like the Falcon 9 : boosters kinda the same size as the main stage So i'd just like to know if there's a way to lower the main stage thrust when the boosters burn, and then turn it back to 100% when i drop the boosters. I'd like if to be automatic (with stage or timer etc...) and i'm playing modded, so no problem if it's a mod. Thanks a lot !
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Hey, is it possible to use RealFuel on this mod ? with avGas and kerosen ?
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- helicopter
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Iguas replied to Theysen's topic in KSP1 Mod Releases
Hey, how do you guys roll back to 1.3.1 ? Thank you- 2,215 replies
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- realism overhaul
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Hey guys, i'm playing ksp for a loooooong time no, and i'm interested in installing RSS/RO now, so i'd like to know where i can find ksp 1.3.1, i even looked for cracks (shame on me) and i couldn't find ONE Thank you, maybe i'll repost things here if i need help further in the installation ! Byyye
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Hello ! Just a simple question to everyone who make mechanic things in ksp, with bearing, etc... I know how to make folding legs in THEORY, but i'm new to this, so it takes me a long time, so i just want to know if what i want to make actualy work, and if you can give me tips or advices, that's even better ! So here is a gif of what i'd like to do:
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Is there a new atmosphere system ? Oo On my last asteroid deorbit attemps, it was still a bit unrealistic xD
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Thanks a lot ! <3
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Hey, i'd like to change my display name, beause, as you can see, i forgot to put a CAPITAL, so dumb :'( Anyone knows how to do it ? Thank you !
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@Laie @degenerate @MisterKerman @katateochi @Scarecrow Ok, i'll try all of this, thanks A LOT for your replies, this forum is god tier <3
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Yea, that was pretty much impossible, i'll try to shop you a picture, i mean, i COULD, but i'd like to keep the "plane" design (if you have any solution after i show picture, that's PERFECT ^^)
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Hey guys, i'm currently designing a BIG VTOL lander (600 T) that look like a plane , so perfectly unsymmetrical and i'd like to know if a mod can balance the fuel AROUND the center of mass, OR , if it doesn't exist, a mod that adjust the throttle to balance the craft ( i'd prefer the first solution, as for now i only have 2 engines, and it would be difficult to adjust power for landing. Thank you ! have a good day
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Thank for reply ! Any mod in mind that can do that ?
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Can i use this mod to keep the COM always at the same place ( assuming there's enough fuel in the craft)
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[support] Landing legs exploding in 1.4.2
Iguas replied to Vkihyone's topic in KSP1 Technical Support (PC, unmodded installs)
Hey, i just found the solution, if you are ok with editing some files, (at least for LT-2) You need to set the "restPitch" in the ModuleWheelBogey section to about 100, it sets the foot of the leg almost parallel to the ground -
Honestly, I removed eve from my list, way too hard to land on (and take off) with a small MkII spaceplane, same for tylo i think, but for the rest i should be ok, got about 5000-6000 m/s, i don't think i can reach safely those two planets ^^