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Joshwoo70

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Everything posted by Joshwoo70

  1. @bananashavings i did a pull request.. see for yourself
  2. *burn towards space* *90 degree turn in ksp souposhere* yeah good times.
  3. someone is headed at us at "ludicrous speed!" Jeb suddenly becomes worried
  4. Might wana watch this and you also forget the github thingy
  5. Guys stay on topic. http://aviationhumor.net/wp-content/uploads/2014/01/InThrustWeTrust.jpg
  6. Gets a sign : "stop watching the movie.. gosh" Inserts @HoloYolo .
  7. Jeb push the " moar thrust" button. All the lights along the streets starts flashing in synce with : trans sybirian ban's - wizards in winter
  8. Who is dat guy? Waiter there is a copy of ksp pre-release 1.1! *takes it*
  9. Gets a error : "not enough boosters" Inserts no coins.
  10. That is for visual mods list. We here are talking about what are your favourite mods. Mine is: KER,MJ,KIS,KAS,EVE,SEP( surface experiment pack) andprobably many more I have forgotten..
  11. Not a building (guys.. what is the thread name?) The generic building is a....
  12. looks like you will be the one who will be carrying the torch for me and @V8jester. @MrMeeb passing you over some assets...
  13. Which magically spawns NPC's Thd building is a server hosting company owned by steam which...
  14. Officer, jeb went drunk and keep punching people in the pub. I brought him back and duct taped him to prevent any more misshapps. You are pullover with Jeb bill and val outside a restaurant where you parked your car.
  15. found the code that caused the hassle for 64bit : private void Awake() { useEditor = false; ToolTipBackground = new Texture2D(4, 4); List<Color> colors = new List<Color>(); for(int x = 0; x < ToolTipBackground.width* ToolTipBackground.height; x++) { colors.Add(Color.white); } ToolTipBackground.SetPixels(colors.ToArray()); if(HighLogic.LoadedScene == GameScenes.LOADING && Managers == null) { Managers = EVEManagerBase.GetManagers(); } Setup(false); StartCoroutine(SetupDelay()); } @rbray89 might want to rewrite this for 64x linux builds? EDIT: trying to fix the issue myself.. will publish results soon. EDIT2: the issue is with the piece of code above. this Actually prevents stuff from loading. There is a second error which is this: which is due to the : ReflectionTypeLoadException: The classes in the module cannot be loaded error. which is caused by the problematic code above This basically sums up why 64x are not able to run this few versions.... I truly hope someone or rbray will fix this.
  16. The spacedock.info link.. "It's broken" -Tom(syndicate) http://i.imgur.com/B8CqMv5.png Thats what it redirects me... EDIT:subtitle should be : Now with Universal patch! Like KK (Version) - now with universal patch.
  17. @AlphaAsh can you update the release with the new patch : link This when installed finds all statics and adds "Convexcollider = all" This will be the universal solution so we users will not have to mandle with cfgs.
  18. Take your time I will be following yo see when you release. Love your mod anyways!
  19. Any chances of making the new mk1 cockpit internals? EDIT: and also the inlink cockpit?
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