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Everything posted by fast_de_la_speed
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[1.6+, 1.5+] USI Kolonization Class Suits Redux
fast_de_la_speed replied to overkill13's topic in KSP1 Mod Releases
Glad to see my mod lives on in spirit! I still play on 1.3.1 for mod compatibility (going to update soon™) and I haven't been quite up to date with KSP modding, as far as I heard TR died with 1.4. Ergo, I have pretty much left my suits in the dust. Again, thank you for bringing them forward to the newer versions! If you'd like, I can easily offer you tips on how optimize your pack size - just shoot me a pm!- 18 replies
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FASTCORP Autogarage - Real Cars for KSP!
fast_de_la_speed replied to fast_de_la_speed's topic in KSP1 Mod Releases
It does not -
FASTCORP Autogarage - Real Cars for KSP!
fast_de_la_speed replied to fast_de_la_speed's topic in KSP1 Mod Releases
This mod is only parts. There is no coding that must be updated. Therefore, "dead" mods like this can be used forever, pretty much. -
Hello, I have a problem with Mechjeb and it's skins. I would like Mechjeb to match all my other mod windows (KAC, ARP, [x] Science, etc.) but for some reason the Mechjeb 1 GUI skin is broken and throws an error when I click on it. Error: NullReferenceException: Object reference not set to an instance of an object at AssetBase.GetGUISkin (System.String skinName) [0x00000] in <filename unknown>:0 at MuMech.GuiUtils.LoadSkin (SkinType skinType) [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleSettings.WindowGUI (Int32 windowID) [0x00000] in <filename unknown>:0 at MuMech.DisplayModule.ProfiledWindowGUI (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Running 2.7.0.0 on 1.3.1. I also tried using 2.6.1.0 but the same error happened. Log link If anyone could shed some light on why it's not working and/or tell me a fix, it would be appreciated. Thank you.
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[TextureReplacer] USI Kolonization Class Suits
fast_de_la_speed replied to fast_de_la_speed's topic in KSP1 Mod Releases
The game can't find the texture path to the visor texture, so it becomes a default bright pink colour. I haven't touched KSP in a few months so I have no idea if it's a TRR update, my mod, or user error.- 49 replies
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- kolonization
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FASTCORP Autogarage - Real Cars for KSP!
fast_de_la_speed replied to fast_de_la_speed's topic in KSP1 Mod Releases
sure, it's right here: https://mega.nz/#!kZVhUbgC!vJ1Mz_PaKkmWZDkP9ARQVOKMiVdqBnkbucXlw9Kpe2I -
FASTCORP Autogarage - Real Cars for KSP!
fast_de_la_speed replied to fast_de_la_speed's topic in KSP1 Mod Releases
sorry, this mod is no longer in development. if you would like to play with this mod please use an older version of KSP. -
[TextureReplacer] USI Kolonization Class Suits
fast_de_la_speed replied to fast_de_la_speed's topic in KSP1 Mod Releases
i will put this in when i have some time- 49 replies
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[TextureReplacer] USI Kolonization Class Suits
fast_de_la_speed replied to fast_de_la_speed's topic in KSP1 Mod Releases
this totally wasn't because i was lazy or anything thanks a lot for your patch i will put it in right now.- 49 replies
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[TextureReplacer] USI Kolonization Class Suits
fast_de_la_speed replied to fast_de_la_speed's topic in KSP1 Mod Releases
for some reason, this happened to me as well when the update first came out. i waited an hour or so and it went through. i assume it's happening again, unfortunately i don't know any fix for it other than wait- 49 replies
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[TextureReplacer] USI Kolonization Class Suits
fast_de_la_speed replied to fast_de_la_speed's topic in KSP1 Mod Releases
you open the zip file, and put the "gamedata" folder in your ksp directory, like every other ksp mod- 49 replies
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[TextureReplacer] USI Kolonization Class Suits
fast_de_la_speed replied to fast_de_la_speed's topic in KSP1 Mod Releases
hello again. newest "update" is just a compatibility fix for texturereplacerreplaced please continue to enjoy this mod- 49 replies
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To save everyone from slaving over a hot keyboard to replace every line matching above, I made a regular expression that you can use in notepad++ to replace all the occurrences in the files. open all at once>find and replace>copy paste>click regular expression option>replace all in opened documents>save all Find what: \:NEEDS\[(.*)\]\:AFTER\[(.*)\]\:FOR\[ZZZZHPTECHTREE\] Replace with: \:NEEDS\[\1\]\:FOR\[ZZZZHPTECHTREE\]
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Hi, using Ampyear 1.5 and the latest USI series of mods, when I place a drill of any type on my craft in the editor I get a massive log spam of (this example is using the medium sized automated drill) This slows my game down immensely and makes it very hard to play. What is the plugin doing that's spamming the log so much? it's sending this about a hundred times a second. any help would be appreciated edit: even with the debug option turned on the message is the same. edit 2: log link edit 3: disabling the log using -nolog makes everything normal again
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- power manager
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[1.0.5] FASTCORP Roads 2.2a Colliders Hotfix
fast_de_la_speed replied to fast_de_la_speed's topic in KSP1 Mod Releases
Hey guys, apparently I still follow this thread. lol. Anyway, here's a link to the latest release of this mod. Nothing to update it, no changes, pulled right out of an archive i found on my PC. I don't do kerbal modding anymore so i'm not going to be updating this if it doesn't work. https://mega.nz/#!lQlAGCLL!ma8IJgUPp64hBlHPcRNw48ibLIQ0KFuT-wm7iXXIjEo enjoy! -
I seem to have a problem with the "Bring x amount of tourists to your space hotel" contracts. When i complete the contract and recover the craft(s) (I say crafts because I often take them up in small groups with my spaceplane, ~6 at a time), the recovered tourists never go away, and I have to manually edit the save file to make them go home. Is this a bug or am I not doing something right?
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- career
- contract configurator
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[TextureReplacer] USI Kolonization Class Suits
fast_de_la_speed replied to fast_de_la_speed's topic in KSP1 Mod Releases
did you make sure to assign the suits to the classes in texture replacer? If you didn't it assigns random suits to kerbals.- 49 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
fast_de_la_speed replied to RoverDude's topic in KSP1 Mod Releases
I seem to have this issue where when an mks part (I think the tundra pioneer module...) is on my space station, it forces the vessel type into a base. Any idea why it does this and is there a fix for it? it's not particularly serious, just a little annoying that i have to change the vessel type to a station every time i switch to it. -
[TextureReplacer] USI Kolonization Class Suits
fast_de_la_speed replied to fast_de_la_speed's topic in KSP1 Mod Releases
no, the MKS mod does indeed add the extra classes, all this does is give them some fancy threads so you can tell them apart and give them some original looks. MKS thread here- 49 replies
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[TextureReplacer] USI Kolonization Class Suits
fast_de_la_speed replied to fast_de_la_speed's topic in KSP1 Mod Releases
I'm not sure you posted this in the right topic but no I don't experience this. maybe your resolution/display is not wide enough? mine is 16:10 1680*1050 and I don't have this problem- 49 replies
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[1.12.x] DeepFreeze (v0.31.0) 12th Sep 2021
fast_de_la_speed replied to JPLRepo's topic in KSP1 Mod Releases
I was reading through this topic looking for info on how to manufacture glykerol with the USI series of mods. I found the long conversation about implementing it but nothing about downloading. Is there a way to put it in game yet or is it all just talk? -
[TextureReplacer] USI Kolonization Class Suits
fast_de_la_speed replied to fast_de_la_speed's topic in KSP1 Mod Releases
yes- 49 replies
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[TextureReplacer] USI Kolonization Class Suits
fast_de_la_speed replied to fast_de_la_speed's topic in KSP1 Mod Releases
you can find it here- 49 replies
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