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FleshJeb

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Everything posted by FleshJeb

  1. The changelog for all stock versions is in the main KSP directory inside readme.txt I'm holding off on the new DLC, but the changelog for Making History DLC is in readme.txt in \GameData\SquadExpansion\MakingHistory\
  2. Yeah, I found it very touching. Since we're speaking of British accomplishments, "honour". I did some research: The final top speed was 328mph, which is 147m/s. I've done 199.96m/s in one of boats I posted (before it unexpectedly became an airplane), so it's very doable. I took a look at the thrust curves for the two likely KSP engines. Whiplash and Panther (Wet mode). The Whiplash has a slight edge in total thrust from 0 - 147m/s, but it's 1.8T vs 1.2T. The Whippy absolutely runs away from the Panther above this range, so it's probably the better choice. Lessons learned from my high-speed hydroplaning/foiling: Make the craft dynamically stable. You want SAS to be OFF, and just use mild pitch trim to keep it level. Trim is going to vary a bit with speed. Parts only poof when their attachment faces/sides completely break the plane of the water. For making hydrofoils, I've found a 3 deg max AoA seems to provide optimal lift-to-drag. I use control surfaces, turn off the axes and deploy them at the following percentages: 25 deg = 12% max 20 deg = 15% max 15 deg = 20% max 10 deg = 30% max
  3. I learned about it for the first time a couple of months ago. I'm sure you will sink yours just as effectively
  4. @BigFatStupidHead This works: https://i.imgur.com/Ts8lrdP.png
  5. Well, congrats! That's a good one for the bug tracker.
  6. I've seen Steam users saying it won't install because basic KSP isn't updated to 1.7.1. Maybe that's it? This is the same question from the MH DLC:
  7. I'm going to ask you the stupid question so we can eliminate it: Did you move the downloaded .exe file to your KSP directory, or is it still sitting in Downloads? EDIT: This was not the answer. It is installable from anywhere. The issue was that Stone had deleted the Launcher (which has been deprecated), but the installer still wanted it present.
  8. Guys, it's just a video game. Also, this is Squad, don't buy it until after the first patch.
  9. No physics-based limitations, but the AI that manages the starship will kill you if you try.
  10. I've read them both, extensively and repeatedly--Science fiction literature is one of my major hobbies, as is military history. I suggest you check which author was known for self-insertion Mary Sues and let that inform you as to the depth and maturity of his thinking. Heinlein is a good introduction to serious science fiction for teenage boys, but his themes are much more interestingly handled by Harry Harrison (Deathworld series, Stainless Steel Rat series) or Larry Niven (Ringworld series, Mote series). Niven in particular handles human/alien interaction (violent and non-violent) VERY well. If you want to get into an exploration of full species-on-species violence, The Forge of God and Anvil of Stars by Greg Bear or the Ender's Game series by Orson Scott Card are really good reads. For more on political philosophies and societies you might be interested in, the short story, ...And Then There Were None by Eric Frank Russell, and the definitive work, Cities In Flight by James Blish are very worthwhile. In any case, please reread the quote I provided and pretend that Sun Tzu wrote it. It's much, much more subtle than anyone that's responded to me has realized. One of the unspoken points being that relying on violence as a tool carries huge strategic and opportunity costs that are often overlooked by people who want to take shortcuts to an easy and definitive solution. As a final point, trained violence-dealers are as susceptible to confirmation bias as any other professional--To take their perspective as the definitive one is foolish. However, if those are the people you're interested in learning from, I prefer Supreme Allied Commander Eisenhower over Lieutenant Heinlein.
  11. "Violence is the last refuge of the incompetent." --Isaac Asimov
  12. Principia, but good guess!
  13. My experience with people with autism (I had a girlfriend with two autistic toddlers) is that they are very good at figuring out patterns. Being able to figure out the logic of a user interface or an intended workflow is VERY important in I.T. I have also observed a lack of fear of failure, which is likewise very important (although it can contribute to a lack of good judgement). My ex's son used to find random web-based games and have them completely figured out in an impressively short amount of time. I showed him KSP once after his mother and I broke up--I wonder if he started playing...
  14. Big Ball: Make two of those and I'll say, "Nice balls, Triop." Overengineering: The best engines for boats are Panthers. Two power settings and you can turn like a mofo. Set them to yaw only, and place below the CoM so the boat rolls into the turn. Circular Intakes, Precoolers, and Nacelles are going to get you a LOT more air in low speed application. Pay attention to the intake speed as well as the area. Airflow = (craft speed + intake speed) * area. (with some adjustments for mach)
  15. ...and a claw on the plane so it can take the impact. You can even tuck it partially inside a fairing so it doesn't drag. @Triop Do you want a ship that hauls ass?
  16. That was the goal! Can you believe it all came from me looking at your Catfish and deciding to be really "extra" with it? I just need to decide if I want to convert it to a Single-Stage-To-Duna dropship, or give it an animated head and legs with the robot parts...
  17. Check the settings on the Utilities panel--That might be the MaxQ protection or G-limiter kicking in. If you have Mechjeb installed on the craft, it's never NOT on.
  18. And I thought I had come close to mastering drag-voodoo... This is scary. @Trogdor! I've found that the service bays are consistently some of the LEAST-draggy parts. My guess was that it's the reaction wheel and probe core causing all the trouble. If I were to modify your craft, I would put a 0.625m probe-core and reaction wheel inside a second service bay. I've pulled off Jool dives that reach 2x terminal velocity on very similar craft.
  19. Hi @Brikoleur, nice work! I have some really good tips and tricks to add to your tutorial, but I’m on my phone at the moment. I’ll edit this sometime this week.
  20. Wow, it's almost like collective bargaining is effective and good, and authoritarianism is bad... Galaxy_Brain.jpg
  21. Calling 911 because you can't remember 0118 999 881 99 9119 725 3
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