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Everything posted by FleshJeb
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Link Discord to Matrix, IRC and maybe other more open protocols
FleshJeb replied to VITAS's topic in Kerbal Network
I think you're going to have to support this request with some argumentation. Personally, I'm against social media interoperability for privacy reasons. To the extent that I never link them, never use the same ID or speaking style on any two different platforms, and avoid making purchases with funds that have my real name attached to them. -
Sensationalist news on plastiglomerates
FleshJeb replied to lajoswinkler's topic in Science & Spaceflight
When I looked into it a few years ago, my understanding was that it was disinformation proposed by the multinational oil companies to get people to ignore Peak Oil, so that they could take advantage of the inevitable economic crisis that would arise by not preparing to transition to different energy sources. -
http://www.projectrho.com/public_html/rocket/multistage.php OK, it's a good link but a high bar. On those rare occasions I used rockets, I usually used full throttle SRBs around an underpowered core stage. Light all on launch. Drop SRBs and use core to get just short of circularization. Finished the circularization with the upper (high vac ISP) stage. Upper stage would do the transfer burn to destination, and maybe the braking around the target.
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In KSP 1, control surfaces flip direction when the rotation axis of the part changes between ahead of and behind the COM. That said, you really don't want those wing surfaces to respond to pitch inputs. Since there's not much lever arm that close to the COM, they're not doing much other than acting as airbrakes. I've done enough fighter competitions to know that it will give you slightly better turn performance at the cost of a lot of speed.
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To be fair, 0.23.5 remains one of the best versions of KSP. There's very little you can do in 1.12.x that wasn't already done better by mods in 0.23.
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Thanks for all the hard work you folks are putting in lately. I'm sure it's been tiring, but it's probably worth it. (Yeesh, I can't believe I've just praised moderators, I need to go take a shower or something.)
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Oh sorry, I thought it was in the name list in the program. I figured it made a good ancillary bug report, because there's no way a corporation would want to let that continue. For a pretentious kerbal, it's hilarious--Space is up after all! Unfortunately humans play this game, and I've seen Jatwaa have to gracefully handle some extraordinarily nasty comments. (I also had occasion to learn that he's as fantastic a guy off-camera as he is on.)
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Sounds like things are coming together. Great comms today. Best of luck, you guys.
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I binge-watched all of these last night. Really great work, thank you.
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Thanks for the excellent report! Did you figure out Alt-PrtScrn? (just that window)
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We've all built this in KSP and we're lying if we haven't.
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JAXA (& other Japanese) Launch and Discussion Thread
FleshJeb replied to tater's topic in Science & Spaceflight
I just managed to catch the beginning. Shame about stage 2, but that dogleg was nuts! They'll get it next time. -
I've logged about 2500 hours in Stormworks since last January. It's a terrible game, and the developer sucks worse than Squad/T2. Still can't stop. Played a few days worth of Timberborn rolled back to the 0.0 version, because the gameplay is better than 0.2.
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I only knew the term before I googled it and spent a few minutes reading (which I'm sure you've done by now). I've only dealt with 2 or 3 standard grades of PCC. The one time I had to specify something with custom performance, I called a PhD at the concrete mixing plant. Concrete and asphalt can be deeply technical subjects.
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They'll be using "refractory concrete" anywhere exposed to high temperatures. Very different cement (and possibly aggregate) mix and performance than standard Portland cement concrete. You're right though. I've inspected several bridge abutments that were exposed to wildfires, and they lost almost all strength for a depth of about 2 inches. The field test for that is tapping it with a hammer--big flat chunks come off. I speculate that for concrete that was still curing, all the water would flash to steam and just detonate/spall it.
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Stock ornithopter / entomopter
FleshJeb replied to salaminho's topic in KSP1 The Spacecraft Exchange
Awesome! I love seeing stuff like this. I managed to do a very rudimentary one (without differential control) using the helicopter blades, and changing the deploy angle. You may want to check out DecoFox on youtube. He's done ornithopters of various styles in Stormworks, and some of his techniques/solutions may be useful to you. -
Lick them clean and put them back in the drawer, you casuals.
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If I'd released a game in this state, I'd be too busy dealing with gastrointestinal distress to do this. As I wrote this, I realized that these two activities are no longer mutually exclusive... Wash your hands, Nate, and good luck!