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Everything posted by FleshJeb
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Subforum Changelog
FleshJeb replied to Dakota's topic in KSP2 Suggestions and Development Discussion
Great work Dakota! This seems like a really solid and well-considered system, and it's exactly the kind of thing I'd like to see from all game development companies. With the fluid view, this might be one step better than Wube's system, and they're bug assassins. -
I've been thinking about starting a thread about how we all would design a set of lunar missions and the long term infrastructure. I'm just not well-versed enough in the specifics of current tech to feel like I could do a good job with a starting post. Perhaps you or someone else would like to take that on? I bet it would be really interesting.
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I'll give the dev team credit for being incredibly brave, and I hope you all have an excellent and relaxing weekend.
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totm dec 2023 Artemis Discussion Thread
FleshJeb replied to Nightside's topic in Science & Spaceflight
NASA high-speed film footage of Artemis launch. Combined into an absolutely magnificent edit with a banger tune: -
totm march 2020 So what song is stuck in your head today?
FleshJeb replied to SmileyTRex's topic in The Lounge
This is one of the rare instances where I like the cover even better: And my favorite Metallica song, for unprintable reasons: -
That's because you're from an engineering discipline with low risk tolerance and a robust culture. I'm from the small consulting Civil Engineering side. This had all the hallmarks of, "enthusiastic junior engineers with inadequate mentoring and supervision." A lot of firms coast on this because we have well-developed standards and regulations, high safety factors, and mostly low-stakes. Plus contractors with a lot of experience who are perfectly willing to call us idiots and fix it with a change order. I have a hunch Leuders was brought on to stop this kind of embarrassing catastrophe from happening again. She has an excellent skillset for it.
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Maybe they can finally clean the giant butthole that owns the place.
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From a former SpaceX engineer: https://thenext30trips.com/p/scrappy-special-edition "Honestly, if this was any company other than SpaceX I would declare them toast." Another good look at SpaceX company culture: https://thenext30trips.com/p/team-friendship Several years ago I wrote about working as a subcontractor for Tesla--The experience lines up pretty well, and its a worrying one. What I predict happening with SpaceX is that the chaos will catch up with them. Sure, you can push really hard and ride the edge of catastrophe and keep squeaking out wins. However, that causes a lot of burnout and the company gets a reputation. Your really talented people either start quitting earlier and earlier, or they run out of energy and focus, or they just cease applying for the jobs at all. Eventually you run out of luck and talent and the mistakes get bigger and harder to recover from because there just aren't enough human resources to keep things from falling off the edge. You don't want the lines of talent_needed and talent_available to converge. Coincidentally, I just left a job at this kind of engineering company after 15 years. There's no reality in the spin, "We just wanted to clear the tower, 50/50 chance." My evidence being, there's a picture of some ATV/golf cart things at Starbase that got a bit munched in the launch. Sure that's a small budget item for SpaceX, but if they really thought there was a good chance the rocket was going to blow up on the pad, don't you think that someone would have taken 5 minutes to move them well out of the way? Or did SpaceX get "valuable data" from destroying some of their site transports. /s I'll close with a joke an elderly client told me 20-something years ago. I had been hustling around his property trying to get him the absolute best result I could, and we had a brief moment to pause. Fair warning, it's incredibly sexist and heteronormative, but the framing helped a dumb young man internalize the message: I won't be upset if the mods choose to scrub that, but it's an important lesson.
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LOL, occasionally. My favorite character is actually DEATH, because he's very, very fair. If there's an afterlife (highly doubtful), he is exactly who I would hope handles the transition. Apologies for my post, I lost my temper. It was unfair. A friend of mine who is passionate about Russian literature made me read A Cloud In Trousers. Mayakovsky translates perfectly.
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Well I had ChatGPT translate it, and it made Vetinari the protagonist and CMOT Dibbler the audience surrogate. Curious...
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What Song Resonates With You On The Deepest Level?
FleshJeb replied to AlamoVampire's topic in The Lounge
This should help you. It really helped me: -
I assumed that this was descriptive rather than literal. Virtual worlds were posited earlier than the 70s. Thanks. I dug for a couple hours on TVTropes and wikipedia (because I have a strange idea of fun), and couldn't nail it down. Oh no, what's this going to do to my search history?!? Heheh. Yeah, I won't even get into a "self-driving" car, much less put a brain implant in. Have a good one.
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I'm a big fan of compendiums myself. The trouble being that a lot of stuff tends to blend together in the mind, especially the relatively narrow-scope thought-experiments. It definitely sounds familiar, but it could have been done by any number of the transitional Golden Age to New wave authors. Although https://tvtropes.org/pmwiki/pmwiki.php/Literature/TheMachineStops was written in 1909, but it's kind of the inverse of the story you're thinking of. Under the Literature folder on all of these: https://tvtropes.org/pmwiki/pmwiki.php/Main/LotusEaterMachine https://tvtropes.org/pmwiki/pmwiki.php/Main/GettingSmiliesPaintedOnYourSoul https://tvtropes.org/pmwiki/pmwiki.php/Main/TerminallyDependentSociety https://tvtropes.org/pmwiki/pmwiki.php/Main/GhostPlanet @JoeSchmuckatelli, a quest for you, because this is our kind of party.
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totm march 2020 So what song is stuck in your head today?
FleshJeb replied to SmileyTRex's topic in The Lounge
Led Zeppelin has been releasing all their albums for free for some time, and they keep adding new remasters. It's good for a binge: https://www.youtube.com/@ledzeppelin -
For Questions That Don't Merit Their Own Thread
FleshJeb replied to Skyler4856's topic in Science & Spaceflight
https://www.wired.com/2016/12/amazons-snowmobile-actually-truck-hauling-huge-hard-drive/ https://en.wikipedia.org/wiki/IP_over_Avian_Carriers?useskin=vector -
Some of the most fun I had in KSP 1 was zipping around in a VTOL and hunting anomalies and sightseeing. I'm glad to see the tradition continues. I can highly recommend: Designing for in-game aerodynamics because it's a much, much more efficient use of fuel and gives you loads of time to have fun. Design for ease of piloting (add those two SAS if it helps!). Design for evenly-balanced COM at all fuel states. Add strategically-angled spotlights on multiple axes and color code the lights so that you intuitively know your clearances to obstacles. Two overlapping spots is a fantastic way to gauge distance without focusing on instruments or your craft. It really helps the zen experience of zooming through terrain at night. Enjoy!
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Developer Insights #19 - Try, Fail, Try Again...and Again
FleshJeb replied to Intercept Games's topic in Dev Diaries
I have a lot of meta-questions about the process of game QA and the state of game development in general, and this is a golden opportunity. However, I don't have the energy and it's frankly a trivial subject. So, I'd just like to encourage everyone to donate to LGG's Patreon, because his work essentially carried most of the KSP franchise on his back for years, and the number of Patrons he has is shamefully low. I'm once again happy to say that I paid him more money than Squad ever got out of me, and he deserved every penny. I haven't played KSP in 3 years, and I'd still be happily paying him if it were in the budget. A very honorable mention to HebaruSan as well. Thank you both for your tireless efforts in making this absolute disaster of a franchise worth playing. -
Yes it is, person speaking from a position of authority... https://bugs.kerbalspaceprogram.com/issues/27484 https://bugs.kerbalspaceprogram.com/issues/13366 Still a problem as of 1.6.1 and 1.11.2. per the bug-tracker. EDIT: Still true for cargo bays as of May 6, 2021. As far as I know they use very similar mechanics and are subject to the same bugs. (Note the carefully qualified answer):
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I haven't had KSP installed for about 3 years, but I can tell you that fairings and cargo bays, etc. don't occlude drag when they're the root part. It's a bug, but you should be able to re-root the craft (4 key) and it should fix it. If not, try re-rooting, pulling the fairing base off, and installing a new one. I think that's the likely solution, but a picture would make it easier to eliminate other causes.
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totm dec 2023 Artemis Discussion Thread
FleshJeb replied to Nightside's topic in Science & Spaceflight
Cautious and deliberate engineering that meets or exceeds all its test objectives is SOOO last-century. -
If anyone wants to watch the signal disappear, it's at 16:45:08 UTC in Steve's livestream above. (Clock in the bottom left, I don't think I can link to a timestamp.)
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Site evaluation, design and calcs for the retrofit, prepping the site, formwork, and then pouring concrete. After the cure they can backfill, compact and start working on the slab. All those steps take time, and you can only fit so many men and machines in that hole. They might only be able to get two excavators working concurrently, and they have thousands of cubic yards of material to move. Remember they have to make the hole bigger and get it controlled before they can make it smaller again. I've worked on a few landslide repairs, and they have to pull out ALL the loose stuff and then some. This is all assuming that everyone and everything they need is on-call and working overtime.
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I'm actually presuming the piers have most of their original strength. The above-ground portions were steel-jacketed--They're fine. I have to revise my earlier estimate and say this is the equivalent of a seismic retrofit. They can jacket the existing piers with more concrete and rebar, and add some shear structures between them if necessary. Any post-tensioning cables can go outside all that. So we're down to 2-3 months and $5M.