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goduranus

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Everything posted by goduranus

  1. Many of the BD Armory part costs are not balanced.
  2. the Dorito vs Gunfridda Morgan D vs Gunfridda
  3. Gun Range=2000 is still in. I adjusted the it on the Gunfrid, so the posted match outcomes are fair. Gonna have a look at the Gunfridda later.
  4. I interpret it as, if the plane has some features that look unconventional, there should be real-world planes you could point to that had a similar feature.
  5. Scorpion vs Gunfrid Gunfrids' maneuverability allowed them to evade all missiles, and the Scorpion's ECM was no match against the Gunfrid's superior numbers.
  6. New Stealth Fighter, Scorpion, uses 3 ECMs instead of 2, but sacrifices IR signature for more maneuverability by using a Panther engine. https://kerbalx.com/goduranus/Scorpion Scorpion vs the Dorito
  7. The Black King vs The Dorito The Red Prince vs The Dorito
  8. Hi, can you guys make it so that the AI control guns separately from missiles? As in it wouldn't need to select the gun in order to use it, so that missiles and guns could be used simultaneously. Right now the AI selects the gun as soon as it enters range, and stops firing missiles, but most of the time a good gun angle is also a good angle to fire a missile.
  9. Yeah, according to BDA's author the radar detectability is based on how many pixels of the sky the target blocks out when viewed from the radar's location
  10. The Dorito vs MicroAIV, rematch with upgrades for both
  11. @dundun93 we got a limit of 6 missiles per plane here, could you remove a few? or you can let me know which ones and I can remove. @dundun92 I looked at the new Striker, but I doubt it's an improvement over the old one, since the main weakness of the Striker was its AI settings, would you like to tweak those a little?(right click menu on the AI Pilot and the Weapons Manager) Edit: Striker-II are no good, they spin out of control as soon as it turns on competition mode start
  12. @drtricky Here's a video showing off how good ECM can be, notice how the Morgan's missiles never managed to lock onto it. https://kerbalx.com/goduranus/Have-Blue
  13. Missile Slowboat, +3 planes https://kerbalx.com/goduranus/MissileSlowboat +1 No guns, +1 No Countermeasures or ECM +1 Junos only Missile Slowboat takes on the Dorito: Seems like older designs are not coping too well with the new outnumbering rules, might need a new thread so new rules are in the opening post
  14. Morgan modified vs Gunfrid Ditched the countermeasures on the Morgan in an attempt to counter @Eidahlil's superior numbers, also swapped Vulcans for GAUs, changed weapons manager settings so missiles are harder to dodge. https://kerbalx.com/goduranus/ADFX-01-Morgan-D
  15. This was some time ago, but I bet the technique still works. 530 points
  16. Looks like trading missiles to get more planes might be the way to go. Micro AIV vs Gunfrid
  17. @drtricky, it seems to need a plane with a very small profile to get a small radar cross section, with 2-3 jammers you can force the enemy to dodge by having your AMRAAMs' actives lock onto them before their AMRAAMs can lock onto you with actives, this breaks the command guidance and cause their first missile salvo go dud. First match with experimental outnumbering rules, The Dorito(upgrade) vs Gunfrid Gunfrid deploys +2 planes by having no missiles or countermeasures. Bad luck for the Dorito, first match I ran a Dorito got exploded by its own missile, so I reloaded and ran again, and once again a Dorito got exploded by its own missile. This makes me think it's some sort of design flaw(the orientation you attached the missile and its ejection speed and ejection timer settings)
  18. It says not the craft you're looking for. Here's the crafts so far, I don't have a solid method but I am thinking of having new submissions fight the rank 3 plane to replace it or be eliminated. Eliminated planes that are updated can be entered again to fight rank 3. Current rank 1-3 can be upgraded and keep their spot, and the author can ask for a match with the above ranked plane or let it be until challenged. ADFX-01 Morgan, beaten MicroA up mk3 to and the original Dorito MicroA variants, beaten all except Morgan Dorito upgrade, beaten all except MicroA and Morgan F-10 Striker currently eliminated until author updates F-2 Badger currently eliminated until author updates HEI currently eliminated until author updates because it seems to have problems with AI settings Next up would be a match between the most recent MicroA and Dorito variants, with the winning fighting the Morgan
  19. @drtricky Ok I tested this some more, ECM is very useful, what the wiki said about 10km and beyond is not true, with some configurations you can make a plane immune to AMRAAMs beyond at about 6km or less.
  20. BDA 0.2.1.0 works for KSP 1.2 BDA 0.2.1.1 works for KSP 1.3 BDA 0.2.1.2 seems to be bugged Edit: What if we add some more design possibilities to spice things up? If you build with restrictions you get to deploy more planes? So, base = 2 planes +1 plane for no missiles +1 plane for no guns +1 plane for using no countermeasures and ECM +1 plane for using only Junos So you could deploy up to 6 planes with a plane that relies on melee combat, but maybe 5 slow missile boats or 4 gunfighters can be actually competitive against 2 fully equipped planes.
  21. The AI pilot part is set to a maximum of 10Gs. Maybe having two AI pilots is causing problems as well.
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