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KSP2 Release Notes
Everything posted by RayneCloud
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I remember the good 'ol days myself, but I hear Miguel and the current chap are doing great jobs...so.
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I've been waiting for this, for a long time. Glad to see Felipe and the boys got this moving forward. It's been far to long since I played KSP, and this will bring renewed desire. -DR
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Any chance for Kethane and other large mod integration? Such as KAS and the like?
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Rayne's Ramblings: Return to the land of little green men.
RayneCloud replied to RayneCloud's topic in KSP Fan Works
Yeah, back in action (so to speak) and yes there shall indeed be General Badassery of the highest degree. @katateochi = I wuv your videos mate, good to see you again. -
Now-defunct-thread-that-should-not-appear-in-google-search.
RayneCloud replied to Cilph's topic in KSP1 Mod Releases
Ah, so very good to see this back in action. One of my top beloved mods. -DR -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
RayneCloud replied to damny's topic in KSP1 Mod Development
Heyo! Another note, the fact this does indeed work with RT2, YAYS -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
RayneCloud replied to damny's topic in KSP1 Mod Development
Well, this is just bloody amazing...time to add it to my "list o' mods to use" -DR -
[WIP] Mass Relay - Warping all over the place
RayneCloud replied to Molybdene's topic in KSP1 Mod Development
Glad to see something like this, I can't wait. -DR -
http://www.youtube.com/channel/UCBNZXQh2vkDXDZISH_FbtQg @blizzy: You'd be right, I don't post all that often, at least not since your join date in May. @blinkin: I'm still here blinks, and I appreciate the words. Back to work, and life and all those busy things.
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I am. Though I only watch now.
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.22 SAS is now all WIbbely Wobbly (but not timey wimey)
RayneCloud replied to JebidiahsBigSister's topic in KSP1 Discussion
Here's the disconnect, SAS has NO control authority of it's own, NONE, NADA, ZIP. SAS is a "pilot" it moves the "stick" the control surfaces and control points respond to the stick being moved. If you have nothing on the ship that can gimbal, vector, or give any control authority at all? The ship wont move, wont stay on heading, wont anything and SAS can sit there and do things all day and nothing will happen. SAS, for lack of a better way of putting it, pushes the WASD keys just like you do. Got a rocket with no control authority? You can press W all day long, and nothing will happen. Same thing with SAS. -
Unfortunately, ISA is not something that the team wanted to add to the game. Not when I was still on the team anyway, could have changed now, but don't hold your breath.
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.22 SAS is now all WIbbely Wobbly (but not timey wimey)
RayneCloud replied to JebidiahsBigSister's topic in KSP1 Discussion
C7 has been trying to build a system that accurately maintains control over a vessel using reaction systems and the vessels own control surfaces and control points, this includes gimbals on engines, RCS and more. For months now he's been trying to get to a point where the "computer" aka your SAS system, with enough reaction wheels, surfaces, or points of control can accurately maintain control over your vehicle without shaking it into oblivion. He's done just that in my opinion, and with any good game developer, you get "Iterative" development. Try something here, tweak something there, add something new, take it away if it doesn't fit or doesn't work. -
.22 SAS is now all WIbbely Wobbly (but not timey wimey)
RayneCloud replied to JebidiahsBigSister's topic in KSP1 Discussion
I have to entirely disagree with you. Rethink your designs. -
.22 SAS is now all WIbbely Wobbly (but not timey wimey)
RayneCloud replied to JebidiahsBigSister's topic in KSP1 Discussion
Personally, this really feels like complaining for the sake of complaining. People have complained about SAS for the last several updates, and C7 has dumped many dozens of hours into the system in an attempt to make it amazing. In my opinion, he's done just that. It's a hell of a lot smarter than it ever was, and a lot more capable. I'm not just saying this because I know C7, he's a good friend, that's true, but he's also extremely capable and has done a great deal of good with the stability assistance system. It's the best it's ever been. -
.22 SAS is now all WIbbely Wobbly (but not timey wimey)
RayneCloud replied to JebidiahsBigSister's topic in KSP1 Discussion
It's working just fine. It's worked just fine, and works even better now. -
Thank you all so much. Since it's been asked for, I'll be doing a "Final Flight" live stream for KSP here in just a few. http://www.twitch.tv/damionrayne/new -DR
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That is entirely un-true, un-just and a flat out lie. Nothing like that has ever happened, ever will happen, and ever would happen. A store account ban would require authority and authorization we do not have access to, and as such would require the approval of people in the chain of command well above us in pay-grade. No one's posts have been deleted in this conversation, no one's been banned for stating an opinion, and I will not have this sort of miss-information spread. -DR
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No, that was a mix up with a new user group setting not being correct, my bad. Should be able to see it now. -DR KSP CM
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Or why do I get moderated? 1. We're using a plug in called "Spam-o-matic" that has been set to scan any and all new user registrations and accounts upon creation, and temporarily after registration. 2. Usergroup promotions is a system that automatically moves a user from one usergroup to another when certain conditions have been met. This is to make sure that anything that manages to get past spam-o-matic gets' caught by our moderation team. All new users are vetted via spam-o-matic, then are set into "Curious George" user group which is moderated and has less permissions for you first 3 posts. Once you've made 4 posts (it used to be more we lowered it) and we've made sure there's no other issues, the system automatically moves you into a trusted usergroup with more permissions and you're all set. -DR KSP CM