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RayneCloud

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Everything posted by RayneCloud

  1. There we go everyone, it's over. https://youtu.be/hH2WjcoHI9g?si=ONu13AxQkcSLTHKR
  2. Well, that's that then. Good luck @Dakota in what comes next for you. All my best.
  3. Thank you. I truly loved my time with the first team, however brief it was and no matter how it ended. KSP 1 was my entry in to the gaming industry, was my first time as a CM and my first time doing things like QA, PR, etc. It gave me a lot of opportunities and truly changed my life. It pushed m in to STEM and in to spaceflight and science.
  4. Some of what you've said in here, is incredibly dismissive and patronizing. I have had several friends loose their jobs over the last year, and some of which have ended up homeless. The rest of this is just assuming I don't understand how any of this works after 10+ years in this industry, and that's just not the case. I never said anyone was dying, I said peoples lives have been destroyed and that is a fact. Having to figure out what comes next in this situation is a nightmare, one I've been through multiple times as studios went bankrupt or shut down. I've had it happen 3 times since my time with KSP and it's always a disaster. As to the comments about Nate? I have issues with his leadership of this project as well. I'll keep it polite. With Dakota? As a former CM, what would you expect me to do in this situation? Loose my job to tell you things I am being ordered to not tell you? Dakota gets a "Pass" because going against their orders would have cost them their job, that's not being a "lap dog" and that's an incredibly childish thing to say.
  5. Let me just quote a famous climate rights activist here and say to PD, and Take 2.. "How Dare You." As Matt Lowne said on Twitter earlier today, I am so utterly sick of the secrecy that surrounded this project from day one. All we got today was a spokesperson saying, "We continue to make updates to the label" and "we have no further comment." WHAT UPDATES TO THE LABLE? You've destroyed dozens of peoples lives and made NO mention of if any of them are being absorbed in to PD, or saying if the Franchise has been moved to yet another developer, or given us ANY information what so ever of any real substance. You're not making the next big AAA game here, you're making a Sequel to a beloved game and you're spitting on the memory and work of many dozens if not many hundreds of people over a decade. I look back at my time with KSP1 and Harv's dream, and what C7, Mu, Nova, Skunky, RoverDude, myself, and many many others dreamed of and this is NOT IT. I have criticized your communication, leadership, and organization since day one, and while I still attempt to remain positive, I am going to KEEP doing it, because this is an absolute disgrace. You have failed at every single turn, to treat this community the way they deserved to be treated. The way the people that came before you treated them and none of us had made a game before. So, what's next? ANSWER US. GIVE, US, REAL, HONEST, OPEN, COMMUNICATION. To the rest of the community, I am sorry, truly I am. I hate to be loosing my temper like this, but this is just not it. It's cringe, I know, but I am MAD. To the Mod Team, many apologies if this is out of line, but I needed to vent. To the IG team that has had their lives destroyed by corporate greed and mismanagement, and are now struggling to figure out what comes next? My heart breaks for you and I truly hope you find something, or some miracle happens, that lets you really shine in this broken mess of an industry that we all love. TO PD and Take Two? You get nothing from me but contempt and anger. You deserve every single ounce of it. (No this does not include Dakota or other PD Employees that were working on KSP2 alongside IG, they did the best they could with what they had. I am talking to Senior Leadership here. Please understand that.)
  6. Do you work there? Because if you don't work there, you have no idea what you're talking about. We have no way of knowing the full cost of operations for intercept games taking in to account the building, computers, licenses, utilities, different pay scales for seniority and senior leadership, et all.
  7. I mean, he can't run twitter, or sell good vehicles, or well.. do anything... because he's a raging narcissistic idiot.
  8. With respect Vanamonde, how do we do that, knowing that the topic of this thread, is no longer (and may never be) relevant? There's not going to be any new patches coming, let alone with what was promised, for quite some time, until the former staff is absorbed in to PD (if they are) or if some how they manage to sell the IP (they wont) to someone else. We're going to be sitting here wondering for a lot longer than we have been for the last 4 months.
  9. That's a whole lot of meaningless word salad that doesn't say what it says it says. Lots of corp speak that doesn't actually confirm beyond a shadow of a doubt that they are supporting KSP2 anymore moving forward. Though, there is some reason to suggest that some of KSP2 staff might have been absorbed in to PD directly, but that doesn't matter if they laid off most everyone with the skillset, knowledge, and experience, to actually finish the game.
  10. Just, a reminder, that you come in to work every day thinking it'll be like the day before in this industry, until it isn't, and more often than not... not even senior leadership sees something like this from the parent company coming. So, they fully intended all of this for us, but, here we are.
  11. I was listening to "The Light" by Disturbed when I heard the news, the news we were all hoping we'd never see. For those of us that have been in this industry for a long time, we've been here before. You come in to work thinking everything is going to be just like it was yesterday, only, it's very much not going to be like it was yesterday. You find out your studio was bought out and you're being made "Redundant" or that the studio is out of money, or any other numerous "nightmare" situations. You hear the words, "Realignment" and "Consolidation" and you look at the parent studio/publisher and see them posting record profits and you ask, "How can you do this to us when you're making so much money?" All of that being said, it's a dark day, I don't deny that at all. What I ask though is that you all don't forget the community we built, the dreams we all had of space travel, the memories we made. I ask that you don't forget the team that's hurting right now as so many lives have been upended over night and so many have been blindsided (including upper leadership who didn't sese this coming either, I promise you that). A dear friend lost her job last year and ended up homeless for nearly 6 months before getting back on her feet, but she did, get back on her feet. We will too. Kerbal Space Program as a franchise, an IP, as memories of space flight and dreams of the future, is not gone. It's not dead. Spaceflight is hard and so is game development, and the light that we have to see through the darkness of today's horrible news, (for me at least) is that we have KSP1 and all of it's mods, and the version of KSP2 that we have that is still playable. It wont be the version we were promised or dreamed of with colonies, multiple star systems, multiplayer, etc, that's true... but we still have it. Anyway, I know this is an uber cringe post but at 40 and with my health issues, I don't have the negativity in me anymore. So, this is me asking our community to stay strong and look to the future while remembering the past. -Rayne Former KSP 1 CM
  12. "It should, in my opinion, come faster." That was the quote, and while I get the desire to throw out the statements of "This is software development" like I am not already familiar with that, we're still sitting at 3 months to the day since 0.2.1.0, with no idea when the next patch will come, nor the one after it, nor colonies. At this pace, I reiterate, that I have zero expectations left that we will see colonies in game before the end of the year.
  13. So, we have 0.2.2.0 coming and we have no idea when after 4 months since the last update... and we have another update coming after that, 0.2.3.0, before we get colonies which I would say is safe to assume will be "0.3.0.0"... So is it just me or is that "10 months from launch to for science wont happen again with colonies" looking a lot more like something that's just not going to end up being true? (I forget which video but Nate said that time between For Science! and Colonies would be "significantly less" than the time between launch and For Science! I fully expect that we wont see colonies in game before October / November time frame.
  14. Sprints are a part of SCRUM which itself is an Agile methodology. I know it, because I've used it across every game I've worked on. That was what they were using last I checked or bothered to speculate. I think things may have changed with certain people becoming Product Owners over certain feature sets and teams. The suggested MAXIMUM of Sprint planning by the way, is EIGHT HOURS for a FOUR WEEK SPRINT. https://scrumguides.org/ This would be pages 7 and 8 of the SCRUM Guide of 2020, which you can find here: https://scrumguides.org/docs/scrumguide/v2020/2020-Scrum-Guide-US.pdf#zoom=100
  15. I very seriously doubt they've adopted SAFe @Casellina X, I am willing to be wrong, but I highly doubt it. The whole point of SAFe is to be "Agile" and Adaptable with product delivery and one of the major principles of SAFe is incremental building with rapid integration of learning cycles, like Kolb's.
  16. Oh? Why me? lol Thanks though, and yeah, of course, I love KSP as I said.
  17. I might risk some things here, but we're half way through April, and I am disheartened and frustrated. I have never once worked on a game that took two weeks to "Plan" for what comes next. Not even during our team wide trip to Mexico City did we take two weeks to plan out what came next. I get it, Holiday Stand down + Planning out what comes next takes up a few weeks and it's hard to get back in the saddle, but this is not it. (Unless that two week planning was a complete rebuild of team structure, and workflow, in which case, my apologies.) As a former Community Manager I have never been so utterly disappointed in leadership as I am right now. I am not disappointed in the community team, as they can only share what they are authorized to share, so Mike and Dakota don't get any reprimands from me, they're both doing the best they can, and they have both been outstanding Community leads, but senior leadership, does. To Senior leadership, you are doing permanent and lasting damage to the brand, the project, and the community as a whole. Changing KERB communication was a mistake. Giving us next to nothing outside a single vid we had to dig up to find with Nate and a single dev post since last year is unacceptable. This community deserves better from you all, WE gave them better when we had the reigns during the early days, those that came after Me, Skunky, Nova, C7, Mu, Harv, etc, gave this community better. You need to do better. You need to be better. For Kerbal Space Program, for the Community as a Whole, for the future of this franchise. Now, I am sorry and I apologize if I being disrespectful here, but I am upset and I am voicing that here. If anyone thinks I am out of line, please tell me, and I will apologize, but I love this franchise. I love KSP. KSP was my first ever game, my first ever time as a CM, my first ever real shot and chance in this industry and it changed my life and left as lasting impression on me. I have changed a lot since my time as "Damion Rayne" back in the day, but I am still the same space loving, green space frog loving, spontaneous unplanned disassembly and single state to ocean loving, KSP Fan I have been since the start. With respect, and love of Rockets and Science, -Rayne
  18. Honestly, I think I've finally lost faith in the project. I really truly hope to be wrong, but we'll see where the next patch goes and if Colonies is another 10 month wait just like For Science was.
  19. With respect, we're not having expectations managed, because we're hearing very very little. One dev post about lighting since Dec 8th, and some sneak peaks and a nate vid that know one knew was out until it was linked here, is not enough. We've been told to expect more communication for 4 months and we have not gotten it to a satisfactory level, at least I will speak for me personally on this. Forgive me if I come off disrespectful here Dakota, it is not my intent, but we need more please.
  20. We really need at least some sort of engagement here. My focus would be to rotate content based on ease of generation. Give us more sneak peaks, smaller more focused blogs from team leads / feature owners / devs, updates from you directly would be nice as well @Dakota just giving us TL:DR versions of , "This week the team did X and Y". We need more than a dead discord, a dead forum, and sparse content on the social media pipelines. We need more than a video from Nate that no one really knew about until it got posted by other community members. I for one had no idea nate had done a video. I don't want to attack here and I apologize If I'm coming off harsh, or disrespectful, but the communication issues have been present through the projects life so far. We need better please. (Note: I am grateful for nates vid, I am, but it was a bit off putting to not have it announced in anyway.)
  21. The plain truth is that the promise of the Bi-Weekly KERB report was not kept at all, so how do we know that the promise of a monthly version will be maintained? The lack of clear, concise, constant communication has not helped perceptions and community morale at all.
  22. I think I am going to have to just say it, the current communication with the community is incredibly disappointing.
  23. The very steady and constant communication issues has been concerning, I admit.
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