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KSP2 Release Notes
Everything posted by RayneCloud
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You promised us communication, where is it?
RayneCloud replied to RayneCloud's topic in KSP2 Discussion
As a professional Community Manager with nearly a decade behind me, it was my Job, to talk to the community. It was what I was paid for, that meant taking all the abuse that was hurled at me. The death threats, the people yelling and screaming at me telling mw that I was the worst thing to walk the earth, and listening to people hurl insults at my co-workers who I knew for a fact were working as hard as they could. I started this thread because I was and still am disappointed with the pacing of communication and I do personally feel that the community deserves more communication, of a higher quality, but the main issue is that takes time, energy, and resources away from dev ops, (if you want comms from the dev team) which as CM's, we are not. We're not in the editor making the game (some of us might know it well enough thanks to being taught by our team so we can answer questions) but it's not our job. Our job is to be out here with you all so the team can focus and work. Those people in dev ops, DO NOT owe you anything, but going in to work and doing their jobs giving their best and making the best quality game they can. It's up to the CM's to relay what they're doing to the Community and senior leadership like Nate. Any "Beef" should always be directed at people like me, the forward facing Community and Media Relations People, the PR people, and Leadership. Never the rank and file dev-ops person coming in to work today to work on some models, textures, sounds, animations, what have you. Even then, keeping your disappointment directed, reserved, and polite is possible while still getting across how disappointed and upset you are. Which, again, you're allowed to be...no one has ever said and will ever say that you're "not allowed" to be disappointed with the state of the game, the state of communication, or be worried about future updates and content. You have that right as a consumer who spent their own hard earned money on this product. We're simply saying, you can get all that across without being toxic and abusive (not that I am accusing of being either of those things, please don't take it that way.) In short, to end my rambling, be vocal, outspoken, and yes, demand better, ask for answers, etc, but do so realizing these are still human beings that make mistakes, and don't just stop being human beings because they sold you a product, good, or service. -
You promised us communication, where is it?
RayneCloud replied to RayneCloud's topic in KSP2 Discussion
My two cents here, sine I started this thread, I've had times in my life where people would compare this situation in gaming where you're upset with a product, to one of ordering food at a restaurant and it coming out wrong, cold, or just plain bad. Yes, as a consumer, you have a right to be upset about a good or service you paid for using money you gained from working away your life not being what you expected it to be. What you don't have a right to do, in my opinion, is to be toxic and abusive even in that situation. If you wouldn't stand up at a restaurant and yell and scream at the server, or go storming in to the kitchen, why would you do that here? My original post may be a bit spicy for some, but at no point am I yelling at, insulting, or attacking the dev team. People don't stop becoming human beings just because they sold you a product you're not happy with. -
Unity went crazy, what will happen to KSP2 (and KSP1)?
RayneCloud replied to marce's topic in The Lounge
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You promised us communication, where is it?
RayneCloud replied to RayneCloud's topic in KSP2 Discussion
Accusing me of ignoring it is a bit of a low blow there. I'm not happy with what I've seen. I shouldn't have to jump on discord, I'm not on their discord and I don't intend to join it. I'd rather have more information here, at least it being properly mirrored. I'm at a loss as to why that's a bad thing to ask for?- 343 replies
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Unity went crazy, what will happen to KSP2 (and KSP1)?
RayneCloud replied to marce's topic in The Lounge
Then you're not paying any attention to all the upset devs, and we do not agree. -
Gotta say, I'm pretty disappointed at the moment at the near radio silence, or the complete lack of communication. The dev chats are fun and all, but where are the weekly posts from Nate? Why are we back to having to look at Discord and getting nothing here? Can we have something please? About 1.5? Or am I just not seeing the communication that was promised? Can we have something please?
- 343 replies
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Unity went crazy, what will happen to KSP2 (and KSP1)?
RayneCloud replied to marce's topic in The Lounge
So, let's talk about this statement shall we? You purchase a game, a small indie unity game for 19.99$ Steam, will take 30-33% of that which is roughly 6.66$ Epic waves the fee on the store and will take roughly 9%, which is just a bit under that 1.99$ If you have a publisher, they're taking anywhere from 20% to 50% (especially if you have a horrible contract) Then, Unity is charging you 0.20$ per Install.. What's the actual developer left with? -
Unity went crazy, what will happen to KSP2 (and KSP1)?
RayneCloud replied to marce's topic in The Lounge
Would could certainly make an educated Guess on "insider Trading" having happened, also, Trust me, as someone whose worked with Unity since 2011 when I first learned it with the help of my former KSP 1 team mates (I was just a community manager so I didn't have a lot of reason to be in the engine doing things, but I got to watch and learn a lot.) This is not okay and sine then, I've worked on 3 other unity games, and this is an horrible decision. I suggest people watch this video. -
Unity went crazy, what will happen to KSP2 (and KSP1)?
RayneCloud replied to marce's topic in The Lounge
So, here's some additional information, https://unity.com/runtime-fee - This is the actual policy on the Unity Website. Here's the "Per Install" rate, you'll notice that unity personal and unity plus plans pay MORE per install but it's a flat rate that never changes, than Pro and Enterprise. Also, as a note, this only "Kicks In" Jan 1st, and they start charging for all installs after that date. Epic, as a note, charges a 5% Royalty Fee for everything over 1 million in revenue, per title, and sales on the epic store are excluded from this. Also, another note, the CEO of Unity and a few other "C Suite Execs" sold shares before this announcement, and then Unty's stock took a nose dive. -
I'm starting to worry about a project cancelation myself.
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The delay in communication here on the forums, and the focus on other platforms first again, as well as not hearing from Nate for nearly two months is very disappointing and disconcerting. Also, the fact that we're now nearing 6 months post launch and we're still no closer to any understanding of science mode, new parts, and the rest of promised features has actually made even me question what's going on. This isn't a good luck, 6 months later and we've still not seen a fully delivered major update. This is just, really disappointing. Instead of a Q&A, can we please have a more concrete more full update from Nate please @Dakota?
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*is reminded of running the experimental testing team way back when she was CM* Don't I know it... lol TY for the hard work there RTB <3
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Oh, I wouldn't know a fix at all, SC.. but looks like @R-T-Bhad a Kopernicus fix?
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Anyone else having black rings around the stars or having the stars shine right through planets?
- 1,718 replies
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Why I'm Excited - An overview of HDRP and CBT Studies
RayneCloud replied to RayneCloud's topic in KSP2 Discussion
I would imagine so, given what I know of the first version of PQS. Though, PQS in KSP 2 is a whole different beast. Just speculation though. -
Why I'm Excited - An overview of HDRP and CBT Studies
RayneCloud replied to RayneCloud's topic in KSP2 Discussion
I've not kept an eye on this thread because I'm working on my own project at the moment in a different gaming market space. So, sorry for that. I'm not sure if there's much for me to add really, or answer, at least from my personal experience and please remember that I do not work for IG/KSP 2 Team. (Though I wish I did, yes, even with things being a bit rough.) Anywho, let me know if there's anything else I can attempt to answer. (I'm not a subject matter expert as a note, just a former CM and QA lead with some experience and study behind me.) -
Great update, but if I have one single nitpick, it's that the last titles have been a little... well.. concerning/dark/etc? Not sure how to put it really.
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Wonderful, honest, straight forward. Thank you Nate.
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Why I'm Excited - An overview of HDRP and CBT Studies
RayneCloud replied to RayneCloud's topic in KSP2 Discussion
I have no idea honestly, If I had to wager a guess, it's not something we're going to see within the next 3 to 6 months. Again, that's a GUESS, I have NO CLUE and I don't work on this project, and I'm not an expert on HDRP and CBT at all. I'm just assuming several working months ahead here. -
Why I'm Excited - An overview of HDRP and CBT Studies
RayneCloud replied to RayneCloud's topic in KSP2 Discussion
All of this is why I brought it up. -
Rayne's List o recommended Mods for KSP 2
RayneCloud replied to RayneCloud's topic in KSP2 Mod Discussions
Updated with Community Fixes as suggested by @LeroyJenkins -
Why I'm Excited - An overview of HDRP and CBT Studies
RayneCloud replied to RayneCloud's topic in KSP2 Discussion
Oh, I just, didn't understand why you mentioned me is all Joe Just confused. -
Why I'm Excited - An overview of HDRP and CBT Studies
RayneCloud replied to RayneCloud's topic in KSP2 Discussion
So, if you want to see that for yourself, here's a space game using HDRP - https://store.steampowered.com/app/1161580/Hardspace_Shipbreaker/ Nebulous Fleet Command also uses HDRP and has an incredibly demanding simulation on the backend - https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/ Hmm? -
Why I'm Excited - An overview of HDRP and CBT Studies
RayneCloud replied to RayneCloud's topic in KSP2 Discussion
I literally wrote in my post that I do not work on KSP 2. I do not work for IG. Did you read it?