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Everything posted by tg626
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[1.12.x]Launch Sites Appended - a Kerbal Konstructs Scenery Pack
tg626 replied to tg626's topic in KSP1 Mod Releases
You did something wrong. You used a mod meant for 1.12.x in version 1.8.x Sorry, but it was built in 1.12 and I have no means to support outdated versions. -
*Waits for the day AI starts remote controlling the work of Boston Dynamics*
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Problem with paralax is coming in from orbit. The pop in is very bad. Once low enough its gorgeous no question.
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Haha. Oh wait you're serious? BWAHAHAHAHAHAHAHAHHHAHHA!!!
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Interesting. When i got up close and personal with Endevor and Enterprise, they seemed smaller than I expected. Still huge, but yet smaller than I thought they'd be. Perspective.
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Tho this is old, this post will be helpful to others who stumble across it. https://hamsoft.ca/pages/mmsstv.php has a Windows program that can convert SSTV audio to pictures and vice versa.
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It is interesting. I wonder if "Gagarin's Start" was built with that in mind or just coincidence? I always thought the R7 flame trench looked overly huge (both depth and width), but given this info, perhaps not.
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Well by standing I mean it existed in the early 60s when these decisions were being made. For the era, ot was probably built to make Jupiter or Redstone rockets or one or more of their brethern. Now if you are angleing at tye factory matched the rockets abd the rockets matched the railroads or aircraft or barges etc. Thats fine, but the C-5 was choosen based on it being the biggest they could build in an existing factory. They didn't want to loose precious time building a new factory to accodate the larger Nova designs.
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S-IC was dictated by the size of a standing factory. In fact that helped drive the C-5 (aka Saturn V) to the top of the list of candidate launchers and in turn Lunar Rendezvous as the mission profile. Direct Ascent, the original profile, was nixed in part due to the required C-8 (aka Nova) requiring a new factory, and they had a hard deadline of 12/31/1969 to meet or beat.
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WAT IS GOING ON WIT THOSE (not) KERBALS!!?
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You lost? This js KSP1 discussion.
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Sounds like you've got your work cut out for you. Lets us know how you get on.
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- totm march 2020
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You play Fallout too eh?
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Delete them, they are global. Meaning they will appear in any and all saves existing now or created in the future so long as the instances (recorded and saved positions) exist. However it works both ways. Any savegame you delete an instance in will also delete it in all other savegames.
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Another Mün landing... A Reusable Kerbal Transport System launch to the Interagency Space Station... Some atmospheric neutral buoyancy studies... and... questioning some life choices.
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I have accounts, but I also use Greenshot which does the anon upload thing, so some of mine may go poof unless loading from the forum counts. OTOH I've seen this before, here and elsewhere, images go poof. Some posts get seriously damaged from the lack of visuals. Some dont. But it doesn't brick anything.
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Again, 39A/B - big ol ramp to get from grade to the pad, crawler has to jack one end of the pad to keep it all plumb and level as it climbs up. Now I'm not familar with the geography at Boca but I bet those big brains could work it out.
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The Everglades would like a word. (Rightly pointed out, not the Everglades. But low lying wetlands none the less.) That's why 39 is up on man made mounds. I can't fathom how one could plan to build a booster "Bigger than the Saturn 5" and not take the systems built for it (including the revisions after the first launch) and incorporate similar systems.
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[1.12.x]Launch Sites Appended - a Kerbal Konstructs Scenery Pack
tg626 replied to tg626's topic in KSP1 Mod Releases
No idea, I'd ask you to have a go and let me know! There are no specific adaptations for that at this time. So, I'd imagine all my work would be buried deep inside Kerbin's crust? -
Yes. Saved some Kerbals too. Sometimes I set up abort to decouple and fire the LES, and then AG10, 9, etc. for following steps. Usually tho, it's just the abort key followed by spamming the spacebar.
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Huh... If only there were some disipline... I dunno, maybe some kind of engineer, who could calculate the forces and maybe predict the required material strength req... Oh wait...
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I've seen video of flying debris and a shot of the stand where it appears as though the engines eroded a hole in DIRT. Is there seriously NO pavement, let alone a flame trench, under that launch pad?
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[1.12.x]Launch Sites Appended - a Kerbal Konstructs Scenery Pack
tg626 replied to tg626's topic in KSP1 Mod Releases
It does have new models, a Mk1 pod in granite, a kerbal statue in granite, a radio tower, a hex base the size of the OSS ones able to use masks for different "road and sidewalks" via the texture dialog in KK, a large base block several of which make up the flame trench at Kerman's Start, and black auto-runway numbers which appear on the Dessert Runway (either mine or the one from Making History), a version of Divicos floodlights, and a clone of the ramp on the side of Squads "Mobile Luanchpad" to allow me to add ramps to that pad. It bothered me that when you spawn a rocket on Squads pad it faces the wrong way - meaning that the ramp of the MLP isn't on the same side as the incline of the default pad. It's off by 90 degrees. I wanted to put VABs at the sites so the door faced the launch pad like at KSC, but that meant the ramp was pointed sideways and not toward the VAB. I think thats all of them. They are in the FPStaticModels folder. -
Rounding out the day, Pointless Orbital Object 1. Simply an excuse for me to launch something on a 3 stage SRB booster from that new site I found.
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Artemis-Alliance Test Project (Apollo Soyuz, and I used Artemis before they did ) (Sorry for the clutter, I seemed to have turned off "autohide UI" in historian) Later after bringing Artemis home, I spotted a discoverable base and sent an expedition. Stock plane, but whatever...