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Everything posted by tg626
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Found this today! What an improvement this makes. I did alter the 2nd value of the 1st keys to 0.4 so the result is very dark, but you don't loose the details of the texture. Makes it more "Dark Roast" and less "Burnt to a cinder" Whipped up a MM script to apply it to all ablator equipped parts (including the pods in Making History) // Tweak ablator effects so they always go dark at 99.75% ablator remaining // TG626 @PART[*]:HAS[@MODULE[ModuleAblator]]:FINAL { @MODULE[ModuleAblator] { %charMin = 0.0 %charMax = 1.0 } @MODULE[ModuleColorChanger]:HAS[#moduleID[shieldChar]] { @shaderProperty = _BurnColor @redCurve { @key,0 = 0.9975 .4 } @greenCurve { @key,0 = 0.9975 .4 } @blueCurve { @key,0 = 0.9975 .4 } } }
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KerbalX.com - Craft & Mission Sharing
tg626 replied to katateochi's topic in KSP1 The Spacecraft Exchange
Use your keys. You can navigate the menu and hit enter to load a save, once you do you'll be in game and the widow will be cleared. Enter the VAB and hit the kebalx button on the toolbar, get into settings and set integration to false. I really wish the maker of that mod would add a "clear" or "close" button to that window at the very least, or better yet code a graceful handling of that error. Since they haven't, and the site keeps going down over and over and over, I just removed the mod. In fact, it being down is why I'm here right now... -
[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
tg626 replied to Boris-Barboris's topic in KSP1 Mod Releases
Dunno about the pitch dn on the rw, but oscillation (hunting) can be the result of excessive authority. Might be something to look at. -
Depends on the game really. When I used it for Red Dead Online it was good. My group (trail riders for the record, not some toxic raider party) could communicate without the whole toxic raider [redacted] hearing our plans, and when not using voice we could communicate fairly well in text. Now, flip to a simgle player game like KSP, and its not so useful. In those cases it seems to jaut be chaos. Perhaps because theres no common anchor such as the shared MP game world? I dunno. All in all it reminds me of AOL chat rooms, youtube live steam chats, or IRC all of which I find to be just chaos. I have no need to "chit chat" with people digitally - if I want to do that, I talk to someone IRL. I don't mean that to be rude, if thats your thing have at it, but its not for me.
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This thread, while intersting, is a HUGE load with all those large screenshots - tho more time consuming, thumbnails linked to full res images would be better. Just my $0.02.
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Answer: $$$ Your proposed changes are not small, unless they were going to put a few devs on task for bug hunting and fixing, its better to leave it be. I'll admit, doing something like altering the Mün arch, makes it seem trivial - and I have zero clue as to why they put resources into such a pointless endevor, esp when they had such a wealth of bigger fish to fry, but I'm certain KSP1 is now in a code freeze - unless something really major comes up, 1.12.5 will be the end of the road.
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2 hours after you posted, I saw it and tried spacedock.info It loaded without issue.
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ksp1 discussion still showing blank page on Firefox
tg626 replied to tg626's topic in Kerbal Network
RESOLUTION: I dont know what Firfox damage is, but nothing was working. Delete cache, delete browsing data, turn off all tracking protections, slap my nextdoor neighbor... Nothing worked. While working on a website of my own, I discovered that cached files were in use EVEN IF I CLEARED THE CACHE and by that I mean both inside Firefox and thru Android's App Manager. The only workaround was incogneto browsing. Sure enough, logging in while incogneto I could see the page. Logging in regular browsing I got a blank page. Finally I cleared site data and cookies, cleared all browsing data, deleted app cache in Android, uninstalled Firefox, appologized to my neighbor, and rebooted my phone. Reinstalled FireFlake and lo and behold, it now works. -
ksp1 discussion still showing blank page on Firefox
tg626 replied to tg626's topic in Kerbal Network
I'm not, it's just FF and why would it affect that ONE forum alone? OTOH why would one one forum have an issue with only one browser? I do know that there were others that did the same thing immediately after the reorganizing. After a few days and at least one additional outtage where the CSS wasn't loading from amazonaws, those others started working. -
ksp1 discussion still showing blank page on Firefox
tg626 replied to tg626's topic in Kerbal Network
Yes. However while deleting the cache to make sure that wasn't it, I discovered I can see the content if I'm not logged in... -
Well, unlike KerbalX it scales nicely on mobile. However, based on the slow loading time of images, you are scaling down full size images - needs thumbnails.
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(It's pronounced "Mew-n")
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ksp1 discussion still showing blank page on Firefox
tg626 replied to tg626's topic in Kerbal Network
Have them log in as mere mortals perhapes? -
Fellow Vault Dweller? That was a grade A [redacted]
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What Song Resonates With You On The Deepest Level?
tg626 replied to AlamoVampire's topic in The Lounge
There are many, but when asked these came t mind first. I have seen some darkness. Speaking of... Esp having known the S&G version for so long... -
No OTOH the post overall pleases me. Manage expectations, patience rests on a bed of information. Better to slip past a tentative release date than to say nothing and leave us to our darkest imaginings.
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Chrome I see the threads, Firefox (my weapon of choice) its blank. Mobile, desktop doesnt matter. Other forums appear as expected. This has been an issue since the preKSP2 launch update. Clearing cache does not change it.
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(Good chance I'll pack this up as a static for Kerbal Konstructs, esp if there is interest.) Memorial next to Pad 6B in tribute to Bob and Eilhat Kerman, lost during a RUD of RKTS-12 (Kerbal Shuttle Program) over the ocean east of KSC.
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Curious. I've been playing with Kerbal Konstructs in 1 and it got me wondering how KSC has changed in 2. I know there are 2 parallel runways for instance, seemingly much longer than in 1.
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Kraken larvae.
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[1.12.x] PAPI Lights (Precision approach path indicator)
tg626 replied to linuxgurugamer's topic in KSP1 Mod Releases
Honestly I decided I didn't care for it, but in the process of auditioning the MOD I had this experience and thought I'd pass it on. Cheers!