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liquidhype

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Everything posted by liquidhype

  1. Difficult to say. Everyone involved in this mod is pretty busy with their own mods and/or helping out others at the same time.
  2. My SpaceX complex is pretty much done as far as modeling goes. Texturing shouldn't take too long, but at the moment I am otherwise pre-occupied.
  3. Are you having problems getting any of the launchers into orbit? I've tested all of them multiple times both in stock atmo and FAR, and they all get into orbit just fine. If you encounter any issues with them, please report them in the Real Scale Launchers thread - - - Updated - - - If you are planning on including Real Scale Launchers in your plugin, please wait for the next update before doing so. I am working on a fairly big update, which includes both Ariane 5 launchers (ECA and ES), in addition to new fairing colliders for all launchers (because of how FAR now works with voxelization), a couple new upper stage models, a new engine and other small adjustments.
  4. So what exactly is left for MajorLeague to do? xD Looks really nice though
  5. Yes, I actually have that PDF file already, but thank you anyways ^^
  6. That is a great reference image, thank you - - - Updated - - - Yes I was thinking about making them. After Ariane 5 ECA and ES are done, I might finally finish up ULAs Vulcan. I've been pushing back the development of the Vulcan because of lack of specs. After Vulcan is done, I'm unsure of which launcher(s) to do next, so I might just go ahead and make Ariane 1,2,3 and 4.
  7. Delta IV is being made by Kartoffelkuchen - - - Updated - - - Thank you Nathankell, and thank you for the reference material
  8. This is looking amazing Can't wait for 1.1 to come out, then this will definitely be used frequently for bringing kerbals to and from the ISS.
  9. Thank you! That means alot coming from you Mr.Kartoffelkuchen ^^
  10. Progress report on Ariane 5 ECA: All the necessary parts are modeled and ready for texturing. Should be ready in a couple of days. In the mean time, here is an image of what it looks like so far.
  11. It also looks like he is making the models with 32 faces, where as most other mods (aswell as stock) use 24 sides for the model and 12 for the colliders. From what I saw when he was streaming, he does the smoothing in Unity.
  12. Oooh man this looks so good! Amazing work as always Kartoffelkuchen Can't wait to get my greedy little hands on this.
  13. It's going in his own mod. I assume he is making a stockalike Vulcan mod with the 4000 and 5000 series launchers. I'm just helping him a lil bit
  14. I've made these exact same parts for my own personal use a while back I'm sure a lot of people will find them useful. Congrats on release!
  15. Apparently he is "almost finished" with most of his projects, depending on who asks him of course
  16. Will the pre-release work with other "old school fairings" besides Launchers Pack and AIES? Also, I'm excited for full release
  17. Donated and put the banner in my sig We'll help him/her out in no time! #KSPCommunity
  18. Oh, lol ^^ I figured I made a mistake of some sort. If you want to learn how to properly launch rockets in RSS, I suggest you check out this and this. Neat tutorials made by the pros themselves
  19. If I ever get super bored I might make it. I mean, no one is going to simulate pad aborts over and over, so there is really no need for it. But for some extra flair, maybe
  20. That is such a shame. Seems like whoever takes on the CSS mod ususally leaves the forum eventually. It has happened twice(?) before.
  21. Did you install it correctly? If you are playing in RSS, all you need to do is copy the "Liquidhype" folder and paste it into your GameData directory. No need to fiddle with the "optionalStockConfigs" folder. If you are using the .craft files and they don't have enough deltaV to get into orbit, I'm guessing I somehow screwed up the .craft files for stock vs. RSS. In any case, just build each rocket part by part, and they all will make it into orbit just fine, with some deltaV to spare
  22. Falcon 9 launch clamps anyone? I decided to redo my entire SpaceX launch complex for this mod, and with the complex now being done, I figured why not make the clamps as well? Once animated, they should work very much like the stock launch clamps Side note; The clamps in the picture are not textured, they only have materials applied, hence the lack of detail. As of now the launch clamps are only statics and are meant for the SpaceX launchpad static for this mod. I'll animate them and release them as a separate thing eventually. Disclamier: I didn't have really solid reference material, so they might not be 100% in terms of replication
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