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KSP2 Release Notes
Everything posted by Sigma88
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[1.2.2 & 1.3 & 1.4 & 1.5] Kerbin-Side continued 1.4.5 [05.11.2018]
Sigma88 replied to Ger_space's topic in KSP1 Mod Releases
the only thing that you could add is telling SD which the groups are, I have already made a plugin that can do that (loads KK groups and feeds them to SD) but it's a pretty dumb plugin and I didn't spend much time on it. if you ever start working on this feel free to contact me so I can show you how SD accepts input from external plugins EDIT: actually there's another thing you could do which is load all statics from the same "group" into one single PQSCity Mod, but I think that would be pretty hard to do as @Ger_space mentioned there are different types of issues when scaling a planet. the best way to assure that everything loads properly would be to scale the size of the buildings by the same scale factor you used for the planet's radius. the problem with this is that on a 10x install buildings can look enormous the alternative would be leaving the building 1x, but then they would spread out since their position is encoded in "LAT-LON" rather than relative position the solution I found for SD is to allow users to define "Groups" of buildings that have to be considered part of the same group you can do this by hand, writing a cfg targetting all the statics by name or you can use KKtoSD which is a plugin that will automatically load all KK statics into SD, that plugin is still experimental so it might have some issues -
[1.2.2 & 1.3 & 1.4 & 1.5] Kerbin-Side continued 1.4.5 [05.11.2018]
Sigma88 replied to Ger_space's topic in KSP1 Mod Releases
SD already takes care of repositioning / resizing KK statics -
perfect thanks
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thanks
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Sigma88 replied to Thomas P.'s topic in KSP1 Mod Releases
if you click on the nyan cat in my sig you will find a list of files we need to debug your issue -
Ok, it seems to me that within half hour everything works fine After half hour (more or less) of inactivity if in the meantime I have logged in with different devices and/or browsers I am asked to login again
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I can confirm this happens on firefox as well
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Sigma88 replied to Thomas P.'s topic in KSP1 Mod Releases
yeah it would have no effect on other mods because they don't have the infrastructure I use in GN -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Sigma88 replied to Thomas P.'s topic in KSP1 Mod Releases
it's GN stuff (to be a bit more clear: it's not kopernicus syntax. it's parameters I store in the kopernicus nodes for my stars in GN) -
[1.0.4] [Kopernicus] Keridani star system [1.1.5] [10 nov]
Sigma88 replied to BlackTigerX's topic in KSP1 Mod Releases
I've updated the mod for KSP 1.3.0 and Kopernicus 1.3.0-4 I will not give any kind of support for this, I don't even know if the planets are working fine, I just checked that the game loads and the planets are there DOWNLOAD -
out of context, this would be really disturbing
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Sigma88 replied to Thomas P.'s topic in KSP1 Mod Releases
ah I didn't notice that, yup remove that line would be my suggestion actually, "start from simple cfgs" would be my suggestion -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Sigma88 replied to Thomas P.'s topic in KSP1 Mod Releases
there's no need to explicitly use finalizeOrbit = False since it's the default value that is given to all planets anyways it only makes sense to use finalizeOrbit = True (if you want it to be true, which I suggest you avoid) -
you could give the collar a "lifebelt" texture
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chrome on my laptop and work pc and the default "internet" app from my samsung smartphone I haven't tried clearing cache and cookies, but I have the same issue if I use private browsing (without closing the window it should stay connected but after roughly half an hour if I refresh it asks me the login again) I am trying with firefox now
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templates are not a thing anymore so no but the general idea still works you need to add the SigmaBinary {} node to the secondary bodies of the two binary systems you have to make sure that the "child" binary system is processed after the "parent" binary system, so (just to be on the safe side) you might want to use: SigmaBinary { after = XXXXX } for the secondary of the "child binary" and replace XXXXX with the name of the secondary of the parent binary
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I would think the most effective way would be to give the option to use as much textures as possible, but at the same time come up with a "priority" system which will load other textures if the specific one is needed
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I'm going with my memory here so the list might be incomplete Rename kerbals Changes loading screen Recolor a couple of planet textures Allow to use the new ring shader with opm textures I can't think of anything else When I get home I can take a look if this is important for some reason
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[1.0.x] Trans-Keptunian - Outer dwarf planet pack (v0.4 - 06/07/15)
Sigma88 replied to Gravitasi's topic in KSP1 Mod Releases
seeing that this mod is licensed: I took the liberty of checking that it is still compatibile with 1.3.0 and provide a temporary download link (since the one in the OP doesn't work) @Gravitasi or anyone interested in taking over development, feel free to let me know when you have an official link working so I can remove this one I will not give any kind of support for this, I just checked that the game loads and the planets are there using KSP 1.0.3 and Kopernicus 1.0.3-4 DOWNLOAD -
[1.3.1][Kopernicus]The Boris System (new planets) ADOPTED!! Finally
Sigma88 replied to medikohl's topic in KSP1 Mod Releases
seeing that this mod is licensed: I took the liberty of checking that it is still compatibile with 1.3.0 and provide a temporary download link (since the one in the OP doesn't work) @medikohl or anyone interested in taking over development, feel free to let me know when you have an official link working so I can remove this one I will not give any kind of support for this, I just checked that the game loads and the planets are there using KSP 1.0.3 and Kopernicus 1.0.3-4 DOWNLOAD -
out of curiosity, how many parameters are there for which having different suits might be interesting? what I have in mind is: Gender: 2 (male, female) Rank: 6 (from 0 to 5 stars) Veteran: 2 (yes / no) badSS: 2 (yes / no) Role: 3 (Pilot, Engineer, Scientist) for a total of 144 possible combinations should it be possible for all of these 144 combinations to have a different suit? how does it work now?
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based on some tests I've done it seems like the duration is about 30 minutes, after 30 minutes I get the login screen
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Since the last time I posted it asked me to login again Which means it lasts less than 1 hour
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I don't think multiple devices is the problem I just tried and I can login from multiple (3) devices and remain connected on all 3 at the same time
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It's a couple of days now that I keep getting asked my username and password even if at the last login I choose "remember me" It happens every time I don't access the forum for a few hours Am I the only one?