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Everything posted by Sigma88
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Sigma88 replied to Thomas P.'s topic in KSP1 Mod Releases
wait what? so the rings break only if the moons are coplanar? that makes no sense -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Sigma88 replied to Thomas P.'s topic in KSP1 Mod Releases
OPM does not use a tilt I made a little mod back in the days to alter the Urlumean (Urlumian?) system to be at a 90 deg tilt That's the mod you need to look for Go to my github ant it's listed between my repos (Sigma-OPMTilt) I would link it but I'm on mobile -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Sigma88 replied to Thomas P.'s topic in KSP1 Mod Releases
I can't remember if I already suggested this, but have you tried using the same options I use in OPM tilt? Urlum rings stay at 90 deg tilt and their orientation is consistent through time Ot at least it was the last time I checked it, which admittedly is a loooong time ago -
I need a bit more context than that As far as I know it should work on Mac but I have no way to test it If you click the nyan cat in my sig you will find a list of files that could help me find your issue
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Planets that can not be made.
Sigma88 replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
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Nice, I didn't realize this feature was added Thanks @Drew Kerman
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is it possible using a plugin (or even just cfg) to tell TR which stock textures replace with wich custom ones, and keeping those custom textures inside my mod folder instead of having to distribute a copy of the TR folder?
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Planets that can not be made.
Sigma88 replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
right now the terrain can only have 1 altitude value for a given coordinate (LON/LAT) a cave would require 3 (cave ground, cave ceiling, outdoor ground) the only solution "readily" available would be to design a "building" that looks like a cave and load that on the planet using KK -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Sigma88 replied to DuoDex's topic in KSP1 Mod Releases
yup, that is what my derp was about at first I didn't realize what you were saying, then (after replying) I realized what you just said and went back to edit my comment if you look at the PR it has now your suggestion -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Sigma88 replied to Galileo's topic in KSP1 Mod Releases
you could try by disabling the loadondemand feature from kopernicus not sure if GPP uses that it was supposed to be a feature that saves ram, but I suspect it adds work to the cpu (I'm not sure about this) @Koperncus:FINAL { %useOnDemand = false }- 7,373 replies
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@CaptRobau found another one: SarnusInSpaceLowPolarHexagon = What could cause generate such an perfect shape to generate naturally? if you set up a github repo that would help reporting this kind of issues, if you are interested but are not sure how to do that feel free to pm me, I can help you set it up
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Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Sigma88 replied to DuoDex's topic in KSP1 Mod Releases
a key beginning with defalut (but not == default) would have no effect on the game for some weird reason explained earlier in the thread, only 1 default gets displayed, and if no key called "default" are found the report fails directly (without checking for alternatives) and prints out the standard [experiment has been collected] or whatever it is edit: derp, nevermind, I should avoid posting before having my morning coffee -
I have no idea but I bet some people know for sure, there is a formula you can use, I just don't remember it right now
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Ideas under consideration ( * = from SASS, listed for completion) ( between parenthesis is explained the reason why the feature is under consideration ) Features that have been proposed but are not listed are not out of consideration
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Sigma SciDefRenamer v0.3.0 This release adds a new function called Text, to find and replace strings inside the text of science definitions. It also adds automatic export of science defs. all the links are available in the OP If you want to follow the development of my mods: If you want to buy me a cup of coffee: Changelog: v0.3.0 - Added automatic export of science definitions - Added new function: Text
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haha I didn't notice, thanks, this thread is still on the discussion phase tho, so there is no download for SASSx yet PS: it's fixed now
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that was easier than I expected I was able to repurpose all the science definitions already found in the required mods (mostly OPM) I'll push a release later today, so people can start experiment with the science and notify me id there are weird descriptions
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yes I am thinking to setup a crowdsourced file to decide the names of all biomes if you know how the science multipliers should be applied then feel free to post about it
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the career/science part is still in flux I don't play KSP so I have little idea how to balance all of that. the first step towards having science in SASS was developing Sigma SciDefRenamer it will take a while to get the science stuff done
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[1.0.4] Sentar Expansion - A remake of Krag's PlanetFactory planets.
Sigma88 replied to Borisbee's topic in KSP1 Mod Releases
you should try a clean install on a new save, planet packs do not play well with old saves