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KSP2 Release Notes
Everything posted by goldenpsp
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yep. Pretty common. The first ever PR I ever did was to the wrong branch as well.
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well that's good. Sadly my mind reading powers are offline and his post hadn't indicated he redid the PR. My bad.
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you don't need to understand the code structure. Just submit your PR against the dev branch.
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Holy necro @Cmdr Zen that seems to ramble on but to your one comment. Using both can create weirdness. Have two separate life support mods isn't generally a great idea. Not to mention why make them eat two different kinds of food for each meal....
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[1.12.x] Freight Transport Technologies [v0.6.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
there are lots of tutorials on how to make an IVA. You would probably even be @RoverDude's hero for making one. -
mechjeb available only when pilot present?
goldenpsp replied to seanth's topic in KSP1 Mods Discussions
If you are role playing do you really need a hard limit set? Just role play it (unless you lack the self control). -
Yep, that's probably not a combination of issues that was originally considered.
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I'm not sure I understand the question. Yes one of the settings is that the "punishment" for loss of lifesupport is turning into Tourists. Therefore tourists are the result of starvation or EC loss. It wouldn't make sense for them to also be affected by starvation or EC loss. You can change the setting to death instead.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
IIRC the background processing is the tough part as it bypasses/doesn't use any of the stock "background" or out of focus calculations. -
Why wouldn't you feel comfortable using it? It is still active, just not as publicly. If you like the mod just bookmark the Github repo. I'm sure @Angel-125 would still appreciate real github issues for found bugs. Also, just curious. I understand why the thread was locked, but why is it pinned? Seems counterintuitive to have it pinned to the top.
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Will there ever be a patch to make BDA work with DMP?
goldenpsp replied to Not Sure's topic in KSP1 Mods Discussions
Who knows. But that's how modders are born. There is something they want in game that doesn't exist. You have a head start as there is a mod, it just needs to be updated. There are a number of modders here who started with no programming experience. -
Will there ever be a patch to make BDA work with DMP?
goldenpsp replied to Not Sure's topic in KSP1 Mods Discussions
Sounds like an opportunity to get into modding. -
[1.12.x] Freight Transport Technologies [v0.6.0]
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
This mod is 1.3 compatible. Grab the latest release off github. -
In one of the threads @RoverDude mentioned some issue with the spacedock update. IIRC it was an API change with the site or something. Either way, it's likely a low priority given you can get everything easily off of github.
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Are there still mod version compatible with 1.0.5?
goldenpsp replied to The Space Dino's topic in KSP1 Mods Discussions
Too lazy to update KSP... Too lazy to look for favorite mods to see if there are old versions. Wants forum to find them... In the time it took you to come to the forums and post this thread (and read my reply) you probably could have updated KSP. Just do it. -
Don't feed the troll.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
goldenpsp replied to IgorZ's topic in KSP1 Mod Releases
then you are probably going to want to follow up with some more useful information. Logs maybe. Picture of your gamedata folder. Stuff like that. -
I imagine you need them physically connected to access the rocketparts. Even when I used EL with MKS, which has wireless resources logistics the EL parts had to have a physical connection to work. You could try a series of KAS pipes. You can link KAS pipes to a KIS ground pylon and daisy chain them. Or build a tank rover and fill it up at the base and drive them over.
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Sure if you want to call it that. K+ always required Karbonite, so K+ was an addon to Karbonite. So they are just all one mod now. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
It has been integrated into the Karbonite mod. -
If you read back there is talk of future orbital capabilities.
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A plea to modders: we need more launch towers!
goldenpsp replied to DDE's topic in KSP1 Mods Discussions
That is true. By the same token most modders make thing that "they" want to see in game so the likelyhood of someone wanting to make something for someone else is low. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
It can still be done, but it is different than before KIS. I made a video that is ok. There is someone else who made a much better video but his was private and I lost the link. Hope this helps -
well there you go then. I guess the no would be officially available for 1.1.3.
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