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goldenpsp

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Everything posted by goldenpsp

  1. yep. Pretty common. The first ever PR I ever did was to the wrong branch as well.
  2. well that's good. Sadly my mind reading powers are offline and his post hadn't indicated he redid the PR. My bad.
  3. you don't need to understand the code structure. Just submit your PR against the dev branch.
  4. Holy necro @Cmdr Zen that seems to ramble on but to your one comment. Using both can create weirdness. Have two separate life support mods isn't generally a great idea. Not to mention why make them eat two different kinds of food for each meal....
  5. there are lots of tutorials on how to make an IVA. You would probably even be @RoverDude's hero for making one.
  6. If you are role playing do you really need a hard limit set? Just role play it (unless you lack the self control).
  7. Yep, that's probably not a combination of issues that was originally considered.
  8. I'm not sure I understand the question. Yes one of the settings is that the "punishment" for loss of lifesupport is turning into Tourists. Therefore tourists are the result of starvation or EC loss. It wouldn't make sense for them to also be affected by starvation or EC loss. You can change the setting to death instead.
  9. IIRC the background processing is the tough part as it bypasses/doesn't use any of the stock "background" or out of focus calculations.
  10. Why wouldn't you feel comfortable using it? It is still active, just not as publicly. If you like the mod just bookmark the Github repo. I'm sure @Angel-125 would still appreciate real github issues for found bugs. Also, just curious. I understand why the thread was locked, but why is it pinned? Seems counterintuitive to have it pinned to the top.
  11. Who knows. But that's how modders are born. There is something they want in game that doesn't exist. You have a head start as there is a mod, it just needs to be updated. There are a number of modders here who started with no programming experience.
  12. This mod is 1.3 compatible. Grab the latest release off github.
  13. In one of the threads @RoverDude mentioned some issue with the spacedock update. IIRC it was an API change with the site or something. Either way, it's likely a low priority given you can get everything easily off of github.
  14. Too lazy to update KSP... Too lazy to look for favorite mods to see if there are old versions. Wants forum to find them... In the time it took you to come to the forums and post this thread (and read my reply) you probably could have updated KSP. Just do it.
  15. then you are probably going to want to follow up with some more useful information. Logs maybe. Picture of your gamedata folder. Stuff like that.
  16. I imagine you need them physically connected to access the rocketparts. Even when I used EL with MKS, which has wireless resources logistics the EL parts had to have a physical connection to work. You could try a series of KAS pipes. You can link KAS pipes to a KIS ground pylon and daisy chain them. Or build a tank rover and fill it up at the base and drive them over.
  17. Sure if you want to call it that. K+ always required Karbonite, so K+ was an addon to Karbonite. So they are just all one mod now.
  18. If you read back there is talk of future orbital capabilities.
  19. That is true. By the same token most modders make thing that "they" want to see in game so the likelyhood of someone wanting to make something for someone else is low.
  20. It can still be done, but it is different than before KIS. I made a video that is ok. There is someone else who made a much better video but his was private and I lost the link. Hope this helps
  21. well there you go then. I guess the no would be officially available for 1.1.3.
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