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Everything posted by goldenpsp
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Picture of your gamedata folder? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Keep in mind, in case you missed it above, that none of @RoverDude's mods use interstellar fuel switch. I'm not sure what conflicts there might be between that mod and firespitters fuel switch functions. -
[1.12.x] USI Core (Reactors and Kontainers)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
A lot of those things are easily handled via config file edits, and @RoverDude is happy to accept pull requests. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
I don't think you are guaranteed Karbonite everywhere. You can check under the configs (CRP) to see the distribution options per planet. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Yes and no. @RoverDude does a pretty stellar job of reusing/sharing assets when he builds his mods, so I haven't found any meaningful reductions in RAM by removing parts. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Did you try updating USI tools after the constellation? -
You are better off asking in the MKS thread. But the first thing is most parts require material kits and EC and a kerbal (engineer?) on eva to expand them. It is all in the manual
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
It's really simple. You install every mod the same way. If a mods' zip file has just a folder inside you extract to gamedata. If a mods' zip file has a gamedata folder inside you put the contents of gamedata into your gamedata (you never want nested gamedata folders). In the case of USI mods (or other mods with shared components) just let it overwrite existing files. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Regardless, whether it's converting strings into tags or doing the actual russian, I'm sure @RoverDude would appreciate the help and pull requests. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Probably as soon as someone who knows Russian wants to step up and help. (I could be wrong but I'm pretty sure @RoverDude doesn't know Russian but he likes pull requests). -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Of course I'm not @RoverDude, but given the history (I've been around awhile) and Roverdude's love of creating IVA's (hint, not his favorite thing to do) I wouldn't hold your breath. That is unless you want to learn to make IVA's in which case he loves Pull requests. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
But @RoverDude definitely takes pull requests. -
You can always change the HomeWorldAltitude value to something higher so that essentially they won't get homesick when close you get in range of kerbin. USI-LS as well as most USI mods are highly configurable to your specific desires.
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There are many modders who started with zero skills but a great idea that they wanted to make. Don't let that stop you. The bottom line, it is very rare that someone with the skills is just sitting around thinking "I'd love to make a mod if only somone gave me an idea" Most of the time it is people who have an idea of something they want and so they create it. So most likely if you really want a subnautica mod, you are gonna have to learn to mod.
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Sounds like you found a project. That's how most modders get started...
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Regardless, same answer. check the individual pieces to ensure they are all up to date. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Make sure all of the individual mods are fully up to date. It isn't always the case that the constellation has everything up to date. There was an update at one point to USITools if i recall correctly for bug fixes. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
You seem new here. It's generally good to peruse the forums, especially the stickied threads before posting. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
save to a picture hosting site (Imgur.com is very nice and easy). Link here -
parts [1.12.x] Asteroid Recycling Technologies
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Already is. Best to check the release notes on these things https://github.com/BobPalmer/ART/releases -
[1.12.x] USI Core (Reactors and Kontainers)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
@RoverDude takes pull requests. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Or use the EL parts. -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Like any other mod. download zip. Install into Gamedata folder. If by chance the zip file has a gamedata folder already copy the contents of gamedata into gamedata. https://wiki.kerbalspaceprogram.com/wiki/Tutorial:Installing_Addons