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goldenpsp

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Everything posted by goldenpsp

  1. Sounds like a great opportunity to learn KSP modding!
  2. Nope, Try a fresh KSP install with just snacks. I just did and it loaded fine.
  3. Ok good luck. I mean basically this mod lets you package a saved craft into a DIY kit, launch it somewhere else and "build" it into a craft. I don't see how that would necessarily even need a patch. I doubt it cares about what planet it is landed on.
  4. wait your a mod and think a post this short with zero details is of any use? Sure it could be another mod hiding the parts. Modlist? Pic of gamedata? Logs? Anything?
  5. It's not a lot different from any other Krakken issues. When a scene loads, and physics kicks in, if any part of your base ends up clipped into the surface it will tend to go flying. Holding it down tight to the ground can cause this. Having a wide base with many points contacting the surface, or sometimes just dumb luck
  6. it has been explained before. And possibly on the wiki. Keep in mind "supplies" are far more than "food" https://github.com/UmbraSpaceIndustries/USI-LS/wiki/FAQ
  7. ok. I'm sitting on the beach with the family so I can't check but iirc you won't make it to minmus with the mk1 capsule alone. But that's usi-ls and not mks.
  8. sounds like you are running both tac-ls and usi-ls. just choose one.
  9. I don't do a manned Minmus mission until I have a larger capsule.
  10. you take that text and save it under your gamedata folder as a Whateverfilenameiwant.cfg modulemanager patches are not directory independent. Just make note of it so in the future if this is included you can remove your old one.
  11. If you actually read, @taniwha is working on a 1.3 release but has been busy with RL. So the operative word is Patience. And from the other post, as I'm going to guess you didn't click through and read, the important bit is: "For everyone interested in updates to their favorite add-ons, please do not pester modders in the add-on thread, modders volunteer their time and requests or inquiries for updates just derail threads and will not make updates come any sooner."
  12. not to chase you around but the modder last posted over a year ago and explained why this mod probably isn't getting updated. And also in general. https://forum.kerbalspaceprogram.com/index.php?/topic/157157-add-on-updates-a-public-service-announcement/
  13. seriously? Did you not bother to even read the post just before yours? Borderline rude.
  14. @Stratickus personally I've never tried to deploy a Karibou in an aircraft. The karibou is a perfect platform as a vtol lander.
  15. IIRC @RoverDude has talked about future plans to add large scale ground structures for longer term colonies.
  16. I feel like there was a mod for that once, subterranean structures or something. I even feel like @RoverDude had shown interest in it (I think it had been abandoned). [edit] there is this
  17. Sounds like you downloaded the source rather than release files. Those would be files that would be compiled into the dll.
  18. The tank switching etc is a function of Firespitter. Is the Firespitter dll present?
  19. If you want it to count I'd check the github issues list, and if it isn't there go ahead and add one. It will likely get lost in the shuffle here.
  20. not any time soon. I'm not at a computer for awhile. I'm sure there is no major rush as it won't show up until the next usi-ls release and I haven't seen any indication that one is coming soon.
  21. @RoverDude takes pull requests.
  22. It probably helps to read more thoroughly. There are community supported TAC-LS configs included for compatibility.
  23. That link is going to the source, not releases. You'd have to compile the DLL yourself.
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