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goldenpsp

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Everything posted by goldenpsp

  1. Not that I am aware of. You could peruse through @RoverDude's twitch streams where he uses them.
  2. Meh, 2 clicks in the wiki gets me to the habitation ring that very clearly states the amount of material kits and EC to inflate. [edit] There is also a difference between coming here for questions, and a largely useless, rude, drive by complaint.
  3. That all sounds interesting. Unfortunately it has very little useful information to help you. Things like KSP version, mod versions, screenshot of gamedata folder would probably help.
  4. Same answer as the other thread. @RoverDude takes pull requests.
  5. If you like that mod, you should probably go read up on CLS and see if it is something that's up your alley.
  6. For one it isn't the mods fault, it is a shortcoming in the stock contract system. And the issue the pod validator mod fixes isn't just for MKS. There are other mods and parts packs that have crewed parts without hatches.
  7. Not to mention that unless something major change on the MKS or EL side, the patch should be fine for the forseeable future. Both mods have been pretty stable in terms of their core resources and mechanics for quite awhile.
  8. It's just funny because in the case of that drive, unless you have mastered it (I never have) it is far from a cheat drive. It's more of a rage quit drive. It is actually fairly balanced IMO given the size constraints and managing to use it properly. As you may have picked up in the past I get annoyed with people who like to throw around the "cheaty" tag with abandon.
  9. Yea @TheRagingIrishman is a great helper on the forums. Google is a close second.
  10. Probably because K+ doesn't exist anymore. it was merged with karbonite. @RoverDude should probably close this thread.
  11. There's a search at the upper right that does an excellent job of searching this thread for all of the other people who have asked the same exact question...
  12. Normally they are. However sometimes, like now during a new release there may be times where quick patches to one piece is put out to fix something that doesn't make it into new releases for everything right away.
  13. Are you meaning you updated other mods to their 1.3 versions? In general mods are not backwards compatible.
  14. Well I guess the main thing is even in your other reply where you said you didn't even know if the crashes were MKS, yet you wanna give the impression it might be dodgy? Doesn't help.
  15. Yea so far all the people with "crashes" were wastes of time. Check out the guy from sunday. he had one install with just MKS that started working and another install that was broken.
  16. It does? Has seemed solid for me and I don't see a ton of 1.3 issues in the last few pages of the thread.
  17. Not to worry, this isn't a "mod" you are going to "install". It is more of a mod for modders. So any mod that uses these resources will have it bundled. It doesn't do anything useful on its own.
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