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KSP2 Release Notes
Everything posted by goldenpsp
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Not that I am aware of. You could peruse through @RoverDude's twitch streams where he uses them. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Meh, 2 clicks in the wiki gets me to the habitation ring that very clearly states the amount of material kits and EC to inflate. [edit] There is also a difference between coming here for questions, and a largely useless, rude, drive by complaint. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
can you get a screenshot of your gamedata folder? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
That all sounds interesting. Unfortunately it has very little useful information to help you. Things like KSP version, mod versions, screenshot of gamedata folder would probably help. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Same answer as the other thread. @RoverDude takes pull requests. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
If you like that mod, you should probably go read up on CLS and see if it is something that's up your alley. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
For one it isn't the mods fault, it is a shortcoming in the stock contract system. And the issue the pod validator mod fixes isn't just for MKS. There are other mods and parts packs that have crewed parts without hatches. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Not to mention that unless something major change on the MKS or EL side, the patch should be fine for the forseeable future. Both mods have been pretty stable in terms of their core resources and mechanics for quite awhile. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
It's just funny because in the case of that drive, unless you have mastered it (I never have) it is far from a cheat drive. It's more of a rage quit drive. It is actually fairly balanced IMO given the size constraints and managing to use it properly. As you may have picked up in the past I get annoyed with people who like to throw around the "cheaty" tag with abandon. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Cheat drive, UR a hoot. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Yea @TheRagingIrishman is a great helper on the forums. Google is a close second. -
[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
goldenpsp replied to ObiVanDamme's topic in KSP1 Mod Releases
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Probably because K+ doesn't exist anymore. it was merged with karbonite. @RoverDude should probably close this thread. -
There's a search at the upper right that does an excellent job of searching this thread for all of the other people who have asked the same exact question...
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Sounds like an easy pull request. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Normally they are. However sometimes, like now during a new release there may be times where quick patches to one piece is put out to fix something that doesn't make it into new releases for everything right away. -
Are you meaning you updated other mods to their 1.3 versions? In general mods are not backwards compatible.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Well I guess the main thing is even in your other reply where you said you didn't even know if the crashes were MKS, yet you wanna give the impression it might be dodgy? Doesn't help. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
Yea so far all the people with "crashes" were wastes of time. Check out the guy from sunday. he had one install with just MKS that started working and another install that was broken. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
goldenpsp replied to RoverDude's topic in KSP1 Mod Releases
It does? Has seemed solid for me and I don't see a ton of 1.3 issues in the last few pages of the thread. -
[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
goldenpsp replied to ObiVanDamme's topic in KSP1 Mod Releases
MKS works great. MKS-lite is no more. -
Not to worry, this isn't a "mod" you are going to "install". It is more of a mod for modders. So any mod that uses these resources will have it bundled. It doesn't do anything useful on its own.