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shdwlrd

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Everything posted by shdwlrd

  1. I was basing the fuel economy off of the DV run time from KER in the response. But since KER can lie when it comes to jet engines, cest la vie.
  2. I didn't think this would get reviewed. I honestly thought it would be lost on the other thread never to be found. Well, I almost forgot I submitted it. This was the best part of the review. Our warranty doesn't cover improper wing removal and attachment. Please use the procedures outlined in the maintenance manual to remove and reattach the wings. As safety and ease of maintenance is our goal at Latitude Aeronautics Group, we would of happily replaced any lost or missing manuals from our original submission package before the removal from your hangar and test flight. Our engineers are offering these suggestions and explanations based on your test flight experience. The tested cruising speed is too high, the suggested cruising speed is 180-190 m/s. At 180-190 m/s cruising speed, you will see a 20-30% increase of fuel efficiency compared to a cruising speed of 225 m/s. When taking off with the plane, you must roll until you reach the recommended minimum takeoff speed of 65 m/s despite the low flight speeds. As you found out, trying to take off below the minimum takeoff speed can result in a tail strike that can damage or disable one or both the engines. Extreme maneuvers are not recommended with this plane. The control design was to make Jeb willing to fly such mundane flights but to keep within KSC's guidelines for a passenger plane. We recommend that the control authority to be turned down for most pilots after takeoff. The main gear spacing has been addressed since the initial submission. The planes ordered will be delivered with the main gear moved about one meter out from the craft that was submitted. Thank you for your order. Latitude Aeronautics Group.
  3. First saw the pyramids when I was reentering at some point. I was very short of the KSC... like landing in the desert short. The next mission was going to find what I saw.
  4. Try turning off the auto traction control and setting it to 3-4; and turn off the steering for the rear wheels. It will help out. You will still get some drifting, but even the stock wheels do that.
  5. This was after I figured out how to take screen shots. My first MKS orbital construction station circa 1.0.5 6/15.
  6. Press "S" once before placing the wheels. They suffer from the wheel rotation thing that happened between .90 and 1.0. Other than the sedans and rover colliders not working with kerbals, they are functional. (You can play bumper cars with them, but your kerbal will walk right through them.)
  7. It's not as bad as your think, since the forums censure the most benign curses, I can't suggest my name for it. But the valley between the two highest peaks should be called Collection Valley or Junk Pass. If the parts didn't explode on contact, most would end up in there. They are also good for testing the traction settings for the Kerbal Foundries tracks.
  8. I have another name for that mountain and range. The forum would censure it though.
  9. EVA parachutes was added into stock KSP with the current update. Unless you want the ugly chutes included with it?
  10. I'm thinking of replacing my 3rd Gen I7 gaming laptop with an Ryzen5 APU laptop. (If I can actually find one.) I primarily use it for KSP and gaming in general, but I do have to use it for work from time to time. The laptop is still very functional, and works well with most games I play. I want to replace it because the 2nd replacement battery is going and they are getting hard to find from reputable sellers. Any thoughts?
  11. To quote something from DS9, "Luckily there are thousands of rivers out there, we are losing these things left and right."
  12. No problem. Don't know how many times I've missed an ampersan or a bracket.
  13. Try @INTERNAL, just in case the line is already in there.
  14. Very nice looking cockpit. I'll look forward to using it. On a forum rules note, you'll need to add your license to the OP.
  15. Your missing the point, it would be like Microsoft claiming rights to your software because you used Visual Studio. Or Adobe claiming rights to the art you do because you used Photoshop. Or Autodesk claiming rights to the model you made because you used AutoCAD. Or Unity claiming rights to the game you just made. Or the authors for the tools use with the programs stated above claiming rights to your work. It's a poor business decision. Any company that was caught doing that (there were a few), either lost a ton of money and took a massive reputation hit, or was sued into oblivion. Part tools is a tool, that's it.
  16. I've been chewing on this for awhile now. It shouldn't matter, but it will depend on the agreement between the parties. The new EULA doesn't change the initial licensing for the content nor does it change method or limitations of delivery of said content. The models, assets and code are not shared through KSP directly, they are only shared through 3rd party services where the new EULA has no effect. The only thing I can see being transmitted through the stated online services would be the settings for the missions and craft files. Transmitting the models and assets through KSP would make really large files and can create problems with the file structure and no one wants that. Now if modder A or content creator B want to revoke the right for their work to be used or shared, that is their prerogative. Abandoned mods that are open, free use, the licensing says it all. I agree with you on this point. But here is the thing, part tools isn't distributed with the core KSP software. It's a free 3rd party tool for Unity only available through the forum. (duh) It would be bad, if not fatal, practice to revoke any copyrights by using a tool created for some other companies software. That type of behavior may even breach Unity's EULA and Squad wouldn't what to do that. If KSP had an internal part tools like importer, then I would be very worried. I don't think the open non commercial licenses will be an issue. Even Squad and TTI have to respect them. Basically, if you chose the correct license for both the art, models and any code you may have, it shouldn't be a problem. But if you think it will be a problem, you can always change your license to ARR and not worry about anyone using parts of your mod without your knowledge. But this can explain why several mods switched their licensing to something more strict over the past year.
  17. I generally don't like getting into these types debates, but everyone is making a mountain out of an ant mound. After reading the EULA, it's striking similar to the EULA's I've seen for many games and other software I've bought and used over the years. It reads similar to anything that needs software to operate. You must agree to the EULA to use your phone, pc, console, car, smart watch, GPS, Facebook, Imgur, etc., and they all read virtually the same. As for the copyright stuff, it's for Take Two and Squads protection. It allows them to defend themselves legally. Say someone claims that Squad used something posted on the forum for purposes other than the user intended and tries to sue, or if an user starts demanding payment for something that they created and posted on the forum and Squad uses it. (Think of the fan art that Squad posts. I know the images come from 3rd party sites, but that is my example.) They need a way to legally defend themselves. Legalese like that wouldn't have been added if somebody hasn't already tried to sue a company in the past for both reasons and probably more I can't think of. Also you have to remember that Take Two is a U.S. company and Squad is a subsidiary. They can have a lawsuit filed against them for virtually anything in the U.S. (Anyone remember the whole McDonald's spilled coffee lawsuit. I still smh at that one.) But you also have to remember, they have to follow the copyright and trademark laws too. That's why they will always credit the content creator when they post something for the whole community to see. And if they are wrong, will credit the correct person when it's brought to their attention. As other people have posted, the changes to the EULA is just a stick to beat back fraudulent and frivolous lawsuits and to spell out what rights you do have. (Obviously the your rights can change from jurisdiction to jurisdiction and from country to country.) As long as you are not doing anything that is detrimental to a companies business model, most companies usually will ignore infractions of their EULA. (Don't cite GTA5 as a counter point. The program that was used to mod the game was reversed engineered from the base code. That is a clear violation of most, if not all, EULA's I've read. Rockstar/Take Two had full right to force the creator to disable and remove the program. It doesn't matter how long it wasn't noticed or ignored.) Now the privacy changes concerns me. I already get enough spam, I would like to opt out of all info sharing beyond Take Two and Squad.
  18. Ooo... I forgot about these drills. Brings me back to before resources were a thing with KSP. Thanks for bringing them back.
  19. Icecovery, Me and my laptop thank you. This will free up a ton of space on my little SSD.
  20. It looks the same, that's what I'm going to relate it to.
  21. A kerbalized version of the Dyna Soar, neat.
  22. @LawnDartLeo you will have to mess around with MJ's attitude adjustment settings. Also, if it's flipping on launch, grab the RCS build aid mod and balance the thrust and booster positions so there is little to no pitch rotation during liftoff.
  23. Yep, that's it. Thanks. My problem is the messages are displaying green over a green back round. I can't make them out readily. Its been four years. Time flies.
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