THX1138
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Everything posted by THX1138
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Does it crash after getting to the main menu? I am having a crash which I can avoid if I'm really quick and close the update message. You have to be ready for it to finish loading and then immediately click "close" or whatever the button is labelled to dismiss the message about the update (no time to even click "don't show this again" first).
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When I launch KSP 1.10, after it has finished loading there will be some text that I can dismiss regarding the latest update. If I don't dismiss it quickly enough, KSP crashes back to desktop (once it even crashed Windows 10 completely). There is not enough time for me to select "don't display this message again" and dismiss the text before it crashes. Is there some way I can manually set the update message not to show again so I don't have this issue?
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Solar panels by-segment blocking
THX1138 replied to Gr@y's topic in KSP1 Suggestions & Development Discussion
This irritates me too. As it stands it's more effective to cover your craft with lots of little solar panels than use the larger ones in case parts get obscured. -
Finish the storyline in next DLC?
THX1138 replied to nascarlaser1's topic in KSP1 Suggestions & Development Discussion
I want this and I don't understand why sandbox players have to chime in to try to put down other people's style of play. They wouldn't be affected. I'd like story content and ways to find the easter eggs other than by chance (never going to happen) or looking them up online. -
Shielded Docking Ports: Am I the only one missing a node in the VAB?
THX1138 replied to ShadowZone's topic in KSP1 Discussion
I added the attachRules line. Should I have edited the existing one? I'm not using MM. -
Grand Slam Passive Seismometer
THX1138 replied to Caelib's topic in KSP1 Suggestions & Development Discussion
I like how it function on Minmus. The size of craft needed for the Mun, however, is annoying. -
Make the Mk25 parachute bigger than the Mk12
THX1138 replied to THX1138's topic in KSP1 Suggestions & Development Discussion
Thanks. I guess they should just fix the VAB specs so match the config files. -
Shielded Docking Ports: Am I the only one missing a node in the VAB?
THX1138 replied to ShadowZone's topic in KSP1 Discussion
Why is this still a problem in 2019? I added "node_stack_top = 0.0, 0.33, 0.0, 0.0, 1.0, 0.0, 1 attachRules = 1,1,1,1,0" to my docking port config file and while it put a green/black ball where the node should be, it didn't behave like there was an attachment node there so I still couldn't put attach anything to it. -
According to the stats, the Mk25 has diameter 6.3 while the Mk12 has diameter 7.7. This seems like a mistake because a) the Mk25 is more expensive (400 vs 150) b) the Mk25 is physically bigger c) the Mk25 has greater mass (0.2 vs 0.075) d) the analogous Mk16-XL has greater diameter than the Mk2 which makes sense because it's a more expensive, bigger, heavier part. Currently there is no reason to use the Mk25 because of a), b) and c) while it is less effective at slowing a craft.
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If I want to get the maximum science from an experiment in a biome do I need to send a separate device for each biome and bring it back to Kerbin without overwriting it or can I send a scientist to remove the data from a device and reuse the same equipment, sending the scientist back home with the data?
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annoyed with rotors due to not finding effective purpose
THX1138 replied to k00b's topic in Breaking Ground Discussion
I wanted to be able to solar-power an aircraft on Eve for a long time and finally am able to do it with the electric rotors. They're a very useful part for freeing yourself from the limitation of fuel for small probes. -
I have a contract to obtain 50% seismic sensor science on the Mun. This was pretty easy to achieve on Minmus with very small craft but the Mun seems to demand much, much larger craft. I was wondering whether deorbiting an asteroid would work. I already have one from another contract and I have enough fuel in my re-direction craft that I think I can smash the thing into the Mun and hopefully break that stupid seismic sensor. I was hoping someone could tell me whether this would register on the experiment before I go through the trouble.
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When I decouple the node in the screenshot, I need to take control of the upper vessel immediately. The delay while I switch with the [ key is enough for me to lose any chance of control as it falls over. How do I control which vessel takes focus after decoupling? I have the same problem whether I use docking ports, decouplers or separators. Thanks.
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How to use R121 Turboshaft Engine?
THX1138 replied to THX1138's topic in KSP1 Gameplay Questions and Tutorials
When I load onto the runway, the engine is already engaged so using that action button disengages the engine. If the engine is engaged, when I use the action button to toggle engine power, the engine disengages - the propeller starts to turn slowly but gets slower and slower until it stops. The engine cannot then be re-engaged until I toggle the engine power again. None of the other buttons help either. Never mind; I thought it used electricity, not liquid fuel. -
Deployed surface experiments spamming tiny science
THX1138 replied to archnem's topic in Breaking Ground Support
I've got over 1000 message notifications from the sceince experiment spam and there's no way to clear them easily. It's pretty stupid. -
Seismograph not registering impacts after facepalm
THX1138 replied to StrandedonEarth's topic in Breaking Ground Support
How far away was the impact? I do my best to get them as close as possible (like <300 m) because you seem to get penalised for distance. I think it might be necessary to have focus on the impacting craft also which is pretty much necessary if you're going to get it to crash as close as possible to the sensor. -
How to quick clear messages
THX1138 replied to Richy teh space man's topic in KSP1 Gameplay Questions and Tutorials
I have over a 1000 of these notifications because for some reason I get a notification every time an experiment nets 0.000038 science points etc. Surely there's been a way implemented to deal with this in stock by now? -
I have a contract to collect some object from the surface of Minmus. I arrived at the location to find that the object is frozen "midair". When I get close enough to the object it unfreezes, rolls down the hillside and explodes, preventing me from fullfilling the contract. Is this contract impossible to complete?
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How to use R121 Turboshaft Engine?
THX1138 replied to THX1138's topic in KSP1 Gameplay Questions and Tutorials
Thanks but imagine if you had to set rocket thrust manually in the part menu whilst flying? As if landing a plane isn't hard enough. Literally unplayable!