THX1138
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Everything posted by THX1138
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Proper Fairings ASAP
THX1138 replied to GusTurbo's topic in KSP1 Suggestions & Development Discussion
I don't understand the fuss about such a trivial aspect when there are much more important aspects that require attention. -
What way around does the heat shield go?
THX1138 replied to THX1138's topic in KSP1 Gameplay Questions and Tutorials
If you flip it over though, I think it gets a lip around the convex side which would make it less aerodynamic. -
EDIT: Nevermind, I restarted the game and it isn't happening. :/ The craft is pulled apart on time warp. Output log: https://www.dropbox.com/s/14jm76kd86wdpvu/output_log.txt?dl=0 Save file: https://www.dropbox.com/s/krlnykkycxs6o3f/Whatever%20you%20do%2C%20don%27t%20warp.sfs?dl=0 Steps to reproduce: Load save, time warp e.g. 5x and watch the craft stretch and come apart. I have Kerbal Alarm Clock 3.2.4.0 installed and I have the current version of the game distributed via Steam (up-to-date).
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Time-Warp BlowUps now seem guaranteed ?
THX1138 replied to rhylbom's topic in KSP1 Technical Support (PC, unmodded installs)
I'm getting it. I'll make a new thread since I have a mod. -
Are the large reaction wheels hollow? The sure look hollow. Does that mean I can clip a medium reaction wheel into it without cheating? The Kerboderbodyne adapter is also hollow so I think I should be able to put reaction wheels inside that too. To me it seems wasteful to have a big hollow thing on my rocket. I'm sure NASA wouldn't stand for it.
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ISRU Converter overheating
THX1138 replied to Pixel of Life's topic in KSP1 Gameplay Questions and Tutorials
The wings might be hacky but the part descriptions now specifically state that the large solar arrays and the small solar arrays with white housing have radiators on the backs of the panels. - - - Updated - - - Do you have to remain focussed on it for it to work or does it work while you do stuff with other craft far outside physics range? -
It didn't suck (and wasn't bottom-of-the-line) five years ago! When I run Firefox and KSP together, I'm using just over 6 GB. If I want to run Second Life and KSP together, I have to close almost everything else down to have things running close to smooth. The extra 4 GB is very much needed. - - - Updated - - - Would you mind sharing your motherboard, graphics card and RAM information?
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You will always get more by recovering. Transmission multiple times reaches a limit after which only recovery provides further science.
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Do you have fins unlocked? You should add fins to the bottom so there is more drag there, keeping the bottom towards the ground.
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I think solar panels make more sense than wings. The wings presumably add more drag to take off and don't double as a source of power. Be sure to use the really large panels or the panels that fold into white casing. The small panels which don't come in casing can no longer be retracted once they've been extended and don't have the radiators on the back. I can maintain 70% thrust indefinitely or 100% for about 15 minutes (and then 70%). I need some solar panels anyway.
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Can we have an overheat warning dial/thing?
THX1138 replied to _Jay_'s topic in KSP1 Suggestions & Development Discussion
I would like an actual alarm sound, preferably of the sort that might be found on the . -
I was told it was a bad idea but did it anyway since I couldn't get any more of the memory I already had. I've run Memtest for over 20 cycles and that doesn't report any errors. I've set the timings manually so they're both running at least as fast if not faster than their specification. I need to see if there's a way to determine whether memory speed is limiting like you can with the GPU and CPU.
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For me having fun and being critical aren't mutually exclusive.
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Frequently I get the right-click information/menu for things I didn't select and I can't get rid of them, preventing me from transferring fuel between tanks. Does this happen to anyone else? Is there a key to automatically unselect everything? It might be a bug but there's no point reporting it because I don't know how to reproduce it on demand. Switching to another craft and back works but it's a hassle.
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It's not a problem specific to 1.0. It's been this way as long as I can recall. It's mostly an issue with larger craft. If it's being limited by maxing out a single core then I think this would be reflected in Windows Task Manager but none of the cores are maxed out; the load seems to be fairly evenly distributed. If I recall correctly, it's only the physics calculations that are limited to a single core. It must be something else causing the bottleneck.
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According to Windows Task Manager, none of my four processor cores are at capacity (they all seem to be contributing equally at 30-40% and according to GPU-Z my GPU is at 30-40%. The simulation is running at less than real-time (it takes about four real-life seconds to simulate one in-game second). Could it be my memory speed? I'd have to look up the exact timings they're set to in the BIOS. System specs are as follows: OS: Win 7 64-bit Home Premium Mainboard: Gigabyte GA 790FXTA-UD5 CPU: AMD Phenom II 965 X4 AMD Phenom II X4 965 Processor (4C 3.42GHz, 2GHz IMC, 4x 512kB L2, 4x 6MB L3) RAM: OCZ Black Ed 2x2GB DDR3-1600 + Corsair 2x2GB DDR3-1600 (8 GB total) OCZ OCZ3BE1600C8LV2G 2GB DIMM DDR3 PC3-8500U DDR3-1600 (8-8-8-18 5-30-9-5) Corsair CMX4GX3M2A1600C8 2GB DIMM DDR3 PC3-12800U DDR3-1600 (8-8-8-24 5-34-10-5) Graphics: Sapphire HD 5770 1GB GDDR5 AMD Radeon HD 5700 Series (10CU 800SP SM5.0 850MHz, 1GB DDR5 4.8GHz 128-bit, PCIe 2.00 x16)
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Are terminal velocities the same as they were?
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ISRU Converter overheating
THX1138 replied to Pixel of Life's topic in KSP1 Gameplay Questions and Tutorials
My ISRU was reaching over 99% (but less than 100%) overheating in a couple of seconds though. I used it on Kerbin, and mostly shielded from the sun with large solar arrays. I didn't have any Nerv engines on there.