THX1138
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Everything posted by THX1138
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If you load the save file below you'll be in control of a probe I made. If you try to activate the engines using the staging, the four stacked xenon tanks will be jettisoned instead - it doesn't matter how you arrange the stages - the xenon tanks are jettisoned before the ion engines are activated (which isn't the intended order of events). https://www./?bx8r8k0jnq2svge
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I'm not sure what happened but I have a craft stuck in space. Load the following save and enter map view. Warp and you'll see that ship that it was due to rendezvous is now speeding away because the ship you're controlling is frozen. Warp down to 1x again and you'll find you can't alter your attitude either. https://www./?r1fu2nqed1t7bcz edit - I'm not sure that you do get stuck in space but something definitely goes wrong as soon as warp is entered; the craft stop converging and start diverging.
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I'd like to be able to store a larger amount of xenon on a space craft or space station so I can refill probes. I'd also like a tank that's still small but bigger than the 700 unit-size.
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Rovers Move Automatically
THX1138 replied to Holo's topic in KSP1 Suggestions & Development Discussion
I also support doing something to make rovers more useful. Maybe contracts which lots of closely-spaced sample points would be good but I also like Technicalfool's idea of making it partially automated but it get stops in certain situations where human controls is required a la Curiosity. -
Is there a way to mark KSC on the map/globe to help me judge my landing? I forget where it is.
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Docking targetting problem
THX1138 replied to THX1138's topic in KSP1 Gameplay Questions and Tutorials
No, when you switch ships, the SAS switches to fixed-point. Hence me switching back and forth between ships to keep them both correct. - - - Updated - - - That's precisely what I'm doing. -
Docking targetting problem
THX1138 replied to THX1138's topic in KSP1 Gameplay Questions and Tutorials
Here's a screenshot. I am setting targets and control-from-here points on both craft and swapping back and forth. I put red and green overlays to emphasise that they are not both looking at each other. -
I'm trying to dock two ships but they're symmetrical and as I switch back and forth between ships, I can't keep track of which port I'm targeting or controlling from. Switching between ships is disorienting and all I have is random patterns of stars to try to orient myself (that doesn't work well). Please mark the targeted and controlled-from-here ports.
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Docking targetting problem
THX1138 replied to THX1138's topic in KSP1 Gameplay Questions and Tutorials
They're not pointed at each other though. -
I'm trying to dock two vessels. I set the docking port of one vessel to "control from here" and the other vessel as "set as target". I do that for both vessels. I set the SAS to target the target reticule and allow both vessels to equilibrate. I end up with something like this: but I expect them to be properly aligned. Why won't the ports face each other?
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In games running from the Steam platform, pressing Shift + Tab opens the interface that allows webbrowsing/chatting to friends from an in-game overlay. Using this key combination in KSP turns on the engines which can ruin such operations as docking. Please don't turn on the engines when Tab is pressed at the same time as Shift.
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Halp! Achieving orbit without running out of fuel
THX1138 replied to Sempius's topic in KSP1 Gameplay Questions and Tutorials
For a start point the rocket directly up until at least 15 km and maybe 20 km (screw what Scott Manley says) high and then start turning right. Aim to not orbit higher than 80 km because then you've just used more fuel than necessary. Read http://wiki.kerbalspaceprogram.com/wiki/Basic_maneuvers and aim for the speeds given at the altitudes given (don't exceed terminal velocity by too much). -
Shroud jettison bug shakes my engines off?
THX1138 replied to THX1138's topic in KSP1 Gameplay Questions and Tutorials
Are you sure? I don't see how this is my error. I just took the engine and stuck it on. This is going to take a long time to fix on this ship. There's a total of 20 engines and they've got stuff attached underneath. If only I could rotate them without rotating the crap underneath. -
I have four nuclear engines connected to one of those structural adapters that connects four small engines to one large fuel tank. When I jettison the shrouds/activate the engines, some shroud pieces get stuck between the engines and shake around until parts of the ship fall off. I'd like that not to happen.
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Oh I see what you're saying. Thanks. This is why we shouldn't let the tea lady help build the rockets...
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I put a junior docking port on this lander so it could attach/detach from the main craft. If I click on it, I get this unexpected option to decouple the node. Exercising this option causes the docking port to detach from the command module. Does this mean it won't function? So far my docking attempts are just bouncing off and not connecting. I'm having to switch control back and forth between ships to keep them pointed at each other (only one has SAS).
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Reserve monopropellant for translation
THX1138 replied to THX1138's topic in KSP1 Gameplay Questions and Tutorials
I have to switch off the SAS because if I don't it will be using my monopropellant until I disable RCS. The SAS is really inefficient on my large rockets. A suggestion thread already exists for this request so if you also want this feature, please leave a comment in that thread so maybe it will be considered for inclusion. -
Solid Rockets Balance Discussion
THX1138 replied to Torquemadus's topic in KSP1 Suggestions & Development Discussion
Do real-life SRBs have gimball or post-ignition adjustable thrust? -
I've got to do some temperature scans of Gilly to fulfil a contract. I entered a polar-ish orbit so I can start doing sweeps over the surface but the altitudes have to be quite low which means I can't warp time. The time to complete each orbit is over an hour. I switched to another vessel to enable the time warp and the lander in low orbit around Gilly disappeared, presumed by the game to have crashed into Gilly. It's going to take a great many orbits to complete this contract (most won't put me in the right spot for a measurement) and at 1 hr 30 per orbit, I'd rather play Garden Strimmer Simulator 2014.