mariohm1311
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Everything posted by mariohm1311
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[alpha][1.x] super space parts! v.0.01
mariohm1311 replied to niky83's topic in KSP1 Mod Development
So this are basically cheat parts. Why would I need them? -
[1.4.1] Mkerb Inc. Science Instruments
mariohm1311 replied to ManuxKerb's topic in KSP1 Mod Releases
New spoiler. Here's the "jewel" in the crown: The K.K.L. -
Do you see this viable?
mariohm1311 replied to mariohm1311's topic in KSP1 Modelling and Texturing Discussion
You do realise that this is targeted for RSS Realism Overhaul, no? PS: You can never be to sincere. -
Do you see this viable?
mariohm1311 replied to mariohm1311's topic in KSP1 Modelling and Texturing Discussion
Yep. That's what I was thinking. -
RO - Saab's Misc. RO Parts - Progress
mariohm1311 replied to saabstory88's topic in KSP1 Mod Development
If you want, I can help with modeling. -
Do you see this viable?
mariohm1311 replied to mariohm1311's topic in KSP1 Modelling and Texturing Discussion
None of them have flown on real rockets (but on sounding rockets, yep), but there have been quite a lot of tests, both of linear and toroidal aerospikes. -
Do you see this viable?
mariohm1311 replied to mariohm1311's topic in KSP1 Modelling and Texturing Discussion
Hehe. Yeah, it looks weird, but it is real. Look for plug nozzles. As I said before, this is a replica of the real Firefly Alpha. -
Do you see this viable?
mariohm1311 replied to mariohm1311's topic in KSP1 Modelling and Texturing Discussion
Blender. About the textures, still need to learn how to texture (Pss, it would be nice to have a tutorial). Don't think it will be difficult, as it's a replica. -
I have modelled this replica: Do you see this as a viable mod (targeted for the RSS community)? PS: Please, be sincere.
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Ah, ok. That's the gas-generator loop and the doughnuts up there are the turbopumps driven by the gas created. Actually, those look pretty round with face smoothing and beveling. I made them so squary because I saw something like that in a KW Rocketry engine that low poly. Does it create problems when applying the texture (if I manage to UV unwrap it)?
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Thanks for your answer! You're always willing to help. So: 1. That sort of box? 2. Yeah. I'll probably do that with the first edge (the second one is behind the Gas-Generator loop). Regardless of that, it seemed good with the bevel modifiers and smooth faces. 3. Ok. Gotcha. One extra question: I have checked other models, and faces are triangulated. What are the advantages of doing that?
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This is my first serious engine model. May I receive some constructive criticism? As you can see, the turbopumps are modelled, as well as the Gas-generator loop; so it's a middle point between the Squad models, and the true to life ones. It is supposed to be a Size-1 engine with a thrust between the Skipper and the LVT-30. It will not be thrust vectoring capable, as you can use fins or 24-77s as Verniers. Tell me what you think. - - - Updated - - - From another point of view: From here you can see the fuel pipe going to the fuel pump, and the oxidizer pipe going to the oxidizer pump.
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P.E.W (A BDArmory Addon)Reactivated Development
mariohm1311 replied to LORDPrometheus's topic in KSP1 Mod Development
Have you checked my model? What do you think? -
P.E.W (A BDArmory Addon)Reactivated Development
mariohm1311 replied to LORDPrometheus's topic in KSP1 Mod Development
I think I have a model for the ATACMS finished. Would you like me to give it to you? Here it is: -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
mariohm1311 replied to ferram4's topic in KSP1 Mod Releases
I'm tired of explaining that on reddit and getting downvoted to hell because: 1) Nobody can complain about Squad's work. 2) You're supposed to have fun playing a game (while it has been proofed that most of the people like realism). -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
mariohm1311 replied to ferram4's topic in KSP1 Mod Releases
Well said, ferram. Before we had to put up with noobs saying FAR is too difficult, now we have to put up with noobs saying stock is more realistic... -
Maybe I'm wrong, but a NERVA transfers the heat to the fuel, producing thrust. So it would not need radiators.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
mariohm1311 replied to ferram4's topic in KSP1 Mod Releases
Thanks! This plane is a Kulbit machine. And why would you need more powerful engines? If you have enough gimbal... -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
mariohm1311 replied to ferram4's topic in KSP1 Mod Releases
Supermaneuverability they say.