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Chezburgar7300

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Everything posted by Chezburgar7300

  1. Isn't Sirius B a Black Hole? Edit: Sorry, had no idea what I was thinking of. It's a White dwarf!
  2. Why not just update the existing thread with a separate download to save thread count?
  3. Granted, but you notice a lot more water around you after this wish. Time to die? I wish I shrunk 4 centimetres so I could be an astronaut.
  4. As ashamed as I am in admitting it, it's true. The user below me has never done a return mission from the Jool system!
  5. Banned because of fitting the locational norm.
  6. Granted, but there are thousands of copies with different names. I wish that I had a nice plate of pancakes in front of me right now. Tasty ones, too!
  7. Sorry Pill Bhill, err Bill... Overfloater!
  8. Very nice! Cheers to NathanKell for directing me here I don't usually hang out on these parts of the forums. I have a question, unless you were going for that style, why are there so many gaps in the ring system? I assume it takes it's toll on performance especially when it loads the volumetrics? Or that it'd be a pain to continuously write it out on the config/GUI? I would recommend upgrading to the Overhaul for such a thing as it's a lot easier to work with and has some more features but it handles shadows weirdly. Anywhoo, looks very nice!
  9. Not really, as it means he is still 'keeping in touch' with the community and seeing the problems, although in secret. Also, why on Earth would you attempt to take over a plug-in (which is 99.99% code) if you can't code?
  10. I know I am part of the problem, but he's right. The a majority of the portion of the community that hangs around those threads know almost nothing about how said mods work or even how to use them. Although they are some of the best and most complex modifications to the game in terms of code, they attract a certain type of person that is immature (for lack of a better word) and expects things right away and done perfectly. Things don't work that way. If you don't know how to do it yourself, have patience and respect the limitations of the authors. Once again, for clarity, I know I am part of the problem, but you can hardly disagree with KCreator on this topic. /rant
  11. Yet another way to kill kerbals. Can't say I'm not impressed! Atleast it gives me a reason to use probes and not strand kerbals out in the far reaches of the system.
  12. Hello! I thought I'd start up a community effort to put a fair majority of relevant equations for space travel and physics all in the one thread. * [TABLE=class: grid, width: 1500] [TR] [TD]Name[/TD] [TD]Equation[/TD] [TD]Where[/TD] [TD]Measured in:[/TD] [TD]Purpose[/TD] [TD]Courtesy of:[/TD] [/TR] [TR] [TD]Drag Equation (FD)[/TD] [TD=align: center][/TD] [TD] à= Mass density of the penetrated fluid v = Flow velocity relative to the object CD = Drag coefficient A = Cross-section area [/TD] [TD=align: center]Newtons (N)[/TD] [TD=align: center]Drag generated by a body moving through fluid/air at sub-sonic or low supersonic speeds.[/TD] [TD=align: center]K^2[/TD] [/TR] [TR] [TD]Drag Coefficient ()[/TD] [TD][/TD] [TD] = Drag force = Mass density of fluid = Speed of object relative to fluid = Reference area [/TD] [TD=align: center]N/A[/TD] [TD=align: center]This equation is a stub! This needs to be improved ASAP! Feel free to post the relevant details in the comments![/TD] [TD=align: center][/TD] [/TR] [TR] [TD]Lift Equation (FL)[/TD] [TD][/TD] [TD] à= Mass density of the penetrated fluid v = Flow velocity relative to the object CL = Lift coefficient A = Planform area [/TD] [TD=align: center]Newtons (N)[/TD] [TD=align: center]Lift generated by an airfoil, such as airplane's wing.[/TD] [TD=align: center]K^2[/TD] [/TR] [TR] [TD]Lift Coefficient (CL)[/TD] [TD][/TD] [TD] α = Angle of attack (in radians) [/TD] [TD=align: center]Dimensionless[/TD] [TD=align: center]Lift coefficient for a thin, symmetrical airfoil. Valid only for small angle of attack.[/TD] [TD=align: center]K^2[/TD] [/TR] [/TABLE] [TABLE=class: grid, width: 1500] [TR] [TD]Name[/TD] [TD]Equation[/TD] [TD]Where[/TD] [TD]Measured in:[/TD] [TD]Purpose[/TD] [TD]Courtesy of:[/TD] [/TR] [TR] [TD]Orbital Speed of a Circular Orbit ()[/TD] [TD=align: center][/TD] [TD] = Radius of orbited body = Gravity of orbited body ( = Altitude over surface of orbited body (m) [/TD] [TD=align: center]Metres per second (m.s-1)[/TD] [TD=align: center]To determine the speed of a spacecraft on a given circular orbit around a celestial body.[/TD] [TD=align: center][/TD] [/TR] [TR] [TD]The 'Rocket' Equation / Delta Velocity ()[/TD] [TD=align: center][/TD] [TD] = Exhaust Velocity (Engine Isp (s) * Surface Gravity (m.s-2) = Log Base e (2.718) = Total Mass with propellant (kg) = Total Mass without propellant (kg) [/TD] [TD=align: center]Metres per second (m.s-1)[/TD] [TD=align: center]To determine the maximum velocity change of a spacecraft.[/TD] [TD=align: center]Skyler4856[/TD] [/TR] [TR] [TD]Orbital Period (T)[/TD] [TD=align: center][/TD] [TD] = Altitude of semi major axis = Standard gravitational parametre (m-3.s-2) [/TD] [TD=align: center]Seconds (s)[/TD] [TD=align: center]To determine the length of time to completely revolve around a given orbit.[/TD] [TD=align: center][/TD] [/TR] [TR] [TD]Gravitational Parametre ()[/TD] [TD=align: center][/TD] [TD] = Gravitational constant = Mass of body (kg) [/TD] [TD=align: center]Metres cubed per second squared (m-3.s-2)[/TD] [TD=align: center]This equation is a stub! This needs to be improved ASAP! Feel free to post the relevant details in the comments![/TD] [TD=align: center][/TD] [/TR] [TR] [TD]Vis-Viva Equation ()[/TD] [TD=align: center][/TD] [TD] = Gravitational constant = Mass of central body (kg) = Distance between the two bodies (m) = Semi-Major Axis (m) [/TD] [TD=align: center][/TD] [TD=align: center]This equation is a stub! This needs to be improved ASAP! Feel free to post the relevant details in the comments![/TD] [TD=align: center]Red Iron Crown[/TD] [/TR] [TR] [TD]Semi-Major Axis ()[/TD] [TD=align: center][/TD] [TD] = Apoapis of orbit (m) - Measured in altitude from surface = Periapsis of orbit (m) - Measured in altitude from surface [/TD] [TD=align: center]Metres (m)[/TD] [TD=align: center]To determine the Semi-Major Axis of an orbiting body/craft[/TD] [TD=align: center][/TD] [/TR] [TR] [TD]Escape Velocity ()[/TD] [TD=align: center][/TD] [TD] = Gravitational constant = Mass of body (kg) = Distance from the centre of the central body [/TD] [TD=align: center]Metres per second (m.s-1)[/TD] [TD=align: center]To determine the escape velocity of a body.[/TD] [TD=align: center][/TD] [/TR] [/TABLE] [TABLE=class: grid, width: 1500, align: left] [TR] [TD]Name[/TD] [TD]Equation[/TD] [TD]Where[/TD] [TD]Measured in:[/TD] [TD]Purpose[/TD] [TD]Courtesy of:[/TD] [/TR] [TR] [TD]Tidal Force ()[/TD] [TD][/TD] [TD] = Gravitational Constant = Mass of Main Object = Mass of Secondary Object = Radius of Secondary Object = Distance between Secondary and Primary Objects (From center to center) [/TD] [TD=align: center]Newtons (N)[/TD] [TD=align: center]N/A[/TD] [TD=align: center]YNM[/TD] [/TR] [TR] [TD]Roche Limit ()[/TD] [TD][/TD] [TD] r = Radius of Primary Body = Density of Primary Body = Density of Satellite Body [/TD] [TD=align: center]Metres (m)[/TD] [TD=align: center]To determine the distance at which a body held together by it's own gravity will disintegrate from the tidal forces of another body.[/TD] [TD=align: center]YNM[/TD] [/TR] [/TABLE] [TABLE=class: grid, width: 1500] [TR] [TD]Name[/TD] [TD]Equation[/TD] [TD]Where[/TD] [TD]Measured in:[/TD] [TD]Purpose[/TD] [TD]Courtesy of:[/TD] [/TR] [TR] [TD]Schwarzschild Radius ()[/TD] [TD][/TD] [TD] = The speed of light (m.s-1) = Mass (kg) = Gravitational Constant [/TD] [TD=align: center]Metres (m)[/TD] [TD=align: center]To determine the radius of a non-rotating (Schwarzschild) Black Hole, given the mass.[/TD] [TD=align: center][/TD] [/TR] [TR] [TD]Gas Temperature ()[/TD] [TD][/TD] [TD] = Distance from centre of Black Hole (m) [/TD] [TD=align: center]Kelvins (K)[/TD] [TD=align: center]To determine the temperature of gas from a certain distance from the center of a Black Hole.[/TD] [TD=align: center][/TD] [/TR] [/TABLE] [TABLE=class: grid, width: 1500] [TR] [TD]Name[/TD] [TD]Equation[/TD] [TD]Where[/TD] [TD]Measured in:[/TD] [TD]Purpose[/TD] [TD]Courtesy of:[/TD] [/TR] [TR] [TD=align: center] ) Mass-Energy Equivalence ( [/TD] [TD=align: center][/TD] [TD] m = Mass (g) c = Speed of light (m/s) [/TD] [TD=align: center]Joules (J)[/TD] [TD] To determine the maximum potential energy of matter. [/TD] [TD][/TD] [/TR] [TR] [TD]Density ()[/TD] [TD=align: center][/TD] [TD] = Mass (kg) = Volume (m3) [/TD] [TD=align: center]Kilograms per cubed metre (kg.m-3)[/TD] [TD=align: center]To determine the average density of an object of any three dimensional shape.[/TD] [TD=align: center][/TD] [/TR] [TR] [TD]Force ()[/TD] [TD=align: center][/TD] [TD] = Mass (Kg) = Acceleration (m.s-2) [/TD] [TD=align: center]Newtons (N)[/TD] [TD=align: center]To determine the potential force of an object where the mass and acceleration are known.[/TD] [TD=align: center][/TD] [/TR] [TR] [TD]Newton's Theory of Gravitation ()[/TD] [TD=align: center][/TD] [TD] = Gravitational Constant = Mass of Object 1 (kg) = Mass of Object 2 (kg) = Distance between centres of masses [/TD] [TD=align: center]Newtons (N)[/TD] [TD=align: center]This equation is a stub! This needs to be improved ASAP! Feel free to post the relevant details in the comments![/TD] [TD=align: center] cicatrix[/TD] [/TR] [TR] [TD]Displacement ()[/TD] [TD=align: center][/TD] [TD] = Initial velocity of object (m.s-1) = Time (s) = Acceleration of object (m.s-2) [/TD] [TD=align: center]Metres (m)[/TD] [TD=align: center]To determine the displacement of a moving object from it's starting position.[/TD] [TD=align: center][/TD] [/TR] [TR] [TD]Velocity Squared ()[/TD] [TD=align: center][/TD] [TD] = Initial velocity of object (m.s-1) = Acceleration of object (m.s-2) = Displacement of object (m) [/TD] [TD=align: center]Metres per second squared (m.s-2)[/TD] [TD=align: center]To determine the squared velocity of an object, so that it is possible to determine the square root of that.[/TD] [TD=align: center][/TD] [/TR] [/TABLE] [TABLE=class: grid, width: 1500] [TR] [TD]Name[/TD] [TD]Equation[/TD] [TD]Where[/TD] [TD]Measured In:[/TD] [TD]Purpose[/TD] [TD]Courtesy of:[/TD] [/TR] [TR] [TD]Thrust ()[/TD] [TD=align: center][/TD] [TD] = Speed of exhaust gases relative to rocket = Rate of change of mass with respect to time (mass flow rate of exhaust) [/TD] [TD=align: center]Newtons (N)[/TD] [TD=align: center]To determine the thrust of a rocket engine (once launched/tested).[/TD] [TD=align: center][/TD] [/TR] [/TABLE] Want to help out? Please, by all means post relevant equations in the thread and I'll be sure to edit them in! Please state the name of the equation, the formula and the other parametres of the table apart including the purpose. A source is always welcomed! If you have three or more equations in the one post, please post them in a spoiler to avoid clogging up the pages If you don't have equations that fit the current categories, but are still related to space by all means post them! I'll be sure to add another category. Have a problem with a currently listed equation? Post a revised version that is (more) accurate! Please include a source or example for verification. This is currently not a complete resource, and will rely on the community to help the community. I will add more equations as I find or hear about them, though. *Note: Equations have not been tested and/or verified, so they may not be accurate and/or may be missing parametres.
  13. He's not dead, just taking a break and we can't blame him with all of our complaining and requests . I know this isn't the place for this, but Augustus, you had your chance with maintaining Starsystems and you didn't quite succeed. Medsouz has already done alot for this mod, and the very least we can do is wait a little while (or a big while) until he gets back.
  14. Sure is! Proot surely wouldn't leave without a heads-up first If I read the above post by him correctly (probably not) he's working on some more texture revamps ATM.
  15. Using skippers as OMSystems. You, sir, are truly insane!
  16. I'm afraid not. Help me out here, Starwhip...
  17. Scary that you know. The user below me can't remember Pythagoras' theorem.
  18. Just get the texture you want in the correct size ratio and input the values you want in the in-game GUI.
  19. Not yet... The user below me frequents the local grocery store.
  20. I'm sorry, but that amount of stars (and if you plan to put atleast 1 planet in each star's orbit) is practically impossible to run. I have trouble using StarSystems with any more than 8 stars. Interesting, nonetheless.
  21. You know that there is a little tool in the top for subscribing, right? In the grey bar, just above the thread, click on Thread Tools and then subscribe.
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