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Tellion

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Everything posted by Tellion

  1. I am not sure, but this might have to do something with 0.90 being released. I have noticed quite a few mods that definitely were on CKAN on 0.25, but failed to appear on 0.90 or got added back in later. I guess the Ckan metadata file will have to be updated, but for now, downloading from here will have to suffice.
  2. For anyone who is wondering why something does not work, Crowd Sourced Science breaks the science functionality of this mod (makes the option to record data disappear) and the latest version of KJR (3.0.1) breaks the automatic decoupling on the two largers srbs. Also the missing drag model from the nosecone makes FAR quite unhappy.
  3. How do I write a config that completely prevents ATM from touching a specific folder? Trying the enabled = false setting did not have any effect - the folder would still show up in the texturecache folder. I must be missing something obvious, but i have not managed to find out what... Any help would be greatly appreciated!
  4. Using Astronomers Visual Pack Interstellar V2 with this rescale is actually looking better than expected (running the the 64bit linux version), altough there are alot of little bugs (as to be expected). The most annoying is a sort of flickering that occurs when viewing certain bodies from a distance. Some bodies also have featureless "spheres" around them which resemble the planet itself in color - those are some layers added by AVP which dont play nicely with the rescale, they can be removed easily though. Some layers one the mun seem to be below surface height in some areas, which can be remedied by adjusting their height.
  5. Same issue here with a 6.4x install. Setting the desired orbit higher helps a little, instead of the whole ship blowing up, it goes down to a mere 20% or so getting destroyed
  6. Afaik you can put Karbonite in Procedural Tanks, and it is working just fine as long as you have a mod that allows you to modify fuel tank contents (I am using RealFuels - yes, with Karbonite, lol). Use either RealFuels or Modular Fuel tanks for this. It has the added benefit giving you the option of deleting pretty much all teh tanks you do not want and is very useful if you struggle with too many mods.
  7. For monoprop oms engines you might want to try RealFuels with Stockalike configs, it adds what you want (amongst thousands of other great things)
  8. Yes it has, and an update to fix that is coming shortly. Meanwhile you can try to go back to an earlier TweakScale version.
  9. Very interesting project! If i did not make any mistakes (that really is not guaranteed), the conversion rates for RealFuels are 1:809.219858156 for Oxygen (density from CRP) to LqdOxygen and 1:788.097886541 for Hydrogen (density from CRP) to LqdHydrogen if anyone is interested in that. I am not sure what the exact roadmap for this mod is, but I think it has great potential for providing realistic-ish ISRU options in this game. Besides water electrolysis and conversion to usable rocket fuel, what about gathering resources from planetary atmospheres? This shouldnt be too hard to implement with the framework of ORSX i imagine. The Karbonite Scoops/Particle Collectors already work for Argon and Oxygen, but i dont think its possible to gather Hydrogen from Jool's atmosphere for example.
  10. Did you want to include the NFP engine configs into the release? I thought i had read that somewhere, not sure though. And thx for including the ntr fix!
  11. Ah, well thank you very much for the help and clearing that up!
  12. Yes, exactly. Woopwoop, this worked, and is somewhat more elegant than my "delete everything from Hotrockets that modifies the lv-n" approach So whats going wrong there specifically...?
  13. I think i have found the culprit, it is HotRockets. (Makes sense, retrospectively.) I guess it modifies the original lv-n in a way that screws up the trimodal one, now if i only knew howto fix it...
  14. Also, Astronomers Visual Pack has to be installed in steps so you its important to figure that out too.
  15. I tried it with sudo apt-get install mono-complete after that and that solved it, but thanks for the quick response!
  16. Now i am relatively new to linux and probably failed at something really simple, but after installing mono with sudo apt-get install mono-runtimetrying to start it with either ./ckan.exe or mono ckan.exe yields the following error: Unhandled Exception:System.TypeInitializationException: An exception was thrown by the type initializer for CKAN.CmdLine.MainClass ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. File name: 'System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' at log4net.Repository.Hierarchy.DefaultLoggerFactory+LoggerImpl..ctor (System.String name) [0x00000] in <filename unknown>:0 at log4net.Repository.Hierarchy.DefaultLoggerFactory.CreateLogger (ILoggerRepository repository, System.String name) [0x00000] in <filename unknown>:0 at log4net.Repository.Hierarchy.Hierarchy.GetLogger (System.String name, ILoggerFactory factory) [0x00000] in <filename unknown>:0 at log4net.Repository.Hierarchy.Hierarchy.GetLogger (System.String name) [0x00000] in <filename unknown>:0 at log4net.Core.LoggerManager.GetLogger (System.Reflection.Assembly repositoryAssembly, System.String name) [0x00000] in <filename unknown>:0 at log4net.LogManager.GetLogger (System.Reflection.Assembly repositoryAssembly, System.String name) [0x00000] in <filename unknown>:0 at log4net.LogManager.GetLogger (System.Type type) [0x00000] in <filename unknown>:0 at CKAN.CmdLine.MainClass..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- [ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An exception was thrown by the type initializer for CKAN.CmdLine.MainClass ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. File name: 'System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' at log4net.Repository.Hierarchy.DefaultLoggerFactory+LoggerImpl..ctor (System.String name) [0x00000] in <filename unknown>:0 at log4net.Repository.Hierarchy.DefaultLoggerFactory.CreateLogger (ILoggerRepository repository, System.String name) [0x00000] in <filename unknown>:0 at log4net.Repository.Hierarchy.Hierarchy.GetLogger (System.String name, ILoggerFactory factory) [0x00000] in <filename unknown>:0 at log4net.Repository.Hierarchy.Hierarchy.GetLogger (System.String name) [0x00000] in <filename unknown>:0 at log4net.Core.LoggerManager.GetLogger (System.Reflection.Assembly repositoryAssembly, System.String name) [0x00000] in <filename unknown>:0 at log4net.LogManager.GetLogger (System.Reflection.Assembly repositoryAssembly, System.String name) [0x00000] in <filename unknown>:0 at log4net.LogManager.GetLogger (System.Type type) [0x00000] in <filename unknown>:0 at CKAN.CmdLine.MainClass..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- The distro is Ubuntu 14.04 64bit. This is really a wonderful project and I would love to work with it so I would be glad for any help! Edit: Thehe. I really did miss something very basic. Apparently you need the mono-complete package and not just the mono-runtime one... The more you know
  17. Maybe http://forum.kerbalspaceprogram.com/threads/73236-WIP-Loading-textures-only-as-required ?
  18. Out of curiosity: Are those shiny 8k textures only for kerbin or for the whole kerbol system?
  19. *dreams of this and ddsloader working together*
  20. I just managed to *finally* make a reentry-capable shuttle for a 6.4x install yesterday and then this patch comes along. Nerf asap!!!!!
  21. I removed KIDS and GimbalAutoTrim and the issue persists. I guess I will just do a mod-by-mod reinstall at some point and figure it out by then
  22. Ahh, my mistake was having them both inside /GameData. Thanks alot for the quick help!
  23. I am quite new to linux and not quite sure how to make use of this script. I have tried the following the steps mentioned at the beginning of dds.py but there is no output in the command line, not even an error. I suspect that I would also have to make use of the img2dds and the linux64 folders in order to get it to work, but i seem to be too stupid to manage it myself. Thank you for any help in advance!
  24. Oh yeah sure, that would be awesome! Here you go: https://www.dropbox.com/s/btvol085b183rdt/gamedata.png Using Ubuntu 14.04 and the 64bit version of the game. Yea that is most likely, I have already tried looking for anything that might modify the LV-N specifically, but i did not really find much. All other engines also work without any issues so i am somewhat clueless.
  25. Just using RealFuels with the configs yields a working engine, I had just hoped to be able to avoid the trial-and-error method of finding the culprit amongst all those mods. Thanks anyways though
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