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Tellion

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Everything posted by Tellion

  1. The new LANTR config does not work for me, i am getting NullReferenceException spam and no option to set anything in the "Show Engine GUI" window (altough the window appears, it is empty). I have a ton of mods installed, so it is probably one of them interfering here, but i couldnt find anything yet. Have already reinstalled RF and Stockalike RF Configs. Here is the relevant bit of the log (taken when selecting the part in the vab): Cannot find module 'ModuleEngines' (1856740933) (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Cannot find module 'ModuleEngines' (1856740933) (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Cannot find module 'ModuleEngines' (1856740933) (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Cannot find module 'ModuleEngines' (1856740933) (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at RealFuels.ModuleEngineConfigs.SetThrust () [0x00000] in <filename unknown>:0 at RealFuels.ModuleHybridEngine.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295) NullReferenceException: Object reference not set to an instance of an object at RealFuels.ModuleEngineConfigs.SetThrust () [0x00000] in <filename unknown>:0 at RealFuels.ModuleHybridEngine.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295) NullReferenceException: Object reference not set to an instance of an object at RealFuels.ModuleEngineConfigs.SetThrust () [0x00000] in <filename unknown>:0 at RealFuels.ModuleHybridEngine.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295) NullReferenceException: Object reference not set to an instance of an object at RealFuels.ModuleEngineConfigs.SetThrust () [0x00000] in <filename unknown>:0 at RealFuels.ModuleHybridEngine.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295) NullReferenceException: Object reference not set to an instance of an object at RealFuels.ModuleEngineConfigs.SetThrust () [0x00000] in <filename unknown>:0 at RealFuels.ModuleHybridEngine.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295) NullReferenceException: Object reference not set to an instance of an object at RealFuels.ModuleEngineConfigs.SetThrust () [0x00000] in <filename unknown>:0 at RealFuels.ModuleHybridEngine.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295) deleting part nuclearEngine-trimodal(Clone) (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [SmokeScreen ModelMultiParticlePersistFX] OnDestroy (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [SmokeScreen ModelMultiParticlePersistFX] OnDestroy (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Any ideas would be greatly appreciated.
  2. Hi, thanks for the great addition to this game! I just noticed that this mod has its issues with variable Isp engines such as the VASIMR from NFP, is there a way to exclude some engines from the KIDS thrust correction by ways of a MM file? Thanks in advance!
  3. I would be very interested in this too, please share your experiences if you try out! Stunning work by the way, I am truly impressed!
  4. Yup, pretty much. The switch to closed cycle occurs at about Mach 5.4 and ~26km for the Sabres.
  5. Absolutely. Those old B9 Sabres could go on for ages on liquidfuel, but now i can barely reach suborbital trajectories with them. Also, i have never had as many parts explode during ascent as in the last two days I am almost at the point of "too much realism", but my pride wont quite let me go of it yet ._.
  6. Out of curiosity, has anyone built a functioning SSTO with a decent payload fraction with this mod and and RSS/6.4x - or is it just not possible at all?
  7. Hi, i would love to know whether we currently have any working configs for Real Fuels and the Engines from Near Future Propulsion? I managed to find this one here: config, but since RealFuels was updated to 8.x, I do not know if it still works correctly...
  8. Words fail to describe the awesomeness of this community ._.
  9. Oh wow, thank you so very much for making this mod!
  10. Glad i could help Any ideas about how one would go on about adding KSPI Resources to the latest SCANsat, is it feasible somehow?
  11. I had some results with the fix in this post: http://forum.kerbalspaceprogram.com/threads/79588-0-24-2-USI-Kolonization-Systems-%28MKS-OKS%29-%280-20-9%29-2014-09-12?p=1394377&viewfull=1#post1394377 I am not sure whether it still works with all the new developments, but it surely is worth a try. Edit: Working with latest USI mods and KSPI, water is successfully scanned and shown.
  12. First of all, a big thanks to all the wonderful modders out there doing the fabulous work they do! I know it is early to ask, but how far are we in terms of compatibility between KSPI and all the USI mods, as well as TAC-LS?
  13. I would also be very interested in an explanation to installing MKS/OKS/Karbonite side by side with Interstellar Lite and SCANSat and have them all working.
  14. Absolutely love the mod so far, but please include the possibility to use the game's targeting system for satellite deployment missions, trying to fine tune an orbit to the path you see in map view is painful and very time consuming. Giving actual orbit details would be a great start (and is probably easier to implement).
  15. No more Agencies Logos for me on ATM 3.3.1 (tested with both .truecolor and .png files)
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